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公开(公告)号:US11497998B2
公开(公告)日:2022-11-15
申请号:US17060474
申请日:2020-10-01
Applicant: GREE, Inc.
Inventor: Naomichi Youda
IPC: A63F13/46 , A63F13/30 , A63F13/35 , A63F13/537 , A63F13/69 , A63F13/795
Abstract: A social game capable of adding or improving unexpectedness, dramatic impact, and taste when a reward is provided to a player, and hence capable of raising the player's motivation to participate in or continue the game. A unit for storing information related to a game in which multiple players can participate stores a reward providing condition, rewards, and reward box information, and a control unit for accessing information related to the game, performing computation on the game, and displaying images of the game on terminal devices operated by players allocates at least one reward out of the rewards to the reward box, determines whether the reward providing condition is met based on match-up situations or match-up results between players and first game characters in the game, and displays, on the terminal devices, a screen for providing the reward to players based on the determination results.
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公开(公告)号:US20220357981A1
公开(公告)日:2022-11-10
申请号:US17873029
申请日:2022-07-25
Applicant: RED HAT, INC.
Inventor: Aiden Keating , Jason Madigan
Abstract: Embodiments of the present disclosure relate to migrating the in-memory state of a containerized application to a destination node. A processing device may transmit an availability request to each of one or more nodes and identify a destination node to which a container is to be migrated based on a response from each of the one or more nodes indicating resources available to provision a replica of the container. The processing device may determine whether the destination node comprises a replica of each base layer of a set of base layers of the container and if not, transmit a replica of each base layer the destination node is missing to the destination node. A snapshot of the container may be acquired and the set of base layers may be removed from the snapshot to generate a replica of the in-memory layer, which may be transmitted to the destination node.
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公开(公告)号:US11484796B1
公开(公告)日:2022-11-01
申请号:US16292023
申请日:2019-03-04
Applicant: Mythical, Inc.
Inventor: Stephan Cunningham , Cameron Thacker , John Linden
Abstract: Systems and methods for facilitating distribution of in-game instructions pertaining to an online gaming platform are disclosed. Exemplary implementations may: create an asset that includes and/or refers to a set of in-game instructions provided by a first user of the online gaming platform; receive a request, from a second user of the online gaming platform, for execution of the set of in-game instructions to facilitate a first transformation of one or more particular in-game assets; perform a first verification whether the second user owns the asset; and transform the one or more particular in-game assets into one or more particular transformed and/or new in-game assets in accordance with the set of in-game instructions and the request for the first transformation, responsive to the first verification verifying that the second user owns the asset.
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公开(公告)号:US11465059B2
公开(公告)日:2022-10-11
申请号:US17200605
申请日:2021-03-12
Applicant: Amazon Technologies, Inc.
Inventor: Michael Martin George , Justin Michael George , Brian Oliver
Abstract: A system in which players participate as characters in a virtual game world via game clients executing on client devices. An observer mode is provided that enables users to navigate in the game world without requiring a game client so that a user can navigate the game world while not actively playing the game. When a user accesses the game in observer mode, a view of the game world is rendered from the viewpoint of an observer's character; the observer's character may not correspond to a character in the game and the observer's character may not be visible to the players in the game. The rendered view of the game world is streamed to a viewing application on a personal device. Navigation inputs allow the observer's character to move freely within the game world.
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公开(公告)号:US11465038B2
公开(公告)日:2022-10-11
申请号:US15697138
申请日:2017-09-06
Applicant: NHN Entertainment Corporation , NHN PixelCube Corporation
Inventor: Seong Hyeon Kim
IPC: A63F9/06 , A63F13/30 , A63F13/73 , G06F3/0484 , A63F13/80 , A63F13/92 , A63F13/847 , G06F3/04842
Abstract: A method for providing a puzzle game performed by a game server connected to a user terminal via a network includes the steps of: performing a user login process in response to receiving login information from the user terminal; and executing the puzzle game on the user terminal in response to receiving a game execution signal from the user terminal. Game action is performed in conjunction with player object groups if it is determined that a puzzle block elimination condition is satisfied according to a cumulative result of eliminating the puzzle blocks.
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公开(公告)号:US20220309727A1
公开(公告)日:2022-09-29
申请号:US17841534
申请日:2022-06-15
Applicant: PFAQUTRUMA RESEARCH LLC
Inventor: Brian Mark Shuster
IPC: G06T13/40 , A63F13/52 , G06F3/04815 , G06F3/04845 , G06T17/00 , G06T19/00 , A63F13/30 , A63F13/50
Abstract: A method for managing a multi-user animation platform is disclosed. A three-dimensional space within a computer memory is modeled. An avatar of a client is located within the three-dimensional space, the avatar being graphically represented by a three-dimensional figure within the three-dimensional space. The avatar is responsive to client input commands, and the three-dimensional figure includes a graphical representation of client activity. The client input commands are monitored to determine client activity. The graphical representation of client activity is then altered according to an inactivity scheme when client input commands are not detected. Following a predetermined period of client inactivity, the inactivity scheme varies non-repetitively with time.
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公开(公告)号:US11443472B2
公开(公告)日:2022-09-13
申请号:US17223204
申请日:2021-04-06
Applicant: PFAQUTRUMA RESEARCH LLC
Inventor: Brian Mark Shuster
IPC: G06T19/00 , G06T13/40 , A63F13/52 , G06F3/04815 , G06F3/04845 , G06T17/00 , A63F13/30 , A63F13/50
Abstract: A method for managing a multi-user animation platform is disclosed. A three-dimensional space within a computer memory is modeled. An avatar of a client is located within the three-dimensional space, the avatar being graphically represented by a three-dimensional figure within the three-dimensional space. The avatar is responsive to client input commands, and the three-dimensional figure includes a graphical representation of client activity. The client input commands are monitored to determine client activity. The graphical representation of client activity is then altered according to an inactivity scheme when client input commands are not detected. Following a predetermined period of client inactivity, the inactivity scheme varies non-repetitively with time.
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公开(公告)号:US11413546B2
公开(公告)日:2022-08-16
申请号:US16274214
申请日:2019-02-12
Applicant: Sony Interactive Entertainment LLC
Inventor: Roger van der Laan , Stephen G. Perlman
IPC: A63F13/87 , A63F13/358 , A63F13/335 , A63F13/355 , A63F13/30 , H04N21/478 , H04N21/61 , A63F13/20 , A63F13/86 , A63F13/533 , H04L67/131 , H04L65/60 , H04L65/401 , H04L67/75 , H04N21/226 , H04N21/238 , H04N19/172 , H04N19/107 , H04N19/146 , H04N19/174 , A63F13/33 , A63F13/35 , A63F13/352 , H04L65/611 , H04L65/612 , H04L65/65 , H04N21/21 , H04N21/214 , H04N21/23 , A63F13/525 , H04N7/10 , H04W84/12 , H04W88/14 , H04W28/16 , H04N19/61 , H04N19/66 , H04N19/154 , H04N19/167 , H04N19/169 , A63F13/49
Abstract: A system and method are described for an online game service. One method includes receiving a request from a client device interacting with a game application. The request is received by a server of the online game service. Then, receiving a control signal from the client device in response to an input made when interacting with the game application. The control signal is transmitted over a communication channel between the client device and the server. Executing a game associated with the game application by the server to generate a video stream comprising a sequence of images. Compressing the sequence of images of the application in accordance with a compression process to generate a compressed sequence of images using a compression resource used by said server and at least one other server of said online game service. The compression resource includes compression hardware or hardware running software that handles the compression of sequences of images for each of the servers executing games for the online game service. A state of each compressing operation processed for each of the servers is stored to enable the compression resource to take input from at least two of the servers and switch context of taking said input from among the two or more servers as the compression resource cycles taking input from among said respective two or more servers. And, sending respective compressed sequences of images to the client device or other client devices using the online game service via outbound routing that processes output of said compression resource.
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公开(公告)号:US11406894B2
公开(公告)日:2022-08-09
申请号:US16428444
申请日:2019-05-31
Applicant: Skillz Platform Inc.
Inventor: Andrew Paradise , James Daniels , Jason Petralia
IPC: A63F13/497 , A63F13/30 , A63F13/49 , A63F13/352 , A63F13/355
Abstract: A user-activity video signal can be received. The user-activity video signal can comprise a video capture characterizing a user's interaction with a software application on a client. The software application can have an interface display space on the client and the software application can execute on the client in operation with at least one remote backend computing system. Backend user interaction data corresponding to the user's interaction with the software application as generated by the at least one remote backend computing system can be received. A new video comprising a plurality of divided segments of the user-activity video signal can be generated automatically using the backend user interaction data and a plurality of predefined rules. The new video can be provided. Related apparatus, systems, techniques, and articles are also described.
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公开(公告)号:US20220215720A1
公开(公告)日:2022-07-07
申请号:US17706330
申请日:2022-03-28
Applicant: Kabam, Inc.
Inventor: Clifford J. HARRINGTON , Kent Wakeford
IPC: G07F17/32 , A63F13/795 , A63F13/79 , A63F13/30 , A63F13/25 , A63F13/335 , A63F13/792 , A63F13/92
Abstract: One aspect of the disclosure relates to implementing a system to encourage cross platform operation in an online game. The online game may provide the ability to provide incentives for participating in cross platform game play. The system may monitor the player's performance on a particular console and provide incentives to accomplish tasks through game play on a different platform than the player is currently operating to play the game.
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