Multi-image interactive gaming device

    公开(公告)号:US10315105B2

    公开(公告)日:2019-06-11

    申请号:US15671581

    申请日:2017-08-08

    Abstract: An image capture device, including: a housing; a first camera defined along a front surface of the housing; a first camera controller configured to control the first camera to capture images of an interactive environment during user interactivity at a first exposure setting, the captured images from the first camera being analyzed to detect a dynamic range of the interactive environment and to track a user; a second camera defined along the front surface of the housing; a second camera controller configured to control the second camera to capture images of the interactive environment during the user interactivity at a second exposure setting based on the detected dynamic range, the second exposure setting being lower than the first exposure setting and configured to enable capture of objects that are the brightest objects in the interactive environment, the captured images from the second camera being analyzed to track an illuminated object.

    Spatial Remote Control
    32.
    发明申请

    公开(公告)号:US20190122538A1

    公开(公告)日:2019-04-25

    申请号:US15793232

    申请日:2017-10-25

    Abstract: The disclosure provides methods and systems for spatially remote controlling a network controllable device in a physical user environment. An exemplary method may include tracking, by a processor, a position and orientation of a remote control device based on sensor data. The sensors may be one or more of a gyroscope, accelerometer, and a magnetometer. Based on the tracking, a ray extending from the remote control device in a direction the remote control device is pointing is determined. The determined ray is compared to a predefined map, the predefined map including a spatial location associated with each of one or more network controllable devices. The method may include, based on the comparing, selecting a network controllable device of the one or more network controllable devices corresponding to the determined ray. In response to receiving a user input, a control signal is then transmitted to the selected network controllable device.

    Spectator View Perspectives in VR Environments

    公开(公告)号:US20170266554A1

    公开(公告)日:2017-09-21

    申请号:US15461435

    申请日:2017-03-16

    Abstract: A method, system, computer readable media and cloud systems are provided for generating views of a virtual reality environment for a spectator. One example method includes enabling a spectator to view into a virtual reality environment, and control what specific content within the environment the spectator wishes to see. By allowing the spectator to move closer or further away from specific content, the spectators movement toward or away will cause an automatic scaling of content within the virtual-reality content being generated by an HMD player, that is sharing the content with the spectator. Other features include allowing a spectator to adjust the viewing angle of the content. The viewing angle of the content can be moved by allowing the spectator to reach into the content or control the content scene, and then position the content in the viewing angle that is most comfortable to the position of the spectator.

    AUDIO, VIDEO, SIMULATION, AND USER INTERFACE PARADIGMS
    39.
    发明申请
    AUDIO, VIDEO, SIMULATION, AND USER INTERFACE PARADIGMS 审中-公开
    音频,视频,模拟和用户界面参数

    公开(公告)号:US20160310847A1

    公开(公告)日:2016-10-27

    申请号:US15199384

    申请日:2016-06-30

    Abstract: Consumer electronic devices have been developed with enormous information processing capabilities, high quality audio and video outputs, large amounts of memory, and may also include wired and/or wireless networking capabilities. Additionally, relatively unsophisticated and inexpensive sensors, such as microphones, video camera, GPS or other position sensors, when coupled with devices having these enhanced capabilities, can be used to detect subtle features about users and their environments. A variety of audio, video, simulation and user interface paradigms have been developed to utilize the enhanced capabilities of these devices. These paradigms can be used separately or together in any combination. One paradigm automatically creating user identities using speaker identification. Another paradigm includes a control button with 3-axis pressure sensitivity for use with game controllers and other input devices.

    Abstract translation: 消费电子设备已经开发出了巨大的信息处理能力,高质量的音频和视频输出,大量的存储器,还可以包括有线和/或无线网络功能。 此外,当与具有这些增强能力的设备耦合时,相对不成熟和便宜的传感器(例如麦克风,摄像机,GPS或其他位置传感器)可用于检测关于用户及其环境的微妙特征。 已经开发出各种音频,视频,仿真和用户界面范例来利用这些设备的增强功能。 这些范例可以单独使用或以任何组合一起使用。 一个范例使用说话人识别自动创建用户身份。 另一种范例包括一个具有3轴压力敏感度的控制按钮,用于游戏控制器和其他输入设备。

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