-
公开(公告)号:US20180284392A1
公开(公告)日:2018-10-04
申请号:US15476894
申请日:2017-03-31
Applicant: Sony Interactive Entertainment Inc.
Inventor: Jeffrey Stafford
CPC classification number: G02B13/009 , A63F13/213 , A63F13/24 , A63F13/98 , G02B7/14 , G02B13/0055 , G02B15/00 , G02B15/10 , G06F3/00 , G06F3/017 , G06F3/0304 , H04N5/2254 , H04N5/232
Abstract: A zoom apparatus for a camera of a game system is disclosed. The zoom apparatus has a body structure formed to fit over the camera. The zoom apparatus includes a zoom lens disposed within the body structure so as to be positioned in front of a lens of the camera when the body structure is attached to the camera. The zoom apparatus also includes an optical waveguide disposed within the body structure. The optical waveguide is formed to have an optical input and an optical output. The optical waveguide is formed to receive light into the optical input from a light source on the camera when the body structure is attached to the camera. The optical waveguide is formed to emit light from the optical output into a designated area within a field of view of the lens of the camera when the body structure is attached to the camera.
-
12.
公开(公告)号:US20210299575A1
公开(公告)日:2021-09-30
申请号:US16836133
申请日:2020-03-31
Applicant: Sony Interactive Entertainment Inc.
Inventor: Jeffrey Stafford , Justice Adams , Mario Sarria, JR. , Jorge Arroyo Palacios , Nirmal Rajkumar , Michael Chow
IPC: A63F13/79
Abstract: A method is provided, including the following operations: monitoring gameplay activity in a plurality of game sessions, wherein the monitoring includes, for each game session, analyzing the gameplay activity in said game session to predict future gameplay activity in said game session; identifying one or more characteristics of a plurality of spectators interacting with a virtual character, wherein each of the spectators interacting with the virtual character accesses, over a network, a channel that is attributed to the virtual character; through the channel, providing access to the spectators to spectate a selected game session that is one of the plurality of game sessions, selected based on the predicted future gameplay activity and based on the characteristics of the plurality of spectators.
-
13.
公开(公告)号:US20170293459A1
公开(公告)日:2017-10-12
申请号:US15635035
申请日:2017-06-27
Applicant: Sony Interactive Entertainment Inc.
Inventor: Brian Watson , Anton Mikhailov , Jeffrey Stafford , Glenn Black
CPC classification number: G06F3/1454 , A63F13/213 , A63F13/26 , A63F13/27 , A63F13/53 , A63F13/54 , A63F13/86 , A63F2300/538 , G02B27/01 , G02B27/017 , G02B27/2228 , G06F3/002 , G06F3/011 , G06F3/012 , G06T1/20 , G06T19/006 , G06T19/20 , G06T2210/22 , G06T2219/024 , G06T2219/2016
Abstract: Systems and method for processing video frames generated for display on a head mounted display (HMD) to a second screen are provided. In one example, a client system having a processor for generating video frames in response to interactive game play of a video game using the HMD is provided. The generated video frames include in-band regions that include the video game content (VGC) to be displayed on the HMD. A processing device having an input interface for receiving the generated video frames. The processing device including extract logic for extracting a portion of the generated video frames, and a codec unit configured to process the portion of the generated video frames. Further included is a graphics processor unit (GPU) for processing the portion of the generated video frames and formatting for display on the second screen. The portion of the generated video frames processed by the GPU being provided to a first output interface of the processing device. The generated video frames received via the input interface being provided as a pass-through to a second output interface of the processing device. The first output interface of the processing device is connectable to the second screen and the second output interface of the processing device is connectable to the HMD.
-
14.
公开(公告)号:US09691181B2
公开(公告)日:2017-06-27
申请号:US14270257
申请日:2014-05-05
Applicant: Sony Interactive Entertainment Inc.
Inventor: Brian Watson , Anton Mikhailov , Jeffrey Stafford , Glenn Black
CPC classification number: G06F3/1454 , A63F13/213 , A63F13/26 , A63F13/27 , A63F13/53 , A63F13/54 , A63F13/86 , A63F2300/538 , G02B27/01 , G02B27/017 , G06F3/002 , G06F3/012 , G06T1/20 , G06T19/006 , G06T19/20 , G06T2210/22 , G06T2219/024 , G06T2219/2016
Abstract: Systems and method for processing video frames generated for display on a head mounted display (HMD) to a second screen are provided. One example method includes receiving the video frames formatted for display on the HMD, and while passing the video frames to the HMD, selecting a portion of content from the video frames and processing the portion of the content for output to a second screen. The video frames viewed in the HMD are a result of interactive play executed for viewing on the HMD. The second screen configured to render an undistorted view of the interactive play on the HMD. In one example, the method and system enable additional content to be rendered on the second screen (e.g., second screen content, such as social interactive play with others, other non-game content, player-player communication, etc.).
-
公开(公告)号:US11865446B2
公开(公告)日:2024-01-09
申请号:US17852280
申请日:2022-06-28
Applicant: Sony Interactive Entertainment Inc.
Inventor: Jeffrey Stafford
IPC: A63F13/497 , A63F13/47 , G06N20/00 , G07F17/32
CPC classification number: A63F13/497 , A63F13/47 , G06N20/00 , G07F17/3227 , G07F17/3237
Abstract: Methods and systems are provided for generating an outcome of a previous gameplay. The method includes providing access of a recording of the previous gameplay, the recording is one that was shared by a player for the previous gameplay. The method includes providing an interface that identifies one or more what-if scenarios for the previous gameplay. The one or more what-if scenarios being selected for inclusion into the interface is based on processing the recording of the previous gameplay through a machine learning model to identify what-if scenarios for the user, and options for what-if scenarios are provided to the interface. The method includes enabling the selection of at least one of the what-if scenarios from the options. The selection causes an adjustment to metadata associated with the recording of the previous gameplay. The method includes replaying the recording that was selected using the adjusted metadata to generate the alternative outcome of the previous gameplay.
-
16.
公开(公告)号:US11623154B2
公开(公告)日:2023-04-11
申请号:US16836133
申请日:2020-03-31
Applicant: Sony Interactive Entertainment Inc.
Inventor: Jeffrey Stafford , Justice Adams , Mario Sarria, Jr. , Jorge Arroyo Palacios , Nirmal Rajkumar , Michael Chow
Abstract: A method is provided, including the following operations: monitoring gameplay activity in a plurality of game sessions, wherein the monitoring includes, for each game session, analyzing the gameplay activity in said game session to predict future gameplay activity in said game session; identifying one or more characteristics of a plurality of spectators interacting with a virtual character, wherein each of the spectators interacting with the virtual character accesses, over a network, a channel that is attributed to the virtual character; through the channel, providing access to the spectators to spectate a selected game session that is one of the plurality of game sessions, selected based on the predicted future gameplay activity and based on the characteristics of the plurality of spectators.
-
公开(公告)号:US20220323861A1
公开(公告)日:2022-10-13
申请号:US17852280
申请日:2022-06-28
Applicant: Sony Interactive Entertainment Inc.
Inventor: Jeffrey Stafford
IPC: A63F13/497 , A63F13/47 , G06N20/00 , G07F17/32
Abstract: Methods and systems are provided for generating an outcome of a previous gameplay. The method includes providing access of a recording of the previous gameplay, the recording is one that was shared by a player for the previous gameplay. The method includes providing an interface that identifies one or more what-if scenarios for the previous gameplay. The one or more what-if scenarios being selected for inclusion into the interface is based on processing the recording of the previous gameplay through a machine learning model to identify what-if scenarios for the user, and options for what-if scenarios are provided to the interface. The method includes enabling the selection of at least one of the what-if scenarios from the options. The selection causes an adjustment to metadata associated with the recording of the previous gameplay. The method includes replaying the recording that was selected using the adjusted metadata to generate the alternative outcome of the previous gameplay.
-
公开(公告)号:US11369871B2
公开(公告)日:2022-06-28
申请号:US16837426
申请日:2020-04-01
Applicant: Sony Interactive Entertainment Inc.
Inventor: Jeffrey Stafford
IPC: A63F13/497 , A63F13/47 , G06N20/00 , G07F17/32
Abstract: Methods and systems are provided for generating an outcome of a previous gameplay. The method includes providing access of a recording of the previous gameplay, the recording is one that was shared by a player for the previous gameplay. The method includes providing an interface that identifies one or more what-if scenarios for the previous gameplay. The one or more what-if scenarios being selected for inclusion into the interface is based on processing the recording of the previous gameplay through a machine learning model to identify what-if scenarios for the user, and options for what-if scenarios are provided to the interface. The method includes enabling the selection of at least one of the what-if scenarios from the options. The selection causes an adjustment to metadata associated with the recording of the previous gameplay. The method includes replaying the recording that was selected using the adjusted metadata to generate the alternative outcome of the previous gameplay.
-
公开(公告)号:US10720128B2
公开(公告)日:2020-07-21
申请号:US16261476
申请日:2019-01-29
Applicant: Sony Interactive Entertainment Inc.
Inventor: Andrew Roger Young , Jeffrey Stafford
IPC: G09G5/391 , G06F3/01 , G06F1/3234 , G02B27/01 , G02B27/00
Abstract: Foveated rendering based on user gaze tracking may be adjusted to account for the realities of human vision. Gaze tracking error and state parameters may be determined from gaze tracking data representing a user's gaze with respect to one or more images presented to a user. Adjusted foveation data representing an adjusted size and/or shape of one or more regions of interest in one or more images to be subsequently presented to a user may be generated based on the one or more gaze tracking error or state parameters. Foveated image data representing one or more foveated images may be generated with the adjusted foveation data. The foveated images are characterized by level of detail within the one or more regions of interest and lower level of detail outside the one or more regions of interest. The foveated images may then be presented to the user.
-
公开(公告)号:US10534454B2
公开(公告)日:2020-01-14
申请号:US15887877
申请日:2018-02-02
Applicant: Sony Interactive Entertainment Inc.
Inventor: Jeffrey Stafford , Takeo Matsukawa , Yuichiro Nakamura
Abstract: A system, including: a computing device that executes an interactive application and generates and transmits image frames; a head-mounted display (HMD) that receives and presents the image frames, wherein the HMD includes a magnetic emitter that emits a magnetic signal having a synchronization encoding synchronized to the received image frames; a controller device that includes a magnetic sensor that detects the magnetic signal, wherein the controller device processes the detected magnetic signal to determine magnetic position data and read the synchronization encoding, wherein the controller device uses the synchronization encoding to generate corresponding timing data indicating a timing of the magnetic position data based on the synchronization encoding, wherein the controller device transmits the magnetic position data and the corresponding timing data to the computing device; wherein the computing device uses the magnetic position data and the corresponding timing data to determine the location and/or orientation of the controller device.
-
-
-
-
-
-
-
-
-