SYSTEM ASSISTED REPLAY OF EXCEPTIONAL GAME EVENTS IN A VIDEO GAME

    公开(公告)号:US20210394059A1

    公开(公告)日:2021-12-23

    申请号:US16907002

    申请日:2020-06-19

    Abstract: A method for identifying game events includes providing a spectator channel for a video game, detecting a tag selection in the game while it is being played, and identifying a screen location associated with the tag selection. The method includes examining the screen location to identify game action occurring proximate to the tag selection, and accessing a recording of the game including the game action. The recording includes a plurality of frames associated with state data and metadata, and the method includes examining this data to quantify the recording. The examining assigns a significance value using the state data and metadata. A video clip from the recording associated with the tag selection is stored when the significance value exceeds a predefined threshold. The video clip is viewable (watch mode) and playable (play mode), which uses state data to execute a portion of the game that relates to the clip.

    DRIVING VIRTUAL INFLUENCERS BASED ON PREDICTED GAMING ACTIVITY AND SPECTATOR CHARACTERISTICS

    公开(公告)号:US20210299575A1

    公开(公告)日:2021-09-30

    申请号:US16836133

    申请日:2020-03-31

    Abstract: A method is provided, including the following operations: monitoring gameplay activity in a plurality of game sessions, wherein the monitoring includes, for each game session, analyzing the gameplay activity in said game session to predict future gameplay activity in said game session; identifying one or more characteristics of a plurality of spectators interacting with a virtual character, wherein each of the spectators interacting with the virtual character accesses, over a network, a channel that is attributed to the virtual character; through the channel, providing access to the spectators to spectate a selected game session that is one of the plurality of game sessions, selected based on the predicted future gameplay activity and based on the characteristics of the plurality of spectators.

    System assisted replay of exceptional game events in a video game

    公开(公告)号:US11224806B2

    公开(公告)日:2022-01-18

    申请号:US16907002

    申请日:2020-06-19

    Abstract: A method for identifying game events includes providing a spectator channel for a video game, detecting a tag selection in the game while it is being played, and identifying a screen location associated with the tag selection. The method includes examining the screen location to identify game action occurring proximate to the tag selection, and accessing a recording of the game including the game action. The recording includes a plurality of frames associated with state data and metadata, and the method includes examining this data to quantify the recording. The examining assigns a significance value using the state data and metadata. A video clip from the recording associated with the tag selection is stored when the significance value exceeds a predefined threshold. The video clip is viewable (watch mode) and playable (play mode), which uses state data to execute a portion of the game that relates to the clip.

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