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公开(公告)号:US20210394059A1
公开(公告)日:2021-12-23
申请号:US16907002
申请日:2020-06-19
Applicant: Sony Interactive Entertainment Inc.
Inventor: Nirmal Rajkumar , Jeff Stafford , Justice Adams
IPC: A63F13/497
Abstract: A method for identifying game events includes providing a spectator channel for a video game, detecting a tag selection in the game while it is being played, and identifying a screen location associated with the tag selection. The method includes examining the screen location to identify game action occurring proximate to the tag selection, and accessing a recording of the game including the game action. The recording includes a plurality of frames associated with state data and metadata, and the method includes examining this data to quantify the recording. The examining assigns a significance value using the state data and metadata. A video clip from the recording associated with the tag selection is stored when the significance value exceeds a predefined threshold. The video clip is viewable (watch mode) and playable (play mode), which uses state data to execute a portion of the game that relates to the clip.
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2.
公开(公告)号:US20210299575A1
公开(公告)日:2021-09-30
申请号:US16836133
申请日:2020-03-31
Applicant: Sony Interactive Entertainment Inc.
Inventor: Jeffrey Stafford , Justice Adams , Mario Sarria, JR. , Jorge Arroyo Palacios , Nirmal Rajkumar , Michael Chow
IPC: A63F13/79
Abstract: A method is provided, including the following operations: monitoring gameplay activity in a plurality of game sessions, wherein the monitoring includes, for each game session, analyzing the gameplay activity in said game session to predict future gameplay activity in said game session; identifying one or more characteristics of a plurality of spectators interacting with a virtual character, wherein each of the spectators interacting with the virtual character accesses, over a network, a channel that is attributed to the virtual character; through the channel, providing access to the spectators to spectate a selected game session that is one of the plurality of game sessions, selected based on the predicted future gameplay activity and based on the characteristics of the plurality of spectators.
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3.
公开(公告)号:US11623154B2
公开(公告)日:2023-04-11
申请号:US16836133
申请日:2020-03-31
Applicant: Sony Interactive Entertainment Inc.
Inventor: Jeffrey Stafford , Justice Adams , Mario Sarria, Jr. , Jorge Arroyo Palacios , Nirmal Rajkumar , Michael Chow
Abstract: A method is provided, including the following operations: monitoring gameplay activity in a plurality of game sessions, wherein the monitoring includes, for each game session, analyzing the gameplay activity in said game session to predict future gameplay activity in said game session; identifying one or more characteristics of a plurality of spectators interacting with a virtual character, wherein each of the spectators interacting with the virtual character accesses, over a network, a channel that is attributed to the virtual character; through the channel, providing access to the spectators to spectate a selected game session that is one of the plurality of game sessions, selected based on the predicted future gameplay activity and based on the characteristics of the plurality of spectators.
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公开(公告)号:US11224806B2
公开(公告)日:2022-01-18
申请号:US16907002
申请日:2020-06-19
Applicant: Sony Interactive Entertainment Inc.
Inventor: Nirmal Rajkumar , Jeff Stafford , Justice Adams
IPC: A63F13/497
Abstract: A method for identifying game events includes providing a spectator channel for a video game, detecting a tag selection in the game while it is being played, and identifying a screen location associated with the tag selection. The method includes examining the screen location to identify game action occurring proximate to the tag selection, and accessing a recording of the game including the game action. The recording includes a plurality of frames associated with state data and metadata, and the method includes examining this data to quantify the recording. The examining assigns a significance value using the state data and metadata. A video clip from the recording associated with the tag selection is stored when the significance value exceeds a predefined threshold. The video clip is viewable (watch mode) and playable (play mode), which uses state data to execute a portion of the game that relates to the clip.
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