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公开(公告)号:US20240139635A1
公开(公告)日:2024-05-02
申请号:US17976615
申请日:2022-10-28
Applicant: Sony Interactive Entertainment Inc.
Inventor: Olga Rudi
IPC: A63F13/87 , A63F13/213 , A63F13/215 , G06F3/01 , G06F40/58 , G10L15/26
CPC classification number: A63F13/87 , A63F13/213 , A63F13/215 , G06F3/012 , G06F3/013 , G06F40/58 , G10L15/26
Abstract: Methods and systems are provided for rendering assistive chat during play of a video game. An example method includes tracking a gaze of a first player interacting with a scene of an environment of the video game. The method includes identifying a gaze focus of the first player. The gaze focus is toward a character in the scene. The character is associated with a second player. The method includes processing state data of the environment to identify an event occurring in the environment of the video game. The method includes surfacing an indicator to the first player that is suggestive of participating in a chat communication with the second player. The surfacing is configured to be triggered responsive to the gaze focus being toward the character and the identified event.
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公开(公告)号:US11972044B2
公开(公告)日:2024-04-30
申请号:US18107318
申请日:2023-02-08
Applicant: Sony Interactive Entertainment Inc.
Inventor: Warren Benedetto
IPC: G06F3/01 , A63F13/213
CPC classification number: G06F3/013 , A63F13/213
Abstract: The present disclosure is directed to controlling outcomes in a game that includes multiple different users playing respective roles of specific virtual characters. The multiple different users may be present at a same physical location, or the different users may be located at different physical locations when movement of their eyes is tracked. Here, a user may choose one of a set of provided selections by simply looking at the chosen selection for a period of time or by looking at the chosen selection and performing an action or gesture. This functionality allows multiple different users to control actions performed by different specific characters via an online multiplayer system. Depending on what a first user looks at, that first user or a second user may be provided with a corresponding set of selections or audio/visual content via respective gaming devices operated by the first and the second user.
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公开(公告)号:US20240135912A1
公开(公告)日:2024-04-25
申请号:US18484636
申请日:2023-10-10
Applicant: Sony Interactive Entertainment Inc.
Inventor: Calum Armstrong , Alan Murphy
IPC: G10K11/178 , H04S7/00
CPC classification number: G10K11/17823 , G10K11/17873 , H04S7/303 , G10K2210/3011 , G10K2210/30231 , G10K2210/3027 , H04S2420/01
Abstract: A noise cancellation system comprising an audio identification unit configured to identify audio to which a noise cancellation process is to be applied, an output generation unit configured to generate one or more noise cancellation signals in dependence upon the identified audio, and two or more audio output units each configured to reproduce a respective subset of the generated one or more noise cancellation signals, such that the two or more audio output units are configured to produce different outputs.
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公开(公告)号:US11966278B2
公开(公告)日:2024-04-23
申请号:US17729118
申请日:2022-04-26
Applicant: Sony Interactive Entertainment Inc.
Inventor: Mark Jacobus Breugelmans
CPC classification number: G06F11/0772 , G06F11/0775 , G06F11/0778 , G06F11/327
Abstract: A method of error logging includes: receiving from a user interface a first input from a user indicating that they have seen a visible error in a displayed graphical output of a computer application, tracking the gaze of the user to estimate the position, on at least a first display showing at least part of the displayed graphical output, at which the user's gaze is directed, receiving from the user interface a second input from the user indicating that they have identified the visible error with their gaze, capturing data relating to the displayed graphical output of the computer application, the data including a capture of at least part of the displayed graphical output including the identified visible error, and the estimated positon of the user's gaze with respect to the displayed graphical output, and generating an error report including the captured data.
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公开(公告)号:US11964209B2
公开(公告)日:2024-04-23
申请号:US17697500
申请日:2022-03-17
Applicant: Sony Interactive Entertainment Inc.
Inventor: Arthur Salazar , Xiaohan Zhang
IPC: A63F13/00 , A63F13/79 , H04L67/131
CPC classification number: A63F13/79 , H04L67/131
Abstract: A machine learning (ML) model is used to identify spam messages and spammers in computer game settings based on learned gamer behavior. An evaluator module receives score(s) from the ML model indicating whether a particular message is spam or other undesired message and when the scores satisfy a threshold, passes the message to a punishment module to determine whether the warn, suspend, or ban the sending account.
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公开(公告)号:US20240127390A1
公开(公告)日:2024-04-18
申请号:US18349142
申请日:2023-07-08
Applicant: Sony Interactive Entertainment Inc.
Inventor: Steven Osman
IPC: G06T1/00 , H04N19/467
CPC classification number: G06T1/0085 , G06T1/0028 , H04N19/467
Abstract: A watermark representing a link to an original video and/or metadata such as haptic metadata associated with the original video is embedded in the original video in such a way that a re-recording to the original video can still preserve the watermark. The watermark can be used to link to the original video or to the metadata related thereto.
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公开(公告)号:US20240123354A1
公开(公告)日:2024-04-18
申请号:US18329050
申请日:2023-06-05
Applicant: Sony Interactive Entertainment Inc.
Inventor: Warren Benedetto , Yiwei Yang , Alvin Daniel , Charles Denison , Jonathan Webb
IPC: A63F13/69 , A63F13/355 , A63F13/58 , A63F13/79 , A63F13/812 , G06Q30/018
CPC classification number: A63F13/69 , A63F13/355 , A63F13/58 , A63F13/79 , A63F13/812 , G06Q30/018 , A63F2300/538 , A63F2300/5546 , A63F2300/609 , A63F2300/8011
Abstract: Systems and methods are disclosed for determining that a first end-user entity has performed a task within a computer simulation for which a non-fungible token (NFT) is to be provided, where the NFT is associated with a digital asset. Responsive to the determination, the NFT is provided to the first end-user entity so that the digital asset may be used, via the NFT, across plural different computer simulations and/or across plural different computer simulation platforms. Ownership of the NFT may also be subsequently transferred to other end-user entities for their own use across different simulations and/or platforms.
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158.
公开(公告)号:US11962820B2
公开(公告)日:2024-04-16
申请号:US17267238
申请日:2019-08-15
Applicant: Sony Interactive Entertainment Inc.
Inventor: Sachiyo Aoki , Kenichiro Yokota , Takeshi Nakagawa
IPC: H04N21/2343 , A63F13/31 , H04N21/234 , H04N21/431
CPC classification number: H04N21/234363 , A63F13/31 , H04N21/23406 , H04N21/4312 , A63F2300/53 , A63F2300/66
Abstract: Provided are an image generation apparatus, an image generation method, and a program for generating an image indicative of play status of a game in which two-dimensional objects representative of information to be offered to a viewing audience at the destination of delivery are clearly expressed. An image acquisition section acquires a game image indicative of the content to be displayed on a display device, the game image representing at least the play status of a game in which a virtual three-dimensional object placed in a virtual three-dimensional space is viewed from a point of view in the virtual three-dimensional space. The image acquisition section also acquires a delivery target two-dimensional image indicating a two-dimensional object targeted for delivery, the delivery target two-dimensional image having the same resolution as that of an image to be delivered. A resizing section resizes the game image to the resolution of the delivery target two-dimensional image so as to generate a resized game image. An image generation section generates an image that combines the resized game image with the delivery target two-dimensional image.
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公开(公告)号:US11961450B2
公开(公告)日:2024-04-16
申请号:US17788112
申请日:2020-09-28
Applicant: Sony Interactive Entertainment Inc.
Inventor: Shoichi Ikenoue
CPC classification number: G09G3/2096 , G09G2320/0626 , G09G2320/0666 , G09G2354/00 , G09G2360/16
Abstract: In a display controller, a standard information acquisition unit acquires at least one of a luminance characteristic and a color gamut of a standard display panel. A luminance information storage unit of an output adjustment unit stores a measurement value of a luminance characteristic of a panel of a displaying destination. A luminance range adjustment unit gradually adjusts a luminance range for an image to be a luminance range same as that of the standard display panel. A color gamut information storage unit stores a measurement value of a color gamut of the panel of the displaying destination. A color adjustment unit adjusts a pixel value of an image on the basis of the color gamut such that the image is displayed in a color same as that on the standard display panel.
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公开(公告)号:US11961159B2
公开(公告)日:2024-04-16
申请号:US18180051
申请日:2023-03-07
Applicant: Sony Interactive Entertainment Inc.
Inventor: Mark E. Cerny , Florian Strauss , Tobias Berghoff
IPC: G06T1/20
CPC classification number: G06T1/20
Abstract: A method for graphics processing. The method including rendering graphics for an application using a plurality of graphics processing units (GPUs). The method including dividing responsibility for the rendering geometry of the graphics between the plurality of GPUs based on a plurality of screen regions, each GPU having a corresponding division of the responsibility which is known to the plurality of GPUs. The method including generating information regarding a piece of geometry with respect to a first screen region for which a first GPU has a first division of responsibility, while rendering the piece of geometry at a second GPU for an image. The method including rendering the piece of geometry at the first GPU using the information.
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