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公开(公告)号:US11964209B2
公开(公告)日:2024-04-23
申请号:US17697500
申请日:2022-03-17
Applicant: Sony Interactive Entertainment Inc.
Inventor: Arthur Salazar , Xiaohan Zhang
IPC: A63F13/00 , A63F13/79 , H04L67/131
CPC classification number: A63F13/79 , H04L67/131
Abstract: A machine learning (ML) model is used to identify spam messages and spammers in computer game settings based on learned gamer behavior. An evaluator module receives score(s) from the ML model indicating whether a particular message is spam or other undesired message and when the scores satisfy a threshold, passes the message to a punishment module to determine whether the warn, suspend, or ban the sending account.
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公开(公告)号:US20230294002A1
公开(公告)日:2023-09-21
申请号:US17697500
申请日:2022-03-17
Applicant: Sony Interactive Entertainment Inc.
Inventor: Arthur Salazar , Xiaohan Zhang
IPC: A63F13/79 , H04L67/131
Abstract: A machine learning (ML) model is used to identify spam messages and spammers in computer game settings based on learned gamer behavior. An evaluator module receives score(s) from the ML model indicating whether a particular message is spam or other undesired message and when the scores satisfy a threshold, passes the message to a punishment module to determine whether the warn, suspend, or ban the sending account.
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公开(公告)号:US11534694B2
公开(公告)日:2022-12-27
申请号:US17398953
申请日:2021-08-10
Applicant: Sony Interactive Entertainment Inc.
Inventor: Daniel S. Hiatt , Adil Ahmed Sherwani , Xiaohan Zhang , Jay Robert Franck , Rui Li , Gabor S. Melli
IPC: A63F9/24 , A63F13/79 , A63F13/335 , A63F13/35 , A63F13/497 , A63F13/32 , A63F13/77 , A63F9/00
Abstract: Techniques for improving a user video game experience are described. In an example, a computer system receives event data from a plurality of user devices. Each event data includes an identifier of an activity in a video game and data and an identifier of a mechanic used to complete the activity. The identifiers can be predefined in program code of the video game. The identifiers data can be received based on an execution of the program code. The event data is processed to determine, for a user that has not completed the activity, a readiness of the user to perform the activity. Depending on the readiness, the activity can be suggested in a user interface element.
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公开(公告)号:US20210362063A1
公开(公告)日:2021-11-25
申请号:US17398953
申请日:2021-08-10
Applicant: Sony Interactive Entertainment Inc.
Inventor: Daniel S. Hiatt , Adil Ahmed Sherwani , Xiaohan Zhang , Jay Robert Franck , Rui Li , Gabor S. Melli
IPC: A63F13/79 , A63F13/335 , A63F13/35 , A63F13/497 , A63F13/32 , A63F13/77
Abstract: Techniques for improving a user video game experience are described. In an example, a computer system receives event data from a plurality of user devices. Each event data includes an identifier of an activity in a video game and data and an identifier of a mechanic used to complete the activity. The identifiers can be predefined in program code of the video game. The identifiers data can be received based on an execution of the program code. The event data is processed to determine, for a user that has not completed the activity, a readiness of the user to perform the activity. Depending on the readiness, the activity can be suggested in a user interface element.
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公开(公告)号:US12115457B2
公开(公告)日:2024-10-15
申请号:US17696365
申请日:2022-03-16
Applicant: Sony Interactive Entertainment Inc.
Inventor: Arthur Salazar , Xiaohan Zhang
Abstract: A machine learning (ML) model is used to identify spam messages and spammers in computer game settings based on learned gamer behavior. Message text may also be used. An evaluator module receives the score(s) from the ML model(s) indicating whether a particular message is spam and when the score(s) satisfy a threshold, passes the message to a punishment module to determine whether the warn, suspend, or ban the sending account.
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公开(公告)号:US11729477B2
公开(公告)日:2023-08-15
申请号:US17516936
申请日:2021-11-02
Applicant: Sony Interactive Entertainment Inc.
Inventor: Stephen Paddon , Mischa Stephens , Ramana Prakash , Xiaohan Zhang , Andrew Herman , Adil Sherwani , Dustin Clingman , Dmitry Makarov
IPC: H04N21/845 , H04N21/84 , H04N21/454 , A63F13/798 , A63F13/86 , A63F13/533
CPC classification number: H04N21/8455 , A63F13/533 , A63F13/798 , A63F13/86 , H04N21/4542 , H04N21/84
Abstract: A system and method for providing personalized assistance in a virtual environment is disclosed. A plurality of trigger events is stored in memory, each trigger event based on a user interaction in the virtual environment. Data sent over a communication network regarding gameplay of a user associated with a media title engaged in the virtual environment is received. Play characteristics exhibited by the user based on the received data are identified. One or more user generated content streams that meet conditions of an identified one or more trigger events are identified. Identified streams are ranked based on a match between the play characteristics exhibited by the user and metadata of each of the identified streams. A display of the ranked streams is provided, wherein the display includes an analysis of the match.
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公开(公告)号:US20230041552A1
公开(公告)日:2023-02-09
申请号:US17969615
申请日:2022-10-19
Applicant: Sony Interactive Entertainment Inc.
Inventor: Adil Ahmed Sherwani , Mischa G. Stephens , Ai Sasho , Xifan Chen , Nitin Y. Mohan , Oscar Michael Sanchez , Xiaohan Zhang , Rui Li , Gabor S. Melli , Derek Andrew Parker , Jay Robert Franck
IPC: A63F13/497 , A63F13/35 , A63F13/79 , A63F13/85
Abstract: Techniques for improving a user video game experience are described. In an example, a computer system accesses videos showing separate completions of an activity by a plurality of video game players. From a definition of the activity, it is determined that the activity is a parent of sub-activities. Links to video portions of the videos are generated, wherein each video portion corresponds to a sub-activity. A score is generated for each video portion based on a relevance of each video portion to a user. The links are presented in a user interface to the user based on the score for each video portion, wherein upon selection of a first link, the user interface displays a first video to the user starting at a first video portion showing a completion of a sub-activity by a video game player.
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公开(公告)号:US20210402301A1
公开(公告)日:2021-12-30
申请号:US17472508
申请日:2021-09-10
Applicant: Sony Interactive Entertainment Inc.
Inventor: Adil Ahmed Sherwani , Mischa G. Stephens , Xiaohan Zhang , Jay Robert Franck , Nitin Y. Mohan , Oscar Michael Sanchez , Derek Andrew Parker
IPC: A63F13/5375 , A63F13/35 , A63F13/67 , A63F13/86
Abstract: Techniques for improving a user video game experience are described. In an example, a computer system receives event data from a plurality of user devices. Each event data includes an identifier of an activity in a video game and data indicating completion of the activity. The identifier can be predefined in program code of the video game. The identifier and completion data can be received based on an execution of the program code. The event data is processed to determine a video game mechanic suggestion to help a player complete the activity.
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公开(公告)号:US20230311005A1
公开(公告)日:2023-10-05
申请号:US17696365
申请日:2022-03-16
Applicant: Sony Interactive Entertainment Inc.
Inventor: Arthur Salazar , Xiaohan Zhang
Abstract: A machine learning (ML) model is used to identify spam messages and spammers in computer game settings based on learned gamer behavior. Message text may also be used. An evaluator module receives the score(s) from the ML model(s) indicating whether a particular message is spam and when the score(s) satisfy a threshold, passes the message to a punishment module to determine whether the warn, suspend, or ban the sending account.
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公开(公告)号:US11504618B2
公开(公告)日:2022-11-22
申请号:US16687410
申请日:2019-11-18
Applicant: SONY INTERACTIVE ENTERTAINMENT INC.
Inventor: Adil Ahmed Sherwani , Mischa G. Stephens , Ai Sasho , Xifan Chen , Nitin Y. Mohan , Oscar Michael Sanchez , Xiaohan Zhang , Rui Li , Gabor S. Melli , Derek Andrew Parker , Jay Robert Franck
IPC: A63F13/497 , A63F13/35 , A63F13/79 , A63F13/85
Abstract: Techniques for improving a user video game experience are described. In an example, a computer system receives event data from a plurality of user devices. Each event data includes an identifier of an activity in a video game and data indicating completion of the activity. The identifier can be predefined in program code of the video game. The identifier and completion data can be received based on an execution of the program code. The event data is processed to provide assistance videos to improve activity completion rates in the video game. The videos may be presented on the plurality of user devices.
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