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公开(公告)号:US12115457B2
公开(公告)日:2024-10-15
申请号:US17696365
申请日:2022-03-16
Applicant: Sony Interactive Entertainment Inc.
Inventor: Arthur Salazar , Xiaohan Zhang
Abstract: A machine learning (ML) model is used to identify spam messages and spammers in computer game settings based on learned gamer behavior. Message text may also be used. An evaluator module receives the score(s) from the ML model(s) indicating whether a particular message is spam and when the score(s) satisfy a threshold, passes the message to a punishment module to determine whether the warn, suspend, or ban the sending account.
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公开(公告)号:US11964209B2
公开(公告)日:2024-04-23
申请号:US17697500
申请日:2022-03-17
Applicant: Sony Interactive Entertainment Inc.
Inventor: Arthur Salazar , Xiaohan Zhang
IPC: A63F13/00 , A63F13/79 , H04L67/131
CPC classification number: A63F13/79 , H04L67/131
Abstract: A machine learning (ML) model is used to identify spam messages and spammers in computer game settings based on learned gamer behavior. An evaluator module receives score(s) from the ML model indicating whether a particular message is spam or other undesired message and when the scores satisfy a threshold, passes the message to a punishment module to determine whether the warn, suspend, or ban the sending account.
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公开(公告)号:US20230294002A1
公开(公告)日:2023-09-21
申请号:US17697500
申请日:2022-03-17
Applicant: Sony Interactive Entertainment Inc.
Inventor: Arthur Salazar , Xiaohan Zhang
IPC: A63F13/79 , H04L67/131
Abstract: A machine learning (ML) model is used to identify spam messages and spammers in computer game settings based on learned gamer behavior. An evaluator module receives score(s) from the ML model indicating whether a particular message is spam or other undesired message and when the scores satisfy a threshold, passes the message to a punishment module to determine whether the warn, suspend, or ban the sending account.
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公开(公告)号:US20230311005A1
公开(公告)日:2023-10-05
申请号:US17696365
申请日:2022-03-16
Applicant: Sony Interactive Entertainment Inc.
Inventor: Arthur Salazar , Xiaohan Zhang
Abstract: A machine learning (ML) model is used to identify spam messages and spammers in computer game settings based on learned gamer behavior. Message text may also be used. An evaluator module receives the score(s) from the ML model(s) indicating whether a particular message is spam and when the score(s) satisfy a threshold, passes the message to a punishment module to determine whether the warn, suspend, or ban the sending account.
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公开(公告)号:US20240342615A1
公开(公告)日:2024-10-17
申请号:US18602557
申请日:2024-03-12
Applicant: Sony Interactive Entertainment Inc.
Inventor: Arthur Salazar , Xiaohan Zhang
IPC: A63F13/79 , H04L67/131
CPC classification number: A63F13/79 , H04L67/131
Abstract: A machine learning (ML) model is used to identify spam messages and spammers in computer game settings based on learned gamer behavior. An evaluator module receives score(s) from the ML model indicating whether a particular message is spam or other undesired message and when the scores satisfy a threshold, passes the message to a punishment module to determine whether the warn, suspend, or ban the sending account.
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