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公开(公告)号:US20230041552A1
公开(公告)日:2023-02-09
申请号:US17969615
申请日:2022-10-19
Applicant: Sony Interactive Entertainment Inc.
Inventor: Adil Ahmed Sherwani , Mischa G. Stephens , Ai Sasho , Xifan Chen , Nitin Y. Mohan , Oscar Michael Sanchez , Xiaohan Zhang , Rui Li , Gabor S. Melli , Derek Andrew Parker , Jay Robert Franck
IPC: A63F13/497 , A63F13/35 , A63F13/79 , A63F13/85
Abstract: Techniques for improving a user video game experience are described. In an example, a computer system accesses videos showing separate completions of an activity by a plurality of video game players. From a definition of the activity, it is determined that the activity is a parent of sub-activities. Links to video portions of the videos are generated, wherein each video portion corresponds to a sub-activity. A score is generated for each video portion based on a relevance of each video portion to a user. The links are presented in a user interface to the user based on the score for each video portion, wherein upon selection of a first link, the user interface displays a first video to the user starting at a first video portion showing a completion of a sub-activity by a video game player.
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公开(公告)号:US11504618B2
公开(公告)日:2022-11-22
申请号:US16687410
申请日:2019-11-18
Applicant: SONY INTERACTIVE ENTERTAINMENT INC.
Inventor: Adil Ahmed Sherwani , Mischa G. Stephens , Ai Sasho , Xifan Chen , Nitin Y. Mohan , Oscar Michael Sanchez , Xiaohan Zhang , Rui Li , Gabor S. Melli , Derek Andrew Parker , Jay Robert Franck
IPC: A63F13/497 , A63F13/35 , A63F13/79 , A63F13/85
Abstract: Techniques for improving a user video game experience are described. In an example, a computer system receives event data from a plurality of user devices. Each event data includes an identifier of an activity in a video game and data indicating completion of the activity. The identifier can be predefined in program code of the video game. The identifier and completion data can be received based on an execution of the program code. The event data is processed to provide assistance videos to improve activity completion rates in the video game. The videos may be presented on the plurality of user devices.
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公开(公告)号:US20250010210A1
公开(公告)日:2025-01-09
申请号:US18219593
申请日:2023-07-07
Applicant: Sony Interactive Entertainment Inc.
Inventor: Ruxue Peng , Aria Lin , Toshimasa Aoki , Ai Sasho , Yuanhan Chen , Jihun Choi , Fernando Ruiz Echeverria , Trang Ho , Robert Brown , Ryder McMinn
IPC: A63F13/87 , A63F13/525 , A63F13/86 , H04L51/046
Abstract: In a video game message generation system, a first neural network may analyze a player's gameplay data in real time to determine a moment of gameplay to record. A recording module records the moment of gameplay determined with the first trained neural network. A second trained neural network determines one or more recipients for the recording of the determined moment and a third trained neural network operable drafts a message associated with the determined moment to the determined recipient(s). A user interface presents the player an opportunity send the recording of the determined moment and the one or more messages to the one or more recipients.
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公开(公告)号:US20210146244A1
公开(公告)日:2021-05-20
申请号:US16687410
申请日:2019-11-18
Applicant: SONY INTERACTIVE ENTERTAINMENT INC.
Inventor: Adil Ahmed Sherwani , Mischa G. Stephens , Ai Sasho , Xifan Chen , Nitin Y. Mohan
IPC: A63F13/497 , A63F13/85 , A63F13/79 , A63F13/35
Abstract: Techniques for improving a user video game experience are described. In an example, a computer system receives event data from a plurality of user devices. Each event data includes an identifier of an activity in a video game and data indicating completion of the activity. The identifier can be predefined in program code of the video game. The identifier and completion data can be received based on an execution of the program code. The event data is processed to provide assistance videos to improve activity completion rates in the video game. The videos may be presented on the plurality of user devices.
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