METHOD FOR CHURN DETECTION IN A SIMULATION

    公开(公告)号:US20250010207A1

    公开(公告)日:2025-01-09

    申请号:US18219607

    申请日:2023-07-07

    Abstract: Aspects of the present disclosure relate to detecting churn in video games. Gameplay data for a video game is collected. The collected data is then analyzed with a first trained neural network to identify a pattern associated with one or more patterns associated with a player stopping playing the video game. The one or more patterns are analyzed with a second trained neural network to associate the one or more identified patterns with one or more reasons for the player stopping playing the video game. The one or more reasons are presented to a game developer. A system for detecting player churn in video games and methods for training such a system are also disclosed.

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