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公开(公告)号:US20220176253A1
公开(公告)日:2022-06-09
申请号:US17436828
申请日:2020-03-11
Applicant: Sony Interactive Entertainment Inc.
Inventor: Yohei Nishikawa , Benedikt Neuenfeldt , Takahisa Ishikawa , Steven Trombetta , Adil Sherwani , Nobukazu Koyama , Akihiko Kusumoto
Abstract: In the case where an event occurs in game software being executed, an event information acquiring section acquires, from the game software, event information including an event code that identifies the event that has occurred. An update processing section updates a record associated with the acquired event information in a first memory. A transmission processing section sends the acquired event information from a communication unit to outside.
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公开(公告)号:US20240416249A1
公开(公告)日:2024-12-19
申请号:US18816439
申请日:2024-08-27
Applicant: Sony Interactive Entertainment Inc.
Inventor: Christopher Thielbar , Adil Sherwani , Derek Parker , Matt Bloom-Carlin
IPC: A63F13/86 , A63F13/497 , A63F13/533 , A63F13/798
Abstract: A system and method for creating and/or administering operation of replayable activities for interactive content titles. The replayable activities may be competitive in nature and may be used to determine a ranking. A first set of data associated with an interactive content title may be received. The first set of data associated with the interactive content title may be received from an interactive content source server. The interactive content title may be is at least partially hosted at the interactive content source server. The first set of data may be associated with a replayable activity for the interactive content title. A score may be determined based on the first set of data for an associated user account. The associated user account may be placed in the ranking based on scores of other user accounts and respective sets of data associated with the replayable activity for the interactive content title.
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公开(公告)号:US20230132529A1
公开(公告)日:2023-05-04
申请号:US17516936
申请日:2021-11-02
Applicant: Sony Interactive Entertainment Inc.
Inventor: Stephen Paddon , Mischa Stevens , Ramana Prakesh , Xiaohan Zhang , Andrew Heman , Adil Sherwani , Dustin Clingman , Dmitry Makarov
IPC: H04N21/845 , H04N21/84 , A63F13/86 , A63F13/798 , H04N21/454
Abstract: A system and method for providing personalized assistance in a virtual environment is disclosed. A plurality of trigger events is stored in memory, each trigger event based on a user interaction in the virtual environment. Data sent over a communication network regarding gameplay of a user associated with a media title engaged in the virtual environment is received. Play characteristics exhibited by the user based on the received data are identified. One or more user generated content streams that meet conditions of an identified one or more trigger events are identified. Identified streams are ranked based on a match between the play characteristics exhibited by the user and metadata of each of the identified streams. A display of the ranked streams is provided, wherein the display includes an analysis of the match.
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公开(公告)号:US20220176256A1
公开(公告)日:2022-06-09
申请号:US17436830
申请日:2020-03-18
Applicant: Sony Interactive Entertainment Inc.
Inventor: Benedikt Neuenfeldt , Yohei Nishikawa , Takahisa Ishikawa , Akihiko Kusumoto , Nobukazu Koyama , Masahiro Fujihara , Steven Trombetta , Adil Sherwani
IPC: A63F13/85 , A63F13/497 , A63F13/35
Abstract: A first ring buffer records a game moving image by game software currently being executed, together with time information. In a case where an event is generated in a game, an event information acquiring part acquires event information including an event code that identifies the generated event, from the game software. A second ring buffer records therein the acquired event information together with the time information synchronized with the first ring buffer.
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公开(公告)号:US20210067833A1
公开(公告)日:2021-03-04
申请号:US16554364
申请日:2019-08-28
Applicant: Sony Interactive Entertainment Inc.
Inventor: Mischa Stephens , Steven Trombetta , Daniel Hiatt , Benedikt Neuenfeldt , Junya Noda , Atsushi Fuse , Nobukazu Koyama , Adil Sherwani , Derek Parker , Parsa Shirazi , Charles Wayne Denison, II
IPC: H04N21/45 , H04N21/482 , H04N21/442 , H04N5/445 , H04N21/475 , H04N21/84
Abstract: A system and method for making context-based action suggestions is provided. Data regarding one or more activities may be stored in memory. Such activities may be associated with an interactive content title and one or more actions. Information regarding a current user status for each activity may be received by a server. A set of one or more activities available to a user based on the current user status may be identified. One or more actions may be filtered based on availability to the user and the current user status for each identified activity. A subset of the filtered actions may be displayed.
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公开(公告)号:US12115455B2
公开(公告)日:2024-10-15
申请号:US17436828
申请日:2020-03-11
Applicant: Sony Interactive Entertainment Inc.
Inventor: Yohei Nishikawa , Benedikt Neuenfeldt , Takahisa Ishikawa , Steven Trombetta , Adil Sherwani , Nobukazu Koyama , Akihiko Kusumoto
Abstract: In the case where an event occurs in game software being executed, an event information acquiring section acquires, from the game software, event information including an event code that identifies the event that has occurred. An update processing section updates a record associated with the acquired event information in a first memory. A transmission processing section sends the acquired event information from a communication unit to outside.
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公开(公告)号:US11457277B2
公开(公告)日:2022-09-27
申请号:US16554364
申请日:2019-08-28
Applicant: SONY INTERACTIVE ENTERTAINMENT INC.
Inventor: Mischa Stephens , Steven Trombetta , Daniel Hiatt , Benedikt Neuenfeldt , Junya Noda , Atsushi Fuse , Nobukazu Koyama , Adil Sherwani , Derek Parker , Parsa Shirazi , Charles Wayne Denison, II
IPC: G06F3/00 , G06F13/00 , H04N5/445 , H04N21/45 , H04N21/482 , H04N21/84 , H04N21/475 , H04N21/442 , H04N21/47
Abstract: A system and method for making context-based action suggestions is provided. Data regarding one or more activities may be stored in memory. Such activities may be associated with an interactive content title and one or more actions. Information regarding a current user status for each activity may be received by a server. A set of one or more activities available to a user based on the current user status may be identified. One or more actions may be filtered based on availability to the user and the current user status for each identified activity. A subset of the filtered actions may be displayed.
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公开(公告)号:US12097436B2
公开(公告)日:2024-09-24
申请号:US17436830
申请日:2020-03-18
Applicant: Sony Interactive Entertainment Inc.
Inventor: Benedikt Neuenfeldt , Yohei Nishikawa , Takahisa Ishikawa , Akihiko Kusumoto , Nobukazu Koyama , Masahiro Fujihara , Steven Trombetta , Adil Sherwani
IPC: A63F13/85 , A63F13/35 , A63F13/497
CPC classification number: A63F13/85 , A63F13/35 , A63F13/497
Abstract: A first ring buffer records a game moving image by game software currently being executed, together with time information. In a case where an event is generated in a game, an event information acquiring part acquires event information including an event code that identifies the generated event, from the game software. A second ring buffer records therein the acquired event information together with the time information synchronized with the first ring buffer.
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公开(公告)号:US12070696B2
公开(公告)日:2024-08-27
申请号:US17517875
申请日:2021-11-03
Applicant: Sony Interactive Entertainment Inc.
Inventor: Christopher Thielbar , Adil Sherwani , Derek Parker , Matt Bloom-Carlin
IPC: A63F13/86 , A63F13/497 , A63F13/533 , A63F13/798
CPC classification number: A63F13/86 , A63F13/497 , A63F13/533 , A63F13/798 , A63F2300/6018 , A63F2300/634
Abstract: A system and method for creating and/or administering operation of replayable activities for interactive content titles. The replayable activities may be competitive in nature and may be used to determine a ranking. A first set of data associated with an interactive content title may be received. The first set of data associated with the interactive content title may be received from an interactive content source server. The interactive content title may be is at least partially hosted at the interactive content source server. The first set of data may be associated with a replayable activity for the interactive content title. A score may be determined based on the first set of data for an associated user account. The associated user account may be placed in the ranking based on scores of other user accounts and respective sets of data associated with the replayable activity for the interactive content title.
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公开(公告)号:US11729477B2
公开(公告)日:2023-08-15
申请号:US17516936
申请日:2021-11-02
Applicant: Sony Interactive Entertainment Inc.
Inventor: Stephen Paddon , Mischa Stephens , Ramana Prakash , Xiaohan Zhang , Andrew Herman , Adil Sherwani , Dustin Clingman , Dmitry Makarov
IPC: H04N21/845 , H04N21/84 , H04N21/454 , A63F13/798 , A63F13/86 , A63F13/533
CPC classification number: H04N21/8455 , A63F13/533 , A63F13/798 , A63F13/86 , H04N21/4542 , H04N21/84
Abstract: A system and method for providing personalized assistance in a virtual environment is disclosed. A plurality of trigger events is stored in memory, each trigger event based on a user interaction in the virtual environment. Data sent over a communication network regarding gameplay of a user associated with a media title engaged in the virtual environment is received. Play characteristics exhibited by the user based on the received data are identified. One or more user generated content streams that meet conditions of an identified one or more trigger events are identified. Identified streams are ranked based on a match between the play characteristics exhibited by the user and metadata of each of the identified streams. A display of the ranked streams is provided, wherein the display includes an analysis of the match.
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