Methods for Processing Mobile Game By Managing Interactions at Different Geolocations
    1.
    发明申请
    Methods for Processing Mobile Game By Managing Interactions at Different Geolocations 审中-公开
    通过管理不同地理位置的交互来处理移动游戏的方法

    公开(公告)号:US20160325184A1

    公开(公告)日:2016-11-10

    申请号:US15216638

    申请日:2016-07-21

    Abstract: Methods for processing operations of a mobile game to be played via a portable device that is used in various geographic locations of a real world to enable players of the mobile game to complete game-related tasks are provided. One method includes assigning, by a server, a first game-related task to a first geographic location in the real world and establishing, by the server, a wireless connection with the portable device to enable play of the mobile game. The method includes receiving, by the server, global positioning system (GPS) data from the portable device, the GPS data providing a geographic position of the portable device and determining, by the server based on the GPS data, that the portable device is within a proximity of the first geographic location. The method further includes sending, by the server to the portable device via the wireless connection, the first game-related task assigned to the first geographic location. The game-related task is configured for interaction via the portable device to obtain a first in-game item. The method further includes receiving, by the server, data from the portable device that indicates that interaction required for completing the first game-related task has occurred which provides the first in-game item usable for completing at least part of the mobile game.

    Abstract translation: 提供了通过在现实世界的各种地理位置使用的便携式设备来播放要移动游戏的操作的方法,以使玩家能够完成游戏相关任务。 一种方法包括由服务器将第一游戏相关任务分配给现实世界中的第一地理位置,并由服务器建立与便携式设备的无线连接,以便玩移动游戏。 该方法包括由服务器接收来自便携式设备的全球定位系统(GPS)数据,GPS数据提供便携式设备的地理位置,并由服务器根据GPS数据确定便携式设备在内 第一个地理位置附近。 该方法还包括由服务器经由无线连接向便携式设备发送分配给第一地理位置的第一游戏相关任务。 游戏相关任务被配置为经由便携式设备进行交互以获得第一游戏内项目。 该方法还包括由服务器接收来自便携式设备的数据,该数据指示完成第一游戏相关任务所需的交互已经发生,其提供可用于完成至少部分移动游戏的第一游戏内项目。

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