Abstract:
Methods for processing operations of a mobile game to be played via a portable device that is used in various geographic locations of a real world to enable players of the mobile game to complete game-related tasks are provided. One method includes assigning, by a server, a first game-related task to a first geographic location in the real world and establishing, by the server, a wireless connection with the portable device to enable play of the mobile game. The method includes receiving, by the server, global positioning system (GPS) data from the portable device, the GPS data providing a geographic position of the portable device and determining, by the server based on the GPS data, that the portable device is within a proximity of the first geographic location. The method further includes sending, by the server to the portable device via the wireless connection, the first game-related task assigned to the first geographic location. The game-related task is configured for interaction via the portable device to obtain a first in-game item. The method further includes receiving, by the server, data from the portable device that indicates that interaction required for completing the first game-related task has occurred which provides the first in-game item usable for completing at least part of the mobile game.
Abstract:
Methods and systems for using a position of a mobile device with an integrated display as an input to a video game or other presentation are presented. Embodiments include rendering an avatar on a mobile device such that it appears to overlay a competing user in the real world. Using the mobile device's position, view direction, and the other user's mobile device position, an avatar (or vehicle, etc.) is depicted at an apparently inertially stabilized location of the other user's mobile device or body. Some embodiments may estimate the other user's head and body positions and angles and reflect them in the avatar's gestures.
Abstract:
In one implementation, a portable device is provided, including: a sensor configured to generate sensor data for determining and tracking a position and orientation of the portable device during an interactive session of a virtual reality program presented on a main display, the interactive session being defined for interactivity between a user and the virtual reality program; a communications module configured to send the sensor data to a computing device, the communications module being further configured to receive from the computing device an ancillary video stream of the interactive session that is generated based on a state of the virtual reality program and the tracked position and orientation of the portable device.
Abstract:
Methods and systems for using a position of a mobile device with an integrated display as an input to a video game or other presentation are presented. Embodiments include rendering an avatar on a mobile device such that it appears to overlay a competing user in the real world. Using the mobile device's position, view direction, and the other user's mobile device position, an avatar (or vehicle, etc.) is depicted at an apparently inertially stabilized location of the other user's mobile device or body. Some embodiments may estimate the other user's head and body positions and angles and reflect them in the avatar's gestures.
Abstract:
Methods and systems for using a position of a mobile device with an integrated display as an input to a video game or other presentation are presented. Embodiments include rendering an avatar on a mobile device such that it appears to overlay a competing user in the real world. Using the mobile device's position, view direction, and the other user's mobile device position, an avatar (or vehicle, etc.) is depicted at an apparently inertially stabilized location of the other user's mobile device or body. Some embodiments may estimate the other user's head and body positions and angles and reflect them in the avatar's gestures.