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公开(公告)号:US20250148195A1
公开(公告)日:2025-05-08
申请号:US19019235
申请日:2025-01-13
Applicant: SONY INTERACTIVE ENTERTAINMENT INC.
Inventor: Warren Benedetto , Charlie Wayne Denison
IPC: G06F40/166 , G06F3/0482 , G06F3/0484 , G06F40/279 , G06T11/60
Abstract: Methods and system for generating an image for a user prompt provided by a user includes receiving the user prompt from the user. The user prompt is analyzed to detect text input and keywords included within. Keyword variations are provided to one or more keywords for user selection. An adjusted user prompt is generated by replacing keywords in the user prompt with keyword variations selected by the user. An image customized for the adjusted user prompt is generated to include image features that are influenced by content of the adjusted user prompt. The customized image providing a visual representation of the adjusted prompt is returned to a client device for rendering.
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公开(公告)号:US20240226750A1
公开(公告)日:2024-07-11
申请号:US18095387
申请日:2023-01-10
Applicant: Sony Interactive Entertainment Inc.
Inventor: Warren Benedetto , Arran Green , Rebecca Abel , Jon Webb
IPC: A63F13/65 , A63F13/213 , A63F13/42 , G06T13/40
CPC classification number: A63F13/65 , A63F13/213 , A63F13/42 , G06T13/40
Abstract: A method for generating an avatar for a video game is provided, including: receiving, over a network from a client device, a captured image of a user and modification data, the modification data being generated from user input received at the client device, the modification data describing characteristics for generating an avatar for the user; using an image generation artificial intelligence (AI) to generate the avatar based on the image of the user and the modification data; wherein the avatar is configured for use in a video game, and wherein the image generation AI is configured to generate the avatar having a style consistent with a style of the video game in which the avatar will be used; applying the avatar to a session of the video game.
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公开(公告)号:US11972044B2
公开(公告)日:2024-04-30
申请号:US18107318
申请日:2023-02-08
Applicant: Sony Interactive Entertainment Inc.
Inventor: Warren Benedetto
IPC: G06F3/01 , A63F13/213
CPC classification number: G06F3/013 , A63F13/213
Abstract: The present disclosure is directed to controlling outcomes in a game that includes multiple different users playing respective roles of specific virtual characters. The multiple different users may be present at a same physical location, or the different users may be located at different physical locations when movement of their eyes is tracked. Here, a user may choose one of a set of provided selections by simply looking at the chosen selection for a period of time or by looking at the chosen selection and performing an action or gesture. This functionality allows multiple different users to control actions performed by different specific characters via an online multiplayer system. Depending on what a first user looks at, that first user or a second user may be provided with a corresponding set of selections or audio/visual content via respective gaming devices operated by the first and the second user.
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公开(公告)号:US20240123354A1
公开(公告)日:2024-04-18
申请号:US18329050
申请日:2023-06-05
Applicant: Sony Interactive Entertainment Inc.
Inventor: Warren Benedetto , Yiwei Yang , Alvin Daniel , Charles Denison , Jonathan Webb
IPC: A63F13/69 , A63F13/355 , A63F13/58 , A63F13/79 , A63F13/812 , G06Q30/018
CPC classification number: A63F13/69 , A63F13/355 , A63F13/58 , A63F13/79 , A63F13/812 , G06Q30/018 , A63F2300/538 , A63F2300/5546 , A63F2300/609 , A63F2300/8011
Abstract: Systems and methods are disclosed for determining that a first end-user entity has performed a task within a computer simulation for which a non-fungible token (NFT) is to be provided, where the NFT is associated with a digital asset. Responsive to the determination, the NFT is provided to the first end-user entity so that the digital asset may be used, via the NFT, across plural different computer simulations and/or across plural different computer simulation platforms. Ownership of the NFT may also be subsequently transferred to other end-user entities for their own use across different simulations and/or platforms.
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公开(公告)号:US20240020354A1
公开(公告)日:2024-01-18
申请号:US17866414
申请日:2022-07-15
Applicant: Sony Interactive Entertainment Inc.
Inventor: Warren Benedetto
Abstract: Methods and systems for providing access to a digital twin of a real-world object for use in a metaverse system includes receiving a request to validate the real-world object. The real-world object is validated using a plurality of physical attributes of the real-world object. Upon successful validation, the digital twin is unlocked so as to allow usage of the digital twin in the metaverse system.
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公开(公告)号:US20230042269A1
公开(公告)日:2023-02-09
申请号:US17393052
申请日:2021-08-03
Applicant: Sony Interactive Entertainment Inc.
Inventor: Warren Benedetto , Yiwei Yang , Daniel Steven Hiatt , Charles Denison , Joshua Santangelo , Matthew Tomczek , Jonathan Webb , Benjamin Andrew Rottler
Abstract: Data processing/GUIs for NFT block chain data to “tell the story” of ownership or highlight “cool” aspects of a computer game-related NFT in simplified way. Machine learning (ML) may be used to boil down the complexity of data to what people need or want to understand. The displayed timeline of ownership as presented in a GUI can be interactive. Types of metadata to encapsulate in the NFT are discussed.
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公开(公告)号:US20230041807A1
公开(公告)日:2023-02-09
申请号:US17393010
申请日:2021-08-03
Applicant: Sony Interactive Entertainment Inc.
Inventor: Warren Benedetto , Steven Trombetta
IPC: G06Q30/06 , G06Q20/12 , G06F9/451 , G06F3/0484
Abstract: A non-fungible token (NFT) representing a computer game asset can be purchased for a limited time by a gamer or a spectator and in some cases extended up to a maximum period, after which time the NFT is placed back on the market.
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公开(公告)号:US11520217B1
公开(公告)日:2022-12-06
申请号:US17393090
申请日:2021-08-03
Applicant: Sony Interactive Entertainment Inc.
Inventor: Warren Benedetto
Abstract: A computer simulation may include a tabletop game in which multiple players each wearing a head-mounted display (HMD) view a tabletop projector housing with a different aspect of the game for each side of the housing. A projector assembly may be inside the housing. The housing may be a screen that unfolds into cube, and the projector projects light in all four screens so that everyone gets different perspective. A player may be enabled to switch between perspectives for different player's angles.
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公开(公告)号:US20220355208A1
公开(公告)日:2022-11-10
申请号:US17315127
申请日:2021-05-07
Applicant: Sony Interactive Entertainment Inc.
Inventor: Mischa Stephens , Warren Benedetto , Foley Laiyemo
Abstract: A system and method for tracking digital assets associated with video games. The digital assets may be in-game digital assets, such as in-game items or characters. The digital assets may be video game digital media assets representing moments of gameplay of a video game, such as video clips or images. The digital asset is created, and a distributed ledger tracking a history of the digital asset is created and stored across devices. A unique token for the digital asset can include a unique identifier and metadata identifying properties of the digital asset. Changes to properties of the digital asset, such as ownership, visual appearance, or metadata, can be identified in a request to update the history. A new block can be generated for, and appended to, the distributed ledger identifying the changes to the history of the digital asset. The new block can include hashes of previous blocks.
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公开(公告)号:US11278810B1
公开(公告)日:2022-03-22
申请号:US17220689
申请日:2021-04-01
Applicant: Sony Interactive Entertainment Inc.
Inventor: Mario M. Sarria, Jr. , Warren Benedetto
Abstract: Methods and systems are provided for placing or moving a virtual menu (e.g., virtual object) to an adjusted virtual position within a virtual reality scene based on the ability of a user. The method includes capturing, by a computing system, head mounted display (HMD) gameplay by a user of a video game being executed on the computing system. The HMD presents virtual reality scene to the user. The method includes monitoring, by the computing system, physical actions of the user while the user is wearing the HMD and interacting with the virtual reality scene during the gameplay. The method includes identifying, by the computing system, an attempt by the user to make an input at a virtual object in the virtual reality scene based on the physical actions. The method includes generating, by the computing system, a movement of the virtual object from an initial virtual position in the virtual reality scene to an adjusted virtual position in the virtual reality scene. The movement has a virtual distance and a virtual direction that is predicted for the user based a model of interactivity of the user to enable said input with the virtual object. In this way, a virtual menu (e.g., virtual object) is dynamically placed or moved to a virtual position in the virtual reality scene that can be accessible by the user.
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