摘要:
A method for storing mip map series in a multi-bank texture memory is disclosed. Each mip map has a different size and represents a different resolution version of a texture map image that is to be mapped onto a three dimensional object comprising one or more polygons. To prevent page faults when accessing corresponding texels in consecutive mip maps, each mip map is divided in two halves. The halves are stored in different banks of the multi-bank texture memory. The banks used are alternated so that corresponding texels in consecutive mip maps are stored in different memory banks. Mip maps may be categorized as large or small, with all small mip maps after the first being stored in their entirety in one memory bank. Small mip maps are those that are equal to or smaller than the page size of the multi-bank texture memory. A computer system, graphics subsystem, and software program capable to efficiently store mip map series in a multi-bank texture memories are also disclosed.
摘要:
A computer system with a multiplexed address bus that is shared by both system memory and by slave devices is described. The slave devices are incorporated into an existing system memory configuration by providing a bus controller to execute a two-cycle address sequence on the multiplexed address bus. The address sequence is followed by a transfer of data. A random latency can exist between the time of receiving address information and the time of receiving data corresponding to the address information. This random latency can be exploited by the system CPU for other computational purposes. The bus controller of the system executes multiple, or pipelined, data writes to the bus before an acknowledgement for the first data write is received. In this scheme, the acknowledgement for the first data write is typically sent during the same time period that the subsequent data writes are being received. Consequently, data transfer acknowledgements overlap data writes. This overlapping operation allows the bus to be completely utilized during write operations, thereby improving data bandwidth.
摘要:
A method and apparatus for synchronizing the vertical blanking of multiple frame buffers which may exist on the same computer or separate computers for certain applications including stereo display, virtual reality and video recording, which require such synchronization. To obtain the required synchronization one frame buffer is designation as the master. It provides a signal called FIELD that changes state (0 to 1 or 1 to 0) at the start of every vertical sync event on the master frame buffer. All other frame buffers are set to be slaves. Their timing generators sample the master's FIELD signal. When they detect the master's FIELD signal changing state, they set their own internal timing to match to thereby achieve frame synchronization.
摘要:
A multi-display video system for ensuring the proper synchronization of scene switching. Before each display switches to pixel data corresponding to the next scene to be rendered, new pixel data is written into a currently unused bank of frame buffer memory within a corresponding graphics accelerator. When each graphics accelerator in the video system has completed writing the new pixel data to its respective frame buffer, the scene switch may take place. Each graphics accelerator is configured to display an image corresponding to the next scene in response to the indicator output signal indicating that the pixel data updates for all graphics accelerators are complete.
摘要:
A frame buffer dynamic random access memory (FBRAM) is disclosed that enables accelerated rendering of Z-buffered graphics primitives. The FBRAM converts read-modify-write transactions such as Z-buffer compare and RBG alpha blending into a write only operation. The FBRAM also implements two levels of internal pixel caches, and a four-way interleaved frame buffer.
摘要:
A high-speed ring topology. In one embodiment, two base chip types are required: a “drawing” chip, LoopDraw, and an “interface” chip, LoopInterface. Each of these chips have a set of pins that supports an identical high speed point to point unidirectional input and output ring interconnect interface: the LoopLink. The LoopDraw chip uses additional pins to connect to several standard memories that form a high bandwidth local memory sub-system. The LoopInterface chip uses additional pins to support a high speed host computer host interface, at least one video output interface, and possibly also additional non-local interconnects to other LoopInterface chip(s).
摘要:
In a class of embodiments, the invention is an open computing system (e.g., a PC) in which a protected, closed subsystem is embedded. The closed subsystem typically includes multiple parts that ensure that content protection keys and protected content are never revealed outside the closed subsystem. Content (e.g., high-definition digital video) that enters the closed subsystem (and is typically decrypted and re-encrypted within the closed subsystem) is afforded a similar level of protection within the open system as can be obtained in standalone closed systems. Other aspects of the invention are methods for protecting content within an open computing system, a closed system (or disk drive thereof) configured to be embedded in an open computing system, and circuitry configured to be embedded in an open computing system for combining the output of a closed subsystem with other output (e.g., graphics and/or audio output) of the open computing system.
摘要:
A graphics system may include a frame buffer and a hardware accelerator. The frame buffer may include a sample buffer and a double-buffered display area. The hardware accelerator may be coupled to the frame buffer, and configured (a) to receive primitives, (b) to generate samples for the primitives based on a dynamically adjustable sample density value, (c) to write the samples into the sample buffer, (d) to read the samples from the sample buffer, (e) to filter the samples to generate pixels, (f) to store the pixels in a back buffer of the double-buffered display area. A host computer may be configured (e.g., by means of stored program instructions) to dynamically update programmable registers of the graphics system to reallocate the sample buffer in the frame buffer in response to user input specifying a change in one or more window size parameters.
摘要:
A graphics system includes a hardware accelerator and a frame buffer. The frame buffer includes a sample storage area and a double-buffered display pixel area. The hardware accelerator is operable to (a) render a stream of primitives into samples, (b) store the samples into the sample storage area of the frame buffer, (c) read the samples from the sample storage area, (d) filter the samples to generate pixels, and (e) store the pixels into a first buffer of the display pixel area of the frame buffer. Furthermore, the hardware accelerator is operable to perform (a), (b), (c), (d) and (e) one or more times on one or more corresponding streams of primitives to complete a frame of an animation before passing control of the first buffer to a video output processor.
摘要:
A graphics system configured to apply multiple layers of texture information to primitives. The graphics system receives parameters defining a primitive and performs a size test on the primitive. If the size test cannot guarantee that a fragment size of the primitive is less than or equal to a fragment capacity of a texture accumulation buffer, the primitive is divided into subprimitives, and the graphics system applies the multiple layers of texture to fragments which intersect the primitive. The graphics system switches from a current layer to the layer next when it has applied textures corresponding to the current layer to all the fragments intersecting the primitive. The graphics system stores color values associated with the primitive fragments in the texture accumulation buffer between the application of successive texture layers.