TRANSITIONING GAMEPLAY ON A HEAD-MOUNTED DISPLAY

    公开(公告)号:US20190314719A1

    公开(公告)日:2019-10-17

    申请号:US16412377

    申请日:2019-05-14

    Abstract: A method is provided, including the following: presenting gameplay of a video game through a head-mounted display, the head-mounted display being disposed in a local environment; capturing audio from the local environment, and analyzing the captured audio to detect a person speaking in the local environment; responsive to detecting the person speaking in the local environment, presenting a notification through the head-mounted display, the notification providing an option which pauses the gameplay of the video game; responsive to receiving a command indicating selection of the option, pausing the gameplay of the video game.

    Gloves that include haptic feedback for use with HMD systems

    公开(公告)号:US10275025B2

    公开(公告)日:2019-04-30

    申请号:US15181257

    申请日:2016-06-13

    Abstract: A glove interface object is provided, comprising: a plurality of fluid channels disposed on a palmar side of the glove interface object, the fluid channels containing a magnetic fluid; a plurality of electromagnets positioned on the palmar side of the glove interface object, each of the plurality of electromagnets being configured when activated to generate a magnetic field that acts on at least a portion of the magnetic fluid; a controller configured to control activation and deactivation of the electromagnets based on received haptic feedback data.

    Spectator view perspectives in VR environments

    公开(公告)号:US10112111B2

    公开(公告)日:2018-10-30

    申请号:US15461435

    申请日:2017-03-16

    Abstract: A method, system, computer readable media and cloud systems are provided for generating views of a virtual reality environment for a spectator. One example method includes enabling a spectator to view into a virtual reality environment, and control what specific content within the environment the spectator wishes to see. By allowing the spectator to move closer or further away from specific content, the spectators movement toward or away will cause an automatic scaling of content within the virtual-reality content being generated by an HMD player, that is sharing the content with the spectator. Other features include allowing a spectator to adjust the viewing angle of the content. The viewing angle of the content can be moved by allowing the spectator to reach into the content or control the content scene, and then position the content in the viewing angle that is most comfortable to the position of the spectator.

    GLOVES THAT INCLUDE HAPTIC FEEDBACK FOR USE WITH HMD SYSTEMS
    59.
    发明申请
    GLOVES THAT INCLUDE HAPTIC FEEDBACK FOR USE WITH HMD SYSTEMS 审中-公开
    包括与HMD系统一起使用的HAPTIC反馈信息

    公开(公告)号:US20160363997A1

    公开(公告)日:2016-12-15

    申请号:US15181257

    申请日:2016-06-13

    CPC classification number: G06F3/014 G06F3/016

    Abstract: A glove interface object is provided, comprising: a plurality of fluid channels disposed on a palmar side of the glove interface object, the fluid channels containing a magnetic fluid; a plurality of electromagnets positioned on the palmar side of the glove interface object, each of the plurality of electromagnets being configured when activated to generate a magnetic field that acts on at least a portion of the magnetic fluid; a controller configured to control activation and deactivation of the electromagnets based on received haptic feedback data.

    Abstract translation: 提供了一种手套接口物体,包括:设置在手套接口物体的手掌侧的多个流体通道,流体通道包含磁性流体; 多个电磁铁位于手套接口物体的手掌侧上,多个电磁体中的每一个被配置为在被激活时产生作用在至少一部分磁性流体上的磁场; 控制器,被配置为基于接收的触觉反馈数据来控制电磁体的激活和去激活。

    Methods for Processing Mobile Game By Managing Interactions at Different Geolocations
    60.
    发明申请
    Methods for Processing Mobile Game By Managing Interactions at Different Geolocations 审中-公开
    通过管理不同地理位置的交互来处理移动游戏的方法

    公开(公告)号:US20160325184A1

    公开(公告)日:2016-11-10

    申请号:US15216638

    申请日:2016-07-21

    Abstract: Methods for processing operations of a mobile game to be played via a portable device that is used in various geographic locations of a real world to enable players of the mobile game to complete game-related tasks are provided. One method includes assigning, by a server, a first game-related task to a first geographic location in the real world and establishing, by the server, a wireless connection with the portable device to enable play of the mobile game. The method includes receiving, by the server, global positioning system (GPS) data from the portable device, the GPS data providing a geographic position of the portable device and determining, by the server based on the GPS data, that the portable device is within a proximity of the first geographic location. The method further includes sending, by the server to the portable device via the wireless connection, the first game-related task assigned to the first geographic location. The game-related task is configured for interaction via the portable device to obtain a first in-game item. The method further includes receiving, by the server, data from the portable device that indicates that interaction required for completing the first game-related task has occurred which provides the first in-game item usable for completing at least part of the mobile game.

    Abstract translation: 提供了通过在现实世界的各种地理位置使用的便携式设备来播放要移动游戏的操作的方法,以使玩家能够完成游戏相关任务。 一种方法包括由服务器将第一游戏相关任务分配给现实世界中的第一地理位置,并由服务器建立与便携式设备的无线连接,以便玩移动游戏。 该方法包括由服务器接收来自便携式设备的全球定位系统(GPS)数据,GPS数据提供便携式设备的地理位置,并由服务器根据GPS数据确定便携式设备在内 第一个地理位置附近。 该方法还包括由服务器经由无线连接向便携式设备发送分配给第一地理位置的第一游戏相关任务。 游戏相关任务被配置为经由便携式设备进行交互以获得第一游戏内项目。 该方法还包括由服务器接收来自便携式设备的数据,该数据指示完成第一游戏相关任务所需的交互已经发生,其提供可用于完成至少部分移动游戏的第一游戏内项目。

Patent Agency Ranking