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公开(公告)号:US20250054191A1
公开(公告)日:2025-02-13
申请号:US18780657
申请日:2024-07-23
Applicant: Sony Interactive Entertainment Inc.
Abstract: A method of video evaluation includes: for a current video frame, generating two or more metrics from the list consisting of an interframe greyscale delta sum of absolute differences between the current and immediately preceding frame, a first interframe colour delta sum of absolute differences for at least a first colour channel between the current and immediately preceding frame, a second interframe colour delta sum of absolute differences for at least a second colour channel different to the first colour channel between the current and immediately preceding frame, for a first colour channel of the current video frame, a delta between mean and current measurements of a property of the first colour channel, the mean being derived over a predetermined period of time, and for a second colour channel of the current video frame, a delta between mean and current measurements of a property of the second colour channel, the mean being derived over a similar predetermined period of time; generating respective z-scores of the generated metrics; summing the z-scores to generate a frame score for the frame; generating a rolling mean of the frame score over a plurality of frames; and identifying the current video frame for further processing if the frame score for the current frame exceeds the rolling mean for a predetermined number of preceding frames.
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公开(公告)号:US20250045568A1
公开(公告)日:2025-02-06
申请号:US18779294
申请日:2024-07-22
Applicant: Sony Interactive Entertainment Inc.
Inventor: Andrew James Bigos , Roc Ramon Currius
IPC: G06N3/0455
Abstract: A hybrid codec for training a neural coding system, the hybrid codec including a real codec for encoding data pre-processed by a first neural network, and for decoding the encoded data for post-processing by a second neural network; and a proxy codec that is a differentiable representation of the real codec, and is for back-propagating a loss function, representative of a coding bit-rate and a coding distortion between the post-processed data and the original data, for training the weights of at least the first neural network.
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公开(公告)号:US20250044872A1
公开(公告)日:2025-02-06
申请号:US18718638
申请日:2021-12-28
Applicant: Sony Interactive Entertainment Inc.
Inventor: Shinichi HIRATA , Hitoshi NAKAMURA , Yuuichi MACHIDA , Toru KURONUMA , Takuya KUJI , Maito OMORI , Toshiyuki ANDO , Yumi UEDA , Takeshi ASANO
IPC: G06F3/01
Abstract: Disclosed is an operation device that includes a mounting section, a first position detection section, and a stimulus generation section. The mounting section is attached to a hand and fingers of a user. The first position detection section is disposed on the mounting section to detect the positions of the fingers. The stimulus generation section is disposed on the mounting section, placed at a position corresponding to one of the user's fingers, and configured to apply an external stimulus to the user.
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公开(公告)号:US20250044592A1
公开(公告)日:2025-02-06
申请号:US18925079
申请日:2024-10-24
Applicant: Sony Interactive Entertainment Inc.
Inventor: Junichi MURAMOTO
IPC: G02B27/01 , A63F13/211 , A63F13/212 , A63F13/40 , A63F13/52 , A63F13/537 , G06F3/01 , G06T19/00
Abstract: Disclosed herein is an image generation device including: a space construction section that constructs a virtual world to be displayed on a head-mounted display; an image generation section that generates, based on a position and a posture of a head of a player wearing the head-mounted display, a display image representing the virtual world in a field of view corresponding to a point of view of the player, and causes the head-mounted display to display the generated display image; and a visitor information acquisition section that acquires information regarding presence of a visitor without a head-mounted display in a space where the player is able to move. While the visitor is present, the space construction section displays an object indicating the presence of the visitor at a corresponding position in the virtual world.
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公开(公告)号:US20250041724A1
公开(公告)日:2025-02-06
申请号:US18228548
申请日:2023-07-31
Applicant: Sony Interactive Entertainment Inc.
Inventor: Chen Yao , Jun Murakawa , Sagnik Chowdhury , Ratnakar Pawar , Robert Brown
IPC: A63F13/5375
Abstract: A device, system, and non-transitory computer readable medium for providing a specialized agent comprising an application and a virtual assistant are disclosed. The virtual assistant includes a neural network trained with a machine learning algorithm to emulate a communication style of a character and wherein the virtual assistant is further trained on application metadata to a predict response to questions about the application.
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公开(公告)号:US20250041720A1
公开(公告)日:2025-02-06
申请号:US18230067
申请日:2023-08-03
Applicant: SONY INTERACTIVE ENTERTAINMENT INC.
Inventor: Ellana Fortuna , Kristie Ramirez , Elizabeth Juenger , Victoria Dorn , Celeste Bean , Bethany Tinklenberg , Mahdi Azmandian , Sarah Karp , Ritagya Meharishi , Xi Zhou
Abstract: Systems and methods for dynamic content display generation for multiple device setups are provided. Supplemental content files associated with an interactive content title may be stored in memory in association with parameters specific to different types of user devices. A current interactive session associated with a first device may be monitored and determined to include a virtual environment presentation associated with the interactive content title. A type of a secondary device associated with the user may be identified. A supplemental content package may be generated for the secondary device based on a selected set of supplemental content and a set of the parameters associated with the type of the secondary device. The supplemental content package may be provided to the secondary device during the current interactive session, and the secondary device may generate a presentation of the selected set of supplemental content files in accordance with the set of parameters.
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公开(公告)号:US20250041717A1
公开(公告)日:2025-02-06
申请号:US18230578
申请日:2023-08-04
Applicant: SONY INTERACTIVE ENTERTAINMENT INC.
Inventor: Vijaya Munjeti , Ritagya Meharishi , Olga Rudi , Elizabeth Osborne , Bethany Tinklenberg
IPC: A63F13/422 , A63F13/45 , A63F13/573 , A63F13/63 , A63F13/87
Abstract: Systems and methods for real-time generation of assistive content are provided. Gameplay data, such as activity files or object files, may be stored in association with user-generated content including media files. Based on gameplay data from different sessions, a learning model may be trained to identify patterns that correlate types of gameplay data (e.g., regarding in-game actions) to game outcomes. A current interactive session may be monitored to identify player actions. The learning model may be applied to make predictions regarding likelihood of success based on current trajectory and to identify recommendations for next actions correlated with successful or otherwise desired outcomes. Media files such as video files and related content may be used to generate custom assistive content to present to the user. Such assistive content may be presented in real-time within the same or different window or display associated with the user.
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公开(公告)号:US12210150B2
公开(公告)日:2025-01-28
申请号:US17865499
申请日:2022-07-15
Applicant: Sony Interactive Entertainment Inc.
Inventor: Hogarth Andall , Calum Armstrong , Philip Cockram
Abstract: A system includes one or more sensors to detect one or more properties for a current user wearing a head-mountable display (HMD), control circuitry to select a user profile from a plurality of stored user profiles in dependence upon one or more of the detected properties, where each stored user profile is associated with a respective user and includes data indicative of one or more reference properties for the respective user, where the selected user profile includes data indicative of at least one reference property that is substantially the same as at least one of the one or more of the detected properties, and processing circuitry to generate at least one of audio and video content for output by the HMD in dependence upon the selected user profile and in response to the selection of the user profile.
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公开(公告)号:US12208327B2
公开(公告)日:2025-01-28
申请号:US16688091
申请日:2019-11-19
Applicant: Sony Interactive Entertainment Inc.
IPC: A63F13/497 , A63F13/335 , A63F13/40 , A63F13/533 , A63F13/63 , A63F13/86 , G06F18/21 , G06F18/214 , G06V20/40 , H04N21/845 , H04N21/8549 , G06V30/10
Abstract: Methods and apparatus provide for: receiving video game data generated during the playing of a video game, the video game including at least a video and corresponding audio signal; and inputting each signal in the received video game data into a respective machine learning model and determining based on the output of each model, whether a highlight event has occurred during the playing of the video game. At least some of the frames in the video and or audio signal are then selected for inclusion in a recording of the video game gameplay, based on a determination that a highlight event has occurred and a recording is generated that includes the selected video and or audio frames. A method for training the models is also provided, along with systems for training and executing the trained models.
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公开(公告)号:US20250030924A1
公开(公告)日:2025-01-23
申请号:US18715056
申请日:2021-12-10
Applicant: SONY INTERACTIVE ENTERTAINMENT INC.
Inventor: TAKASHI IMAMURA
Abstract: An HMD (head-mounted display) creates and displays a video of a first room (e.g., a pre-playing lobby) which is a virtual space where a plurality of users who are to view predetermined content gather before the content is played (S11). The HMD creates and displays a video of a second room (e.g., a live concert place) which is a virtual space where the content is played (S14). The HMD creates and displays a video of a third room (e.g., a post-playing lobby) which is a virtual space where the plurality of users gather after the content is played (S16).
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