PROCESSING DEVICES AND METHODS FOR GENERATING A GROUP OF USERS

    公开(公告)号:US20250041736A1

    公开(公告)日:2025-02-06

    申请号:US18784987

    申请日:2024-07-26

    Abstract: A processing device for generating a group of users for a first user to complete a given task in a video game, completion requiring one or more in-game characteristics, the processing device comprising: an identification unit configured to identify one or more requirements of the given task; a selection unit configured to select one or more other users from a plurality of other users, wherein a respective one of the other users is selected in dependence upon at least one of the requirements and one or more in-game characteristics associated with the respective other user; and a group generation unit configured to generate the group for the first user to complete the given task, the generated group comprising the first user and the one or more selected other users.

    Video recording and playback systems and methods

    公开(公告)号:US10780357B2

    公开(公告)日:2020-09-22

    申请号:US16279288

    申请日:2019-02-19

    Abstract: Methods and apparatus provide for: recording a sequence of video images output by a videogame, recording a sequence of depth buffer values for a depth buffer used by the videogame, recording a sequence of in-game virtual camera positions used to generate the video images, recording one or more in-game events and their respective in-game positions, associating the depth buffer value sequence, the in-game virtual camera position sequence, and an identifier for the videogame, with the video image sequence, and associating the one or more in-game events and their respective in-game positions with the identifier for the videogame. Methods an apparatus also provide for: obtaining a video recording of a videogame playing session, comprising a sequence of video images, obtaining a depth buffer value sequence, an in-game virtual camera position sequence, and an identifier for the videogame that are associated with the video recording, obtaining data indicative of a statistically significant in-game event and an in-game event position, calculating a position within the current video image corresponding to the in-game event position, in dependence upon the associated in-game virtual camera position and depth buffer values, and augmenting the current video image with a graphical representation of the statistically significant in-game event, responsive to the calculated position.

    APPARATUS AND METHOD OF VIDEO EDITING

    公开(公告)号:US20250054305A1

    公开(公告)日:2025-02-13

    申请号:US18784986

    申请日:2024-07-26

    Abstract: A method of video evaluation for a video comprising successive video frames comprises the steps of, for successive video frame images: generating a perceptual hash of at least a first portion of a respective image, comparing the generated perceptual hash of a current video frame image with a corresponding perceptual hash of at least one preceding video frame image, and if a difference between the compared perceptual hashes exceeds a predetermined threshold, then identify the one preceding video frame as the boundary of a scene cut within the video.

    APPARATUS AND METHOD OF VIDEO EDITING

    公开(公告)号:US20250054191A1

    公开(公告)日:2025-02-13

    申请号:US18780657

    申请日:2024-07-23

    Abstract: A method of video evaluation includes: for a current video frame, generating two or more metrics from the list consisting of an interframe greyscale delta sum of absolute differences between the current and immediately preceding frame, a first interframe colour delta sum of absolute differences for at least a first colour channel between the current and immediately preceding frame, a second interframe colour delta sum of absolute differences for at least a second colour channel different to the first colour channel between the current and immediately preceding frame, for a first colour channel of the current video frame, a delta between mean and current measurements of a property of the first colour channel, the mean being derived over a predetermined period of time, and for a second colour channel of the current video frame, a delta between mean and current measurements of a property of the second colour channel, the mean being derived over a similar predetermined period of time; generating respective z-scores of the generated metrics; summing the z-scores to generate a frame score for the frame; generating a rolling mean of the frame score over a plurality of frames; and identifying the current video frame for further processing if the frame score for the current frame exceeds the rolling mean for a predetermined number of preceding frames.

    VIDEO RECORDING AND PLAYBACK SYSTEMS AND METHODS

    公开(公告)号:US20190262726A1

    公开(公告)日:2019-08-29

    申请号:US16279321

    申请日:2019-02-19

    Abstract: Methods and apparatus provide for: recording a first sequence of video images output by a videogame, recording a sequence of depth buffer values for a depth buffer used by the videogame, recording a sequence of in-game virtual camera positions used to generate the video images, recording one or more in-game events and their respective in-game positions, generating a second sequence of video images encoding the depth buffer value sequence, and associating the in-game virtual camera position sequence, with at least one of the first and second sequence of video images. Methods and apparatus also provide for: obtaining a first video recording of a videogame playing session comprising a sequence of video images, obtaining a second video recording generated by encoding a depth buffer value sequence, obtaining data indicative of an in-game virtual camera position sequence that is associated with at least one of the obtained video recordings, obtaining data indicative of a statistically significant in-game event and an in-game event position, calculating a position within a current video image of the first video recording corresponding to the in-game event position, in dependence upon the associated in-game virtual camera position and decoded depth buffer values, and augmenting the current video image with a graphical representation of the statistically significant in-game event, responsive to the calculated position.

    Video recording and playback systems and methods

    公开(公告)号:US11229843B2

    公开(公告)日:2022-01-25

    申请号:US16995984

    申请日:2020-08-18

    Abstract: A video recording method includes recording a sequence of video images output by a videogame, recording a sequence of depth buffer values for a depth buffer used by the videogame, recording a sequence of in-game virtual camera positions used to generate the video images, recording one or more in-game events and their respective in-game positions, associating the depth buffer value sequence, the in-game virtual camera position sequence, and an identifier for the videogame, with the video image sequence, and associating the one or more in-game events and their respective in-game positions with the identifier for the videogame. A video playback method includes obtaining a video recording of a videogame playing session, comprising a sequence of video images, obtaining a depth buffer value sequence, an in-game virtual camera position sequence, and an identifier for the videogame that are associated with the video recording, obtaining data indicative of a statistically significant in-game event and an in-game event position, calculating a position within the current video image corresponding to the in-game event position, in dependence upon the associated in-game virtual camera position and depth buffer values, and augmenting the current video image with a graphical representation of the statistically significant in-game event, responsive to the calculated position.

    VIDEO RECORDING AND PLAYBACK SYSTEMS AND METHODS

    公开(公告)号:US20190392221A1

    公开(公告)日:2019-12-26

    申请号:US16268882

    申请日:2019-02-06

    Abstract: A method of detecting significant footage for recording from a videogame comprises obtaining position information for a target object within a virtual environment of the videogame, obtaining depth buffer information for a current position of a virtual camera used to generate a current image of the virtual environment for display by the videogame, calculating a first distance along a line between the current position of the virtual camera and the obtained position of the target object, detecting whether a depth buffer value along the line corresponds to at least a threshold distance from the virtual camera, the threshold distance being based upon the calculated first distance, and if so, associating the current image with an indicator that the image is significant for the purposes of recording footage from the videogame.

    VIDEO RECORDING AND PLAYBACK SYSTEMS AND METHODS

    公开(公告)号:US20190262725A1

    公开(公告)日:2019-08-29

    申请号:US16279288

    申请日:2019-02-19

    Abstract: Methods and apparatus provide for: recording a sequence of video images output by a videogame, recording a sequence of depth buffer values for a depth buffer used by the videogame, recording a sequence of in-game virtual camera positions used to generate the video images, recording one or more in-game events and their respective in-game positions, associating the depth buffer value sequence, the in-game virtual camera position sequence, and an identifier for the videogame, with the video image sequence, and associating the one or more in-game events and their respective in-game positions with the identifier for the videogame. Methods an apparatus also provide for: obtaining a video recording of a videogame playing session, comprising a sequence of video images, obtaining a depth buffer value sequence, an in-game virtual camera position sequence, and an identifier for the videogame that are associated with the video recording, obtaining data indicative of a statistically significant in-game event and an in-game event position, calculating a position within the current video image corresponding to the in-game event position, in dependence upon the associated in-game virtual camera position and depth buffer values, and augmenting the current video image with a graphical representation of the statistically significant in-game event, responsive to the calculated position.

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