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公开(公告)号:US20190217203A1
公开(公告)日:2019-07-18
申请号:US16245755
申请日:2019-01-11
Applicant: Sony Interactive Entertainment Inc.
Inventor: Nicholas Anthony Edward Ryan , Mohammed Mansoor Nusrat , Pritpal Singh Panesar , Hugh Alexander Dinsdale Spencer
IPC: A63F13/67 , A63F13/537
CPC classification number: A63F13/67 , A63F13/537 , A63F13/79 , A63F13/86
Abstract: A user analysis method of generating supplementary content for a videogame comprises the steps of obtaining one or more indicators of game play behaviour for a scenario within the videogame as played by a first user; evaluating the one or more obtained indicators of game play behaviour with respect to data derived from a corpus of measured indicators of game play behaviour previously generated for other users for the scenario; detecting a respective significance in the one or more obtained indicators of game play behaviour of the first user with respect to measured indicators of game play behaviour of at least a subset of the corpus; and providing supplementary content indicating the respective significance of one or more obtained indicators of game play behaviour of the first user in response to the detection of a respective significance.
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公开(公告)号:US10780355B2
公开(公告)日:2020-09-22
申请号:US16475271
申请日:2018-01-05
Applicant: Sony Interactive Entertainment Inc.
Inventor: Pritpal Singh Panesar , Mohammed Mansoor Nusrat , Nicholas Anthony Edward Ryan , Hugh Alexander Dinsdale Spencer
IPC: A63F13/35 , A63F13/795 , A63F13/216 , A63F13/46 , A63F13/5375 , A63F13/67 , A63F13/798 , A63F13/79
Abstract: A method of automatically providing a hint to a first user about how a second user is likely to interact with them within a videogame includes: obtaining first indicators of behaviour for the second user recorded during at least a first previous interaction with the first user or an approximate representation of the first user, obtaining second indicators of behaviour for a corpus of a plurality of players having had at least a first successful previous interaction with the first user or an approximate representation of the first user, comparing the first and second indicators of behaviour to obtain comparison information about how the second user compares to the corpus of successful players, and providing a hint to the first user about the second user, based upon the comparison information.
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公开(公告)号:US11033825B2
公开(公告)日:2021-06-15
申请号:US16475257
申请日:2018-01-05
Applicant: Sony Interactive Entertainment Inc.
Inventor: Pritpal Singh Panesar , Mohammed Mansoor Nusrat , Nicholas Anthony Edward Ryan , Hugh Alexander Dinsdale Spencer
IPC: A63F13/35 , A63F13/795 , A63F13/216 , A63F13/46 , A63F13/5375 , A63F13/67 , A63F13/798 , A63F13/79
Abstract: A user analysis method of assisting a current user within the videogame, includes: obtaining an indication that a hint is required for a scenario within the videogame; and if so, providing a hint to the current user relating to successful behaviour in the scenario; where providing a hint comprises: obtaining one or more indicators of behaviour for the scenario within the videogame, a difference detecting step comprising detecting a respective difference between the one or more obtained indicators of behaviour and corresponding data derived from a corpus of measured indicators of behaviour previously generated from a subset of other users detected to have a predetermined level of success in the scenario, and the providing step comprising providing a hint to the current user indicating a change in one or more behaviours that reduces a respective difference in the one or more measured indicators of behaviour between the current user and the subset of other users detected to have a predetermined level of success in the scenario.
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公开(公告)号:US10918958B2
公开(公告)日:2021-02-16
申请号:US16475403
申请日:2018-01-05
Applicant: Sony Interactive Entertainment Inc.
Inventor: Pritpal Singh Panesar , Mohammed Mansoor Nusrat , Nicholas Anthony Edward Ryan , Hugh Alexander Dinsdale Spencer
IPC: A63F13/795 , A63F13/216 , A63F13/46 , A63F13/5375 , A63F13/67 , A63F13/798 , A63F13/35 , A63F13/79
Abstract: A user analysis method for assisting a current user within the videogame includes: measuring one or more indicators of success for a scenario within the videogame as played by the current user, detecting if the one or more measured indicators of success are below an evaluation threshold, and if so then providing a hint to the current user relating to successful behaviour in the scenario, wherein providing a hint has a measuring step including measuring one or more indicators of behaviour for the scenario within the videogame as played by the current user, an evaluating step including evaluating the one or more measured indicators of behaviour with respect to data derived from a corpus of measured indicators of behaviour previously generated for other users for the scenario, a difference detecting step including detecting a respective difference in the one or more measured indicators of behaviour between the current user and a subset of other users detected to have a predetermined level of success in the scenario, and the providing step including providing a hint to the current user indicating a change in one or more behaviours that reduces a respective difference in the one or more measured indicators of behaviour between the current user and the subset of other users detected to have a predetermined level of success in the scenario.
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