USER ANALYSIS SYSTEM AND METHOD
    1.
    发明申请

    公开(公告)号:US20190217203A1

    公开(公告)日:2019-07-18

    申请号:US16245755

    申请日:2019-01-11

    CPC classification number: A63F13/67 A63F13/537 A63F13/79 A63F13/86

    Abstract: A user analysis method of generating supplementary content for a videogame comprises the steps of obtaining one or more indicators of game play behaviour for a scenario within the videogame as played by a first user; evaluating the one or more obtained indicators of game play behaviour with respect to data derived from a corpus of measured indicators of game play behaviour previously generated for other users for the scenario; detecting a respective significance in the one or more obtained indicators of game play behaviour of the first user with respect to measured indicators of game play behaviour of at least a subset of the corpus; and providing supplementary content indicating the respective significance of one or more obtained indicators of game play behaviour of the first user in response to the detection of a respective significance.

    User analysis system and method
    3.
    发明授权

    公开(公告)号:US11033825B2

    公开(公告)日:2021-06-15

    申请号:US16475257

    申请日:2018-01-05

    Abstract: A user analysis method of assisting a current user within the videogame, includes: obtaining an indication that a hint is required for a scenario within the videogame; and if so, providing a hint to the current user relating to successful behaviour in the scenario; where providing a hint comprises: obtaining one or more indicators of behaviour for the scenario within the videogame, a difference detecting step comprising detecting a respective difference between the one or more obtained indicators of behaviour and corresponding data derived from a corpus of measured indicators of behaviour previously generated from a subset of other users detected to have a predetermined level of success in the scenario, and the providing step comprising providing a hint to the current user indicating a change in one or more behaviours that reduces a respective difference in the one or more measured indicators of behaviour between the current user and the subset of other users detected to have a predetermined level of success in the scenario.

    User analysis system and method
    4.
    发明授权

    公开(公告)号:US10918958B2

    公开(公告)日:2021-02-16

    申请号:US16475403

    申请日:2018-01-05

    Abstract: A user analysis method for assisting a current user within the videogame includes: measuring one or more indicators of success for a scenario within the videogame as played by the current user, detecting if the one or more measured indicators of success are below an evaluation threshold, and if so then providing a hint to the current user relating to successful behaviour in the scenario, wherein providing a hint has a measuring step including measuring one or more indicators of behaviour for the scenario within the videogame as played by the current user, an evaluating step including evaluating the one or more measured indicators of behaviour with respect to data derived from a corpus of measured indicators of behaviour previously generated for other users for the scenario, a difference detecting step including detecting a respective difference in the one or more measured indicators of behaviour between the current user and a subset of other users detected to have a predetermined level of success in the scenario, and the providing step including providing a hint to the current user indicating a change in one or more behaviours that reduces a respective difference in the one or more measured indicators of behaviour between the current user and the subset of other users detected to have a predetermined level of success in the scenario.

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