JUKEBOX ENTERTAINMENT SYSTEM HAVING MULTIPLE CHOICE GAMES RELATING TO MUSIC
    42.
    发明申请
    JUKEBOX ENTERTAINMENT SYSTEM HAVING MULTIPLE CHOICE GAMES RELATING TO MUSIC 有权
    具有与音乐有关的多个选择游戏的JUKEBOX娱乐系统

    公开(公告)号:US20120009985A1

    公开(公告)日:2012-01-12

    申请号:US13238224

    申请日:2011-09-21

    Abstract: Entertainment system based on multiple choice competition games, characterized in that it comprises at least one terminal including connection means to a dedicated remote server (1), the system also comprising means of playing an extract of a recording with a configurable duration on at least one terminal (2, 3) comprising means of reproducing the recording, means of interaction with a user and means (21, 31) of connection with a dedicated remote server (1), means of asking a terminal user a question and suggesting multiple choice answers, the question being related to information characteristic of the extract of the recording, and the recording being selected by means independent of the terminal user.

    Abstract translation: 基于多选竞赛游戏的娱乐系统,其特征在于,它包括至少一个终端,其包括到专用远程服务器(1)的连接装置,所述系统还包括在至少一个 终端(2,3)包括再现记录的装置,与用户交互的装置和与专用远程服务器(1)的连接装置(21,31),向终端用户询问问题并提出多选择答案的装置 该问题与记录提取的信息特征相关,并且通过独立于终端用户的方式选择记录。

    IMPROVED ELECTRONIC TELEVISION PROGRAM GUIDE SCHEDULE SYSTEM AND METHOD

    公开(公告)号:US20110276995A1

    公开(公告)日:2011-11-10

    申请号:US13185940

    申请日:2011-07-19

    Abstract: An electronic program schedule system which includes a receiver for receiving broadcast, satellite or cablecast television programs for a plurality of television channels and a tuner for tuning a television receiver to a selected one of the plurality of channels. A data processor receives and stores in a memory television program schedule information for a plurality of television programs to appear on the plurality of television channels. A user control apparatus, such as a remote controller, is utilized by a viewer to choose user control commands and transmit signals in response to the data processor which receives the signals in response to user control commands. A television receiver is used to display the television programs and television program schedule information. A video display generator receives video control commands from the data processor and program schedule information from the memory and displays a portion of the program schedule information in overlaying relationship with a television program appearing on a television channel in at least one mode of operation of the television programming guide. The data processor controls the video display generator with video control commands, issued in response to the user control commands, to display program schedule information for any chosen one of the plurality of television programs in overlaying relationship with at least one television program then appearing on any chosen one of the plurality of channels on the television receiver.

    Tournament game system and method using a tournament game card
    44.
    发明授权
    Tournament game system and method using a tournament game card 有权
    比赛游戏系统和方法使用锦标赛游戏卡

    公开(公告)号:US08002630B2

    公开(公告)日:2011-08-23

    申请号:US10642937

    申请日:2003-08-18

    Abstract: In an embodiment of a gaming method, an identifier may be received from a first gaming unit, wherein the identifier is associated with a tournament game card, wherein the tournament game card is provided to a player in response to paying a fee. Whether the identifier received from the first gaming unit is authentic may be determined. A duration the player may play in a tournament may be determined based on the identifier, and the first gaming unit may be enabled for play in the tournament for the duration if the identifier is authentic. A tournament score of the player may be received, and a winning player of the tournament, if any, may be determined. Data indicative of a value payout to be awarded to the winning player may be generated if the winning player of the tournament is determined.

    Abstract translation: 在游戏方法的一个实施例中,可以从第一游戏单元接收标识符,其中标识符与比赛游戏卡相关联,其中根据支付费用将比赛游戏卡提供给玩家。 可以确定从第一游戏单元接收到的标识符是否可信。 玩家可以在比赛中玩的持续时间可以基于标识符来确定,并且如果标识符是真实的,则可以在比赛中使得第一游戏单元能够持续玩游戏。 可以接收到玩家的比赛得分,并且可以确定比赛的胜利者(如果有的话)。 如果确定了比赛的获胜者,则可以产生指示给予获胜者的奖励值的数据。

    Method and apparatus for interactive audience participation at a live entertainment event
    45.
    发明申请
    Method and apparatus for interactive audience participation at a live entertainment event 有权
    互动观众参与现场娱乐活动的方法和设备

    公开(公告)号:US20110189942A1

    公开(公告)日:2011-08-04

    申请号:US12927580

    申请日:2010-11-18

    Applicant: Eric Inselberg

    Inventor: Eric Inselberg

    Abstract: The present invention relates to methods and systems for providing interactive audience participation at live entertainment events. The method includes providing audience members with an interactive device that presents a promotional message and includes a user interface, broadcasting audio programming to the audience member through the interactive device, querying the audience members, wherein answers to the querying may be entered by the audience member via the user interface of the interactive device, transmitting the answers to a central processor, storing the answers as audience data, processing the audience data into results, storing the results of the processing of the audience data and broadcasting the results of the processing of the audience data.

    Abstract translation: 本发明涉及用于在现场娱乐活动中提供交互式观众参与的方法和系统。 该方法包括向受众成员提供呈现促销消息并且包括用户界面的交互式设备,通过交互设备向观众提供音频节目,查询观众成员,其中可以由观众成员输入查询的答案 通过交互设备的用户界面,将答案发送到中央处理器,将答案存储为观众数据,将观众数据处理成结果,存储观众数据的处理结果并广播处理的结果 观众数据。

    Providing highlights of players from a fantasy sports team
    46.
    发明授权
    Providing highlights of players from a fantasy sports team 有权
    提供来自幻想运动队的球员亮点

    公开(公告)号:US07988560B1

    公开(公告)日:2011-08-02

    申请号:US11238151

    申请日:2005-09-29

    Abstract: One aspect of the disclosure allows fantasy-sports league participants to receive video highlights of the players on their fantasy-league team. In at least one implementation, presenting player highlights includes receiving a request from a participant in a fantasy-sports league. The request is for player highlights related to a participant-specified team roster. In response to receiving the request, an identity of at least one player on the participant-specified team roster is accessed electronically. At least one video source having content relating to the identified player is accessed. Specific content within the video source that relates to the identified player is determined, and the specific content is presented to the participant.

    Abstract translation: 披露的一个方面允许幻想运动联盟参与者在他们的幻想联盟队中接收球员的视频亮点。 在至少一个实施中,呈现玩家亮点包括从幻想运动联盟中的参与者接收请求。 该要求是与参与者指定的队伍名单相关的玩家亮点。 响应于接收到请求,参与者指定的团队名单上的至少一个玩家的身份被电子地访问。 访问具有与所识别的播放器相关的内容的至少一个视频源。 确定与识别的玩家相关的视频源内的特定内容,并向参与者呈现特定内容。

    Synchronization of User Interactive Events with On-Screen Events During Playback of Multimedia Stream
    47.
    发明申请
    Synchronization of User Interactive Events with On-Screen Events During Playback of Multimedia Stream 有权
    用户交互式事件与播放多媒体流中的屏幕事件的同步

    公开(公告)号:US20110081965A1

    公开(公告)日:2011-04-07

    申请号:US12575017

    申请日:2009-10-07

    Abstract: A method includes receiving, at a multimedia device, a data stream representing multimedia content, the data stream comprising first timing information for the multimedia content, and metadata representing interactive event information associated with the multimedia content, the metadata comprising second timing information for the interactive event information. During the playback of the multimedia content, a first user interactive event is identified that is associated with a first time point in the playback of the multimedia content based on the interactive event information, and the first user interactive event is performed concurrent with the first time point in the playback of the multimedia content.

    Abstract translation: 一种方法包括:在多媒体设备处接收表示多媒体内容的数据流,所述数据流包括用于所述多媒体内容的第一定时信息,以及表示与所述多媒体内容相关联的交互式事件信息的元数据,所述元数据包括用于所述互动的第二定时信息 事件信息。 在播放多媒体内容期间,基于交互式事件信息识别与多媒体内容的回放中的第一时间点相关联的第一用户交互式事件,并且第一次与第一用户交互事件并行执行 指向多媒体内容的播放。

    SYNTHETIC ENVIRONMENT BROADCASTING
    49.
    发明申请
    SYNTHETIC ENVIRONMENT BROADCASTING 审中-公开
    合成环境广播

    公开(公告)号:US20100304869A1

    公开(公告)日:2010-12-02

    申请号:US12716250

    申请日:2010-03-02

    Abstract: Synthetic environment broadcasting is described, including receiving an input from a client indicating a request to retrieve data associated with a synthetic environment, using an emulated game client to capture data in a first display perspective associated with the synthetic environment, graphically encoding the data captured by the emulated game client using a graphics engine, the data being encoded into a graphical format, transmitting the data from the graphics engine to a video encoding server, broadcasting the data after being encoded by the video encoding server to the client in response to the request, the data being broadcast in substantially real-time by the video encoding server, and presenting the data being broadcast on the client, wherein the data is rendered on the client in a second display perspective that is substantially similar to the first display perspective.

    Abstract translation: 描述合成环境广播,包括从客户端接收指示检索与合成环境相关联的数据的请求的输入,使用仿真游戏客户端以与合成环境相关联的第一显示视角捕获数据,以图形方式编码由合成环境捕获的数据 使用图形引擎的模拟游戏客户端,数据被编码为图形格式,将数据从图形引擎传输到视频编码服务器,在由视频编码服务器对客户端进行编码后响应于该请求广播数据 ,所述数据由所述视频编码服务器基本上实时地广播,并且呈现在所述客户端上正在广播的数据,其中所述数据以基本上类似于所述第一显示视角的第二显示视角呈现在所述客户端上。

    System for remote game access
    50.
    发明授权
    System for remote game access 有权
    远程游戏访问系统

    公开(公告)号:US07841946B2

    公开(公告)日:2010-11-30

    申请号:US11761168

    申请日:2007-06-11

    Abstract: A system for allowing a user to remotely access a game includes: a game console; a remote console client configured to receive a game control signal; and a remote console server. The remote console server includes an audio and video encoder configured to receive an audio output and a video output from the game console and to convert the audio output and the video output to a network packet. The remote console server also includes: a game controller emulation unit and a network interface configured to send and receive the network packet. The game controller emulation unit is configured to receive a game controller signal from the game console and to send the game controller signal to the remote console client and to receive a game controller input from the remote console client and send the game controller input to the game console.

    Abstract translation: 允许用户远程访问游戏的系统包括:游戏机; 被配置为接收游戏控制信号的远程控制台客户端; 和远程控制台服务器。 远程控制台服务器包括被配置为从游戏控制台接收音频输出和视频输出并将音频输出和视频输出转换成网络分组的音频和视频编码器。 远程控制台服务器还包括:游戏控制器仿真单元和被配置为发送和接收网络分组的网络接口。 游戏控制器仿真单元被配置为从游戏控制台接收游戏控制器信号,并将游戏控制器信号发送到远程控制台客户端,并从远程控制台客户端接收游戏控制器输入并将游戏控制器输入发送到游戏 安慰。

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