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公开(公告)号:US12145060B2
公开(公告)日:2024-11-19
申请号:US17827475
申请日:2022-05-27
Inventor: Victoria Dorn , Steven Osman , Bethany Tinklenberg
IPC: A63F13/52 , A63F13/213 , G06F3/01
Abstract: Methods and systems are provided for providing navigation assistance using eye gaze of a user. An example method provides assistive navigation in a video game. The method includes receiving input from a user device during a gameplay session of the video game. The method further includes capturing eye gaze of the user during the gameplay to identify a region of a scene of the video game associated with said eye gaze. Then, activating gaze navigation to move a focus of the scene to the region identified using the captured eye gaze. The gaze navigation is triggered automatically without said input from the user device.
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公开(公告)号:US20240335737A1
公开(公告)日:2024-10-10
申请号:US18296091
申请日:2023-04-05
Applicant: Sony Interactive Entertainment Inc.
Inventor: Celeste Bean , Glenn Black , Victoria Dorn
IPC: A63F13/212 , A63F13/245
CPC classification number: A63F13/212 , A63F13/245
Abstract: A method is provided for facilitating communication between players in a video game, including the following operations: receiving video of a first player during gameplay of the video game; analyzing the video to identify gestures made by the first player; responsive to identifying the gestures, then translating the gestures into a text communication, wherein translating the gestures uses a context of the video game to determine content of the text communication; presenting the text communication through an in-game chat of the video game, for viewing by a second player during the gameplay of the video game.
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33.
公开(公告)号:US20240329747A1
公开(公告)日:2024-10-03
申请号:US18295129
申请日:2023-04-03
Applicant: Sony Interactive Entertainment Inc.
Inventor: Victoria Dorn
CPC classification number: G06F3/017 , G06F3/012 , G06V40/171 , G06V40/176 , G06V40/28 , A63F13/213
Abstract: Methods and system for interpreting gestures provided by a user include capturing images of gestures provided by the user during user's interaction in metaverse and analyzing the images to identify attributes of the gestures captured in the images. The attributes of the gesture are translated into input, based on context of interaction of the user in the metaverse and communicating the input to the metaverse for applying to the interaction.
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公开(公告)号:US20240261685A1
公开(公告)日:2024-08-08
申请号:US18164507
申请日:2023-02-03
Applicant: Sony Interactive Entertainment Inc.
Inventor: Victoria Dorn , Brandon Sangston , Anders Lykkehoy
CPC classification number: A63F13/54 , A63F13/52 , A63F13/60 , H04S7/302 , H04S2400/11 , H04S2400/13 , H04S2400/15 , H04S2420/11
Abstract: A specification of sound producing elements within a graphical scene is provided as input to an artificial intelligence (AI) model. The specification of the sound producing elements includes a description of each sound producing element and a position of each sound producing element within a three-dimensional (3D) space relative to a virtual ambisonic microphone location within the graphical scene. A library of sound effects is also provided as input to the AI model. The AI model is executed to automatically generate an ambisonic soundfield for the specification of sound producing elements within the graphical scene from the library of sound effects. The automatically generated ambisonic soundfield is conveyed to a client computing system for post-processing by a sound designer.
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公开(公告)号:US20240123340A1
公开(公告)日:2024-04-18
申请号:US18046891
申请日:2022-10-14
Applicant: Sony Interactive Entertainment Inc.
Inventor: Mahdi Azmandian , Victoria Dorn
IPC: A63F13/285 , A63F13/215 , A63F13/87 , H04R3/04
CPC classification number: A63F13/285 , A63F13/215 , A63F13/87 , H04R3/04 , A63F2300/1037
Abstract: To enhance the sensory experience of voice, in some cases at a later time than the speech was spoken to enable reliving emotions and experiences, vocal sounds captured by a microphone are processed by a computer game controller API. The API plays back the vocal sounds at a later time in haptic format on the controller. The vocal sounds may be computer game dialogue, party chat, or vocal sounds of the user as demanded by the computer game.
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公开(公告)号:US20240033640A1
公开(公告)日:2024-02-01
申请号:US17875340
申请日:2022-07-27
Applicant: Sony Interactive Entertainment Inc.
Inventor: Celeste Bean , Victoria Dorn
IPC: A63F13/67 , A63F13/79 , A63F13/5375 , G06V40/16 , G06V10/70
CPC classification number: A63F13/67 , A63F13/79 , A63F13/5375 , G06V40/168 , G06V10/70 , A63F2300/6027 , A63F2300/5546 , A63F2300/305
Abstract: A method including executing game logic of a video game to generate a plurality of video frames for a game play of the video game by a player, wherein game state data is generated during the executing the game logic. The method including determining a current context in the game play of the video game based on the game state data. The method including determining a user sentiment of the player towards the current context in the game play of the video game. The method including determining that the user sentiment of the player is inconsistent with an expected user sentiment for the current context. The method including generating an in-game effect for the current context. The method including presenting the in-game effect simultaneous with one or more video frames associated with the current context in the game play of the video game.
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37.
公开(公告)号:US20230398435A1
公开(公告)日:2023-12-14
申请号:US17827577
申请日:2022-05-27
Inventor: Victoria Dorn , Celeste Bean , Sepideh Karimi , Mahdi Azmandian
IPC: A63F13/217 , G06F3/16 , H04S7/00 , G06F3/01
CPC classification number: A63F13/217 , G06F3/165 , H04S2420/01 , G06F3/011 , H04S7/304
Abstract: Methods and systems for processing audio for a user include identifying an interactive zone of the user as the user is interacting with a video game in a real-world environment. The real-world environment is monitored to detect any changes that can affect the interactive zone. Responsive to detecting changes, a volume of the audio directed to one side or both side of a headphone providing the audio to one or both ears of the user is dynamically adjusted. The adjustment to the audio is to prevent the user from getting distracted while interacting with the video game.
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公开(公告)号:US20230381673A1
公开(公告)日:2023-11-30
申请号:US17828971
申请日:2022-05-31
Inventor: Mahdi Azmandian , Victoria Dorn , Sarah Karp , Sudha Krishnamurthy , Kristie Ramirez
IPC: A63F13/86 , A63F13/35 , H04L67/306
CPC classification number: A63F13/86 , A63F13/35 , H04L67/306
Abstract: The present disclosure generally relates to providing virtual education and education to a user. More specifically, the present system relates to educating and onboarding spectators of electronic sports (eSports) events. The onboarding activities are used to further engage the spectators with the eSports event in general, as well as the game played during the eSports event. In other aspects, the eSports onboarding activity may be modified based on the type of game being played, the user's experience with the specific game or game genre, and other user preferences.
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公开(公告)号:US20230381662A1
公开(公告)日:2023-11-30
申请号:US17828707
申请日:2022-05-31
Inventor: Victoria Dorn , Celeste Bean , Elizabeth Juenger , Kristie Ramirez , Sepideh Karimi , Mahdi Azmandian
IPC: A63F13/67 , A63F13/45 , A63F13/798
CPC classification number: A63F13/67 , A63F13/45 , A63F13/798
Abstract: Methods of the present disclosure may collect data when a user plays one or more different types of games when determinations are made as to whether the difficulty of a game should be changed. The collected data maybe evaluated to identify whether a user gaming performance level corresponds to an expected level of performance. When the user gaming performance level does not correspond to an expected level of performance, parameters that change the difficultly of the game may be changed automatically. Parameters that relate to movement speed, delay or hesitation, character strengths, numbers of competitors, or other metrics may be changed incrementally until a current user performance level corresponds to an expectation level of a particular user currently playing the game. At this time, the user expectation level may be changed, and the process may be repeated as skills of the user are developed over time.
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40.
公开(公告)号:US20230381645A1
公开(公告)日:2023-11-30
申请号:US17827475
申请日:2022-05-27
Inventor: Victoria Dorn , Steven Osman , Bethany Tinklenberg
IPC: A63F13/52 , G06F3/01 , A63F13/213
CPC classification number: A63F13/52 , G06F3/013 , A63F13/213 , A63F2300/66 , A63F2300/1087
Abstract: Methods and systems are provided for providing navigation assistance using eye gaze of a user. An example method provides assistive navigation in a video game. The method includes receiving input from a user device during a gameplay session of the video game. The method further includes capturing eye gaze of the user during the gameplay to identify a region of a scene of the video game associated with said eye gaze. Then, activating gaze navigation to move a focus of the scene to the region identified using the captured eye gaze. The gaze navigation is triggered automatically without said input from the user device.
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