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公开(公告)号:US12128302B2
公开(公告)日:2024-10-29
申请号:US17816969
申请日:2022-08-02
Applicant: Sony Interactive Entertainment Inc.
Inventor: Steven Osman , Olga Rudi , Mahdi Azmandian , Jorge Arroyo Palacios
IPC: A63F13/49
CPC classification number: A63F13/49
Abstract: A player who is interrupted during play of a computer simulation such as a computer game and must attend to other matters (colloquially referred to herein as being “away from keyboard” or “AFK”) is assisted in three phases. A first type of assistance is rendered when entering AFK, as in, at the start of the interruption. A second type of assistance is rendered during AFK, while the player is away. A third type of assistance is rendered when the player returns from AFK to the computer simulation.
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公开(公告)号:US20240123340A1
公开(公告)日:2024-04-18
申请号:US18046891
申请日:2022-10-14
Applicant: Sony Interactive Entertainment Inc.
Inventor: Mahdi Azmandian , Victoria Dorn
IPC: A63F13/285 , A63F13/215 , A63F13/87 , H04R3/04
CPC classification number: A63F13/285 , A63F13/215 , A63F13/87 , H04R3/04 , A63F2300/1037
Abstract: To enhance the sensory experience of voice, in some cases at a later time than the speech was spoken to enable reliving emotions and experiences, vocal sounds captured by a microphone are processed by a computer game controller API. The API plays back the vocal sounds at a later time in haptic format on the controller. The vocal sounds may be computer game dialogue, party chat, or vocal sounds of the user as demanded by the computer game.
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公开(公告)号:US20240042335A1
公开(公告)日:2024-02-08
申请号:US17817171
申请日:2022-08-03
Applicant: Sony Interactive Entertainment Inc.
Inventor: Steven Osman , Olga Rudi , Mahdi Azmandian , Jorge Arroyo Palacios
IPC: A63F13/87 , G10L15/26 , G10L15/22 , G10L25/57 , G06F3/16 , A63F13/215 , A63F13/537
CPC classification number: A63F13/87 , G10L15/26 , G10L15/22 , G10L25/57 , G06F3/165 , A63F13/215 , A63F13/537
Abstract: Privacy of a conversation between a computer game player and an entity such as a person or virtual assistant is preserved by various techniques so that other players of the computer game who are not part of the conversation cannot apprehend the conversation. The conversation may be voice or txt but is not an online chat associated with the computer game.
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公开(公告)号:US20240042308A1
公开(公告)日:2024-02-08
申请号:US17817208
申请日:2022-08-03
Applicant: Sony Interactive Entertainment Inc.
Inventor: Steven Osman , Olga Rudi , Mahdi Azmandian , Jorge Arroyo Palacios
IPC: A63F13/22 , G06F3/16 , G06F3/01 , A63F13/215 , A63F13/211
CPC classification number: A63F13/22 , G06F3/16 , G06F3/016 , G06F3/012 , A63F13/215 , A63F13/211
Abstract: To improve the fidelity of a motion sensor, voice-induced components in signals from the motion sensor as well as haptic-induced components in signals from the motion sensor are canceled prior to outputting the final motion signal to an app requiring knowledge of device motion, such as motion of a HMD for a computer game.
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公开(公告)号:US11865447B2
公开(公告)日:2024-01-09
申请号:US17177157
申请日:2021-02-16
Applicant: Sony Interactive Entertainment Inc.
Inventor: Mahdi Azmandian , Steven Osman
IPC: A63F13/00 , A63F13/5258 , A63F13/5252 , A63F13/86 , G06F3/04815 , H04L67/131
CPC classification number: A63F13/5258 , A63F13/5252 , A63F13/86 , G06F3/04815 , A63F2300/577 , A63F2300/6669 , A63F2300/6684 , A63F2300/8082 , H04L67/131
Abstract: Methods and systems for spectating a live video game are presented. In one embodiment, a method for performing an automated catch-up to a player is provided. The method includes providing an interface for presenting a first view of a video game on a client device where the first view has a first vantage point and includes a game player. The method includes an operation for providing a portal within the interface for presenting a second view of the game object, the second view having a second vantage point. The method further includes an operation for moving the second vantage point toward the game object within the portal. Additionally, the method provides an operation for removing the portal.
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36.
公开(公告)号:US20230398435A1
公开(公告)日:2023-12-14
申请号:US17827577
申请日:2022-05-27
Inventor: Victoria Dorn , Celeste Bean , Sepideh Karimi , Mahdi Azmandian
IPC: A63F13/217 , G06F3/16 , H04S7/00 , G06F3/01
CPC classification number: A63F13/217 , G06F3/165 , H04S2420/01 , G06F3/011 , H04S7/304
Abstract: Methods and systems for processing audio for a user include identifying an interactive zone of the user as the user is interacting with a video game in a real-world environment. The real-world environment is monitored to detect any changes that can affect the interactive zone. Responsive to detecting changes, a volume of the audio directed to one side or both side of a headphone providing the audio to one or both ears of the user is dynamically adjusted. The adjustment to the audio is to prevent the user from getting distracted while interacting with the video game.
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公开(公告)号:US20230386452A1
公开(公告)日:2023-11-30
申请号:US17827680
申请日:2022-05-28
Applicant: Sony Interactive Entertainment Inc.
Inventor: Mahdi Azmandian
CPC classification number: G10L15/08 , A63F13/40 , A63F2300/1081
Abstract: A method for executing a session of a video game is provided, including the following operations: recording speech of a player engaged in gameplay of the session of the video game; analyzing a game state generated by the execution of the session of the video game, wherein analyzing the game state identifies a context of the gameplay; analyzing the recorded speech using the identified context of the gameplay and a speech recognition model, to identify textual content of the recorded speech; applying the identified textual content as a gameplay input for the session of the video game.
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公开(公告)号:US20230381673A1
公开(公告)日:2023-11-30
申请号:US17828971
申请日:2022-05-31
Inventor: Mahdi Azmandian , Victoria Dorn , Sarah Karp , Sudha Krishnamurthy , Kristie Ramirez
IPC: A63F13/86 , A63F13/35 , H04L67/306
CPC classification number: A63F13/86 , A63F13/35 , H04L67/306
Abstract: The present disclosure generally relates to providing virtual education and education to a user. More specifically, the present system relates to educating and onboarding spectators of electronic sports (eSports) events. The onboarding activities are used to further engage the spectators with the eSports event in general, as well as the game played during the eSports event. In other aspects, the eSports onboarding activity may be modified based on the type of game being played, the user's experience with the specific game or game genre, and other user preferences.
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公开(公告)号:US20230381662A1
公开(公告)日:2023-11-30
申请号:US17828707
申请日:2022-05-31
Inventor: Victoria Dorn , Celeste Bean , Elizabeth Juenger , Kristie Ramirez , Sepideh Karimi , Mahdi Azmandian
IPC: A63F13/67 , A63F13/45 , A63F13/798
CPC classification number: A63F13/67 , A63F13/45 , A63F13/798
Abstract: Methods of the present disclosure may collect data when a user plays one or more different types of games when determinations are made as to whether the difficulty of a game should be changed. The collected data maybe evaluated to identify whether a user gaming performance level corresponds to an expected level of performance. When the user gaming performance level does not correspond to an expected level of performance, parameters that change the difficultly of the game may be changed automatically. Parameters that relate to movement speed, delay or hesitation, character strengths, numbers of competitors, or other metrics may be changed incrementally until a current user performance level corresponds to an expectation level of a particular user currently playing the game. At this time, the user expectation level may be changed, and the process may be repeated as skills of the user are developed over time.
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40.
公开(公告)号:US20220168644A1
公开(公告)日:2022-06-02
申请号:US17220709
申请日:2021-04-01
Applicant: Sony Interactive Entertainment Inc.
Inventor: David Nelson , Sudha Krishnamurthy , Mahdi Azmandian
IPC: A63F13/57 , A63F13/213 , A63F13/42
Abstract: Methods and systems for representing emotions of an audience of spectators viewing online gaming of a video game include capturing interaction data from spectators in an audience engaged in watching gameplay of the video game. The captured interaction data is aggregated by clustering the spectators into different groups in accordance to emotions detected from the spectators in the audience. An avatar is generated to represent emotion of each group and expressions of the avatar are dynamically adjusted to match changes in the expressions of the spectators of the respective group. The avatars representing distinct emotions of different group of spectators is presented alongside content of the video game. A size of the avatar for each distinct emotion is influenced by the confidence score associated with the respective group of spectators.
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