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公开(公告)号:US11547938B2
公开(公告)日:2023-01-10
申请号:US17220743
申请日:2021-04-01
Applicant: Sony Interactive Entertainment Inc.
Inventor: David Nelson , Sudha Krishnamurthy , Mahdi Azmandian
Abstract: Methods and systems for representing emotions of an audience of spectators viewing online gaming of a video game include capturing interaction data from spectators of an audience engaged in watching gameplay of the video game. The captured interaction data is used to cluster the spectators into different groups in accordance to emotions detected from the interactions of spectators in the audience. A graphic interchange format file (GIF) is identified for each group based on the emotion associated with the group. The GIFs representing the distinct emotions of different groups of spectators are forwarded to client devices of spectators for rendering alongside content of the video game.
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公开(公告)号:US20220171960A1
公开(公告)日:2022-06-02
申请号:US17220739
申请日:2021-04-01
Applicant: Sony Interactive Entertainment Inc.
Inventor: David Nelson , Sudha Krishnamurthy , Mahdi Azmandian
IPC: G06K9/00 , A63F13/86 , A63F13/87 , H04N21/442 , H04N21/478 , H04N21/4788
Abstract: Methods and systems for representing emotions of an audience of spectators viewing online gaming of a video game include capturing interaction data from spectators of an audience engaged in watching gameplay of the video game. The captured interaction data is used to cluster the spectators into different groups in accordance to emotions detected from the interactions of spectators in the audience. A reaction track is identified for each group based on the emotion associated with the group. The reaction tracks representing distinct emotions of different groups of spectators are presented alongside content of the video game.
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3.
公开(公告)号:US20220168644A1
公开(公告)日:2022-06-02
申请号:US17220709
申请日:2021-04-01
Applicant: Sony Interactive Entertainment Inc.
Inventor: David Nelson , Sudha Krishnamurthy , Mahdi Azmandian
IPC: A63F13/57 , A63F13/213 , A63F13/42
Abstract: Methods and systems for representing emotions of an audience of spectators viewing online gaming of a video game include capturing interaction data from spectators in an audience engaged in watching gameplay of the video game. The captured interaction data is aggregated by clustering the spectators into different groups in accordance to emotions detected from the spectators in the audience. An avatar is generated to represent emotion of each group and expressions of the avatar are dynamically adjusted to match changes in the expressions of the spectators of the respective group. The avatars representing distinct emotions of different group of spectators is presented alongside content of the video game. A size of the avatar for each distinct emotion is influenced by the confidence score associated with the respective group of spectators.
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4.
公开(公告)号:US11420125B2
公开(公告)日:2022-08-23
申请号:US17220709
申请日:2021-04-01
Applicant: Sony Interactive Entertainment Inc.
Inventor: David Nelson , Sudha Krishnamurthy , Mahdi Azmandian
IPC: A63F13/42 , A63F13/57 , A63F13/213
Abstract: Methods and systems for representing emotions of an audience of spectators viewing online gaming of a video game include capturing interaction data from spectators in an audience engaged in watching gameplay of the video game. The captured interaction data is aggregated by clustering the spectators into different groups in accordance to emotions detected from the spectators in the audience. An avatar is generated to represent emotion of each group and expressions of the avatar are dynamically adjusted to match changes in the expressions of the spectators of the respective group. The avatars representing distinct emotions of different group of spectators is presented alongside content of the video game. A size of the avatar for each distinct emotion is influenced by the confidence score associated with the respective group of spectators.
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公开(公告)号:US20220168639A1
公开(公告)日:2022-06-02
申请号:US17220743
申请日:2021-04-01
Applicant: Sony Interactive Entertainment Inc.
Inventor: David Nelson , Sudha Krishnamurthy , Mahdi Azmandian
IPC: A63F13/53 , A63F13/213
Abstract: Methods and systems for representing emotions of an audience of spectators viewing online gaming of a video game include capturing interaction data from spectators of an audience engaged in watching gameplay of the video game. The captured interaction data is used to cluster the spectators into different groups in accordance to emotions detected from the interactions of spectators in the audience. A graphic interchange format file (GIF) is identified for each group based on the emotion associated with the group. The GIFs representing the distinct emotions of different groups of spectators are forwarded to client devices of spectators for rendering alongside content of the video game.
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