METHODS AND SYSTEM FOR PREDICTING DURATION OF MULTI-PLAYER GAME SESSION

    公开(公告)号:US20240017179A1

    公开(公告)日:2024-01-18

    申请号:US17867577

    申请日:2022-07-18

    Inventor: Victoria Dorn

    CPC classification number: A63F13/795 A63F2300/5566

    Abstract: A method for generating game duration metrics includes assembling a gaming session for a game, with the gaming session identifying a first player and a second player, and accessing a database that includes an historical duration metric for playing the game by each of the first player and the second player. The method also includes accessing contextual data related to the gaming session to be played by the first player and the second player, and generating a prediction of time metrics for the first player and the second player. The predicted time metrics provide an estimated duration time for play of the gaming session. The method further includes executing the gaming session for the first player and the second player. As the gaming session is progressed by the first player and the second player, the duration time for the gaming session is updated periodically.

    EMOTION DETECTION & MODERATION BASED ON VOICE INPUTS

    公开(公告)号:US20230096357A1

    公开(公告)日:2023-03-30

    申请号:US17491269

    申请日:2021-09-30

    Abstract: Systems and methods for emotion detection and emotion-based moderation based on voice inputs are provided. A user emotion profile may be stored in memory for a user. The user emotion profile may include one or more moderation rules that specifies a moderation action responsive to one or more emotional states. A current communication session associated with the user and one or more other users may be monitored based on the user emotion profile. An emotional state detected as being associated with a subset of the messages may trigger at least one of the moderation rules by corresponding to at least one of the emotional states specified by the user emotion profile. A presentation of at least one of the messages in the subset being provided to the user device may be modified in accordance with the moderation action specified by the user emotion profile.

    Personal space bubble in VR environments

    公开(公告)号:US12254571B2

    公开(公告)日:2025-03-18

    申请号:US17534205

    申请日:2021-11-23

    Abstract: A system and method for providing automated intervention in a virtual environment is disclosed. Intervention settings for a user are stored, wherein the intervention settings for the user includes one or more customized intervention triggers each corresponding to one or more trigger conditions and an intervention response. A current session associated with a user device of the user is monitored, wherein monitoring the current session includes analyzing interactions between the user and one or more other users in a virtual environment of the current session based on the intervention settings. One of the intervention triggers is identified as having occurred in the current session based on detecting the corresponding trigger conditions in the virtual environment. A workflow associated with the intervention response that corresponds to the identified intervention trigger is modulated based on the interactions between the user and the other users in the virtual environment. The intervention response is executed in the virtual environment of the current session based on the modulated workflow.

    ACTION PATH CREATION ASSISTANT
    29.
    发明申请

    公开(公告)号:US20250050217A1

    公开(公告)日:2025-02-13

    申请号:US18231089

    申请日:2023-08-07

    Abstract: A system uses map data of a virtual environment and object data of an avatar object including a moveset to generate an action path for traversal of the virtual environment by the avatar object. The system applies machine learning model(s) to generate one or more pathways through the virtual environment, and decompose the one or more pathways into one or more pathway segments that can be evaluated for feasibility and other factors. The system can iteratively generate and evaluate a move sequence of the action path having one or more parameters for execution by the avatar object. The system can construct the action path by combination of a plurality of pathway segments to satisfy one or more constraints associated with traversal by the avatar object from a start location to a destination location within the virtual environment.

    CONTROLLER USE BY HAND-TRACKED COMMUNICATOR AND GESTURE PREDICTOR

    公开(公告)号:US20250021166A1

    公开(公告)日:2025-01-16

    申请号:US18352611

    申请日:2023-07-14

    Abstract: A method including capturing a deformed gesture performed by a communicator, wherein the deformed gesture corresponds to a defined gesture that is intended by the communicator. The method including providing the deformed gesture that is captured to an artificial intelligence (AI) model configured to classify a predicted gesture corresponding to deformed gesture. The method including performing an action based on the predicted gesture. The method including capturing at least one multimodal cue to verify the predicted gesture. The method including determining that the predicted gesture is incorrect based on the at least one multimodal cue. The method including providing feedback to the AI model indicating that the predicted gesture is incorrect for training and updating the AI model. The method including classifying an updated predicted gesture corresponding to the deformed gesture using the AI model that is updated.

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