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公开(公告)号:US11547938B2
公开(公告)日:2023-01-10
申请号:US17220743
申请日:2021-04-01
Applicant: Sony Interactive Entertainment Inc.
Inventor: David Nelson , Sudha Krishnamurthy , Mahdi Azmandian
Abstract: Methods and systems for representing emotions of an audience of spectators viewing online gaming of a video game include capturing interaction data from spectators of an audience engaged in watching gameplay of the video game. The captured interaction data is used to cluster the spectators into different groups in accordance to emotions detected from the interactions of spectators in the audience. A graphic interchange format file (GIF) is identified for each group based on the emotion associated with the group. The GIFs representing the distinct emotions of different groups of spectators are forwarded to client devices of spectators for rendering alongside content of the video game.
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公开(公告)号:US20220171960A1
公开(公告)日:2022-06-02
申请号:US17220739
申请日:2021-04-01
Applicant: Sony Interactive Entertainment Inc.
Inventor: David Nelson , Sudha Krishnamurthy , Mahdi Azmandian
IPC: G06K9/00 , A63F13/86 , A63F13/87 , H04N21/442 , H04N21/478 , H04N21/4788
Abstract: Methods and systems for representing emotions of an audience of spectators viewing online gaming of a video game include capturing interaction data from spectators of an audience engaged in watching gameplay of the video game. The captured interaction data is used to cluster the spectators into different groups in accordance to emotions detected from the interactions of spectators in the audience. A reaction track is identified for each group based on the emotion associated with the group. The reaction tracks representing distinct emotions of different groups of spectators are presented alongside content of the video game.
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公开(公告)号:US20210339137A1
公开(公告)日:2021-11-04
申请号:US17374979
申请日:2021-07-13
Applicant: Sony Interactive Entertainment Inc.
Inventor: Mahdi Azmandian , Steven Osman
IPC: A63F13/5252 , A63F13/5258 , A63F13/86 , G06F3/01 , G06F3/0346 , G06F3/0484
Abstract: Methods and systems for spectating a live video game are presented. In one method embodiment, an operation includes providing an interface for presenting an overhead view of an interactive environment of a video game on a head mounted display (HMD). The method also provides an operation for providing a magnifying window for displaying a magnified view of the interactive environment, where the magnified view is associated with a second vantage point that is closer to the interactive environment than is a first vantage point of the overhead view. The method further provides an operation for tracking a real-world position of a controller of the spectator and moving the location of the magnifying window to correspond to the real-world position of the controller.
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公开(公告)号:US20210312301A1
公开(公告)日:2021-10-07
申请号:US16837969
申请日:2020-04-01
Applicant: Sony Interactive Entertainment Inc.
Inventor: Mahdi Azmandian , Xiaoyong Ye , Todd Tokubo
Abstract: Methods and systems are provided for generating recommendations related to a game. One example method is for generating recommendations for a game executed by a cloud gaming service. The method includes receiving, by a server, sensor data captured during gameplay of the game by a plurality of user, and each of the plurality of sensor data includes intensity information related to reactions made by respective users. The method includes processing, by the server, features from the sensor data and the interactive data from the game when the users played the game. The features are classified and used to build an engagement model that identifies relationships between specific ones of the plurality of sensor data and the interactive data. The method includes processing, by the server, sensor data captured during a current gameplay by a user using the engagement model. The processing is configured to generate a recommendation to the user regarding an action to take to progress in the game during said current gameplay.
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公开(公告)号:US20210178264A1
公开(公告)日:2021-06-17
申请号:US17177157
申请日:2021-02-16
Applicant: Sony Interactive Entertainment Inc.
Inventor: Mahdi Azmandian , Steven Osman
IPC: A63F13/5258 , A63F13/5252 , A63F13/86 , G06F3/0481
Abstract: Methods and systems for spectating a live video game are presented. In one embodiment, a method for performing an automated catch-up to a player is provided. The method includes providing an interface for presenting a first view of a video game on a client device where the first view has a first vantage point and includes a game player. The method includes an operation for providing a portal within the interface for presenting a second view of the game object, the second view having a second vantage point. The method further includes an operation for moving the second vantage point toward the game object within the portal. Additionally, the method provides an operation for removing the portal.
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公开(公告)号:US12290753B2
公开(公告)日:2025-05-06
申请号:US16674827
申请日:2019-11-05
Applicant: Sony Interactive Entertainment Inc.
Inventor: Joshua M. Eads , Matthew D. Bennett , Brendan Matera Rehon , Mahdi Azmandian , Zhenhao Ge , Todd Tokubo
Abstract: The performance of a player of a computer game is noted and the player accorded a latency handicap based thereon. The latency handicap is used to slow down play of the computer game, preferably only during times of high player activity. The latency handicap can be reduced over time or owing to improvement in the player's performance.
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公开(公告)号:US12274932B2
公开(公告)日:2025-04-15
申请号:US17827577
申请日:2022-05-27
Inventor: Victoria Dorn , Celeste Bean , Sepideh Karimi , Mahdi Azmandian
IPC: A63F13/217 , G06F3/01 , G06F3/16 , H04R5/033 , H04S7/00
Abstract: Methods and systems for processing audio for a user include identifying an interactive zone of the user as the user is interacting with a video game in a real-world environment. The real-world environment is monitored to detect any changes that can affect the interactive zone. Responsive to detecting changes, a volume of the audio directed to one side or both side of a headphone providing the audio to one or both ears of the user is dynamically adjusted. The adjustment to the audio is to prevent the user from getting distracted while interacting with the video game.
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公开(公告)号:US20240377894A1
公开(公告)日:2024-11-14
申请号:US18648265
申请日:2024-04-26
Applicant: Sony Interactive Entertainment Inc.
Inventor: Steven Osman , Olga Rudi , Mahdi Azmandian , Jorge Arroyo Palacios , Ravi Coimbatore Madhavan
IPC: G06F3/01 , A63F13/211 , A63F13/212 , A63F13/533 , G06N20/00
Abstract: A system that teaches players gestures, for instance during the introduction of the game, and asks the player to invoke the gesture. Rather than asking the player to repeat over and over until the player succeeds, the game looks for commonality in the player's attempts, and after a small number of attempts, the game can learn how that player interprets the gesture given the player's own ability. The game can then adapt itself to look for that pattern to trigger the action.
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公开(公告)号:US12023579B2
公开(公告)日:2024-07-02
申请号:US17374979
申请日:2021-07-13
Applicant: Sony Interactive Entertainment Inc.
Inventor: Mahdi Azmandian , Steven Osman
IPC: A63F13/00 , A63F13/5252 , A63F13/5258 , A63F13/86 , G06F3/01 , G06F3/0346 , G06F3/04845 , H04L67/131
CPC classification number: A63F13/5252 , A63F13/5258 , A63F13/86 , G06F3/012 , G06F3/013 , G06F3/0346 , G06F3/04845 , A63F2300/577 , A63F2300/6669 , A63F2300/6684 , A63F2300/8082 , G06F2203/04805 , H04L67/131
Abstract: Methods and systems for spectating a live video game are presented. In one method embodiment, an operation includes providing an interface for presenting an overhead view of an interactive environment of a video game on a head mounted display (HMD). The method also provides an operation for providing a magnifying window for displaying a magnified view of the interactive environment, where the magnified view is associated with a second vantage point that is closer to the interactive environment than is a first vantage point of the overhead view. The method further provides an operation for tracking a real-world position of a controller of the spectator and moving the location of the magnifying window to correspond to the real-world position of the controller.
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公开(公告)号:US11972060B2
公开(公告)日:2024-04-30
申请号:US17817445
申请日:2022-08-04
Applicant: Sony Interactive Entertainment Inc.
Inventor: Steven Osman , Olga Rudi , Mahdi Azmandian , Jorge Arroyo Palacios , Ravi Coimbatore Madhavan
IPC: G06F3/01 , A63F13/211 , A63F13/212 , A63F13/533 , G06N20/00
CPC classification number: G06F3/017 , A63F13/211 , A63F13/212 , A63F13/533 , G06N20/00
Abstract: A system that teaches players gestures, for instance during the introduction of the game, and asks the player to invoke the gesture. Rather than asking the player to repeat over and over until the player succeeds, the game looks for commonality in the player's attempts, and after a small number of attempts, the game can learn how that player interprets the gesture given the player's own ability. The game can then adapt itself to look for that pattern to trigger the action.
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