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公开(公告)号:US20240115940A1
公开(公告)日:2024-04-11
申请号:US18134741
申请日:2023-04-14
Applicant: Sony Interactive Entertainment Inc.
Inventor: Steven Osman , Olga Rudi , Frank Lin , David Coles , Chockalingam Ravi Sundaram , Coimbatore Ravi Madhavan
IPC: A63F13/335 , A63F13/355
CPC classification number: A63F13/335 , A63F13/355
Abstract: A method for managing gameplay of a video game is provided, including: executing a session of a video game by a cloud gaming resource; streaming video generated by the session over a network to a client device associated to a player of the video game, to enable gameplay of the session by the player; detecting a loss of network connectivity between the client device and the session; responsive to detecting the loss of network connectivity, then initiating transmission of updates regarding the session, via an alternative communication channel, to a secondary device associated to the player.
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公开(公告)号:US20240066399A1
公开(公告)日:2024-02-29
申请号:US17821764
申请日:2022-08-23
Applicant: Sony Interactive Entertainment Inc.
Inventor: Steven Osman , Olga Rudi , Mahdi Azmandian , Jorge Arroyo Palacios
IPC: A63F13/422 , A63F13/25 , A63F13/45 , A63F13/533
CPC classification number: A63F13/422 , A63F13/25 , A63F13/45 , A63F13/533
Abstract: Techniques are described for smooth switchover of computer game control. The current states of game input is communicated to a new player assuming control. The new player is allowed time to catch up to the game. New player control is detected, and any errors are communicated to the new player. If there are differences between the old control scheme and that of the new player, they are reconciled. The outgoing player is adjusted to the transition.
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143.
公开(公告)号:US20240046912A1
公开(公告)日:2024-02-08
申请号:US17816922
申请日:2022-08-02
Applicant: Sony Interactive Entertainment Inc.
Inventor: Steven Osman , Olga Rudi
IPC: G10K11/178
CPC classification number: G10K11/17881 , G10K11/17825
Abstract: To protect a user's privacy by reducing a malicious developer's ability to eavesdrop on unwitting HMD users by converting signals from a motion sensor in the HMD to speech or speaker recognition, a microphone can record ambient sound and voice which is subtracted from the motion sensor data before the sensor data is made available to the game developer. Additionally, ANC (active noise cancellation) techniques can be adapted to cancel noise from a motion sensor's data. In another technique, a band pass filter subtracts frequency in the sensor signals within the voice range. Still a third technique blends statistical noise into the motion sensor signal before passing to game developers to obfuscate the user's speech.
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公开(公告)号:US20240042314A1
公开(公告)日:2024-02-08
申请号:US17816969
申请日:2022-08-02
Applicant: Sony Interactive Entertainment Inc.
Inventor: Steven Osman , Olga Rudi , Mahdi Azmandian , Jorge Arroyo Palacios
IPC: A63F13/49
CPC classification number: A63F13/49
Abstract: A player who is interrupted during play of a computer simulation such as a computer game and must attend to other matters (colloquially referred to herein as being “away from keyboard” or “AFK”) is assisted in three phases. A first type of assistance is rendered when entering AFK, as in, at the start of the interruption. A second type of assistance is rendered during AFK, while the player is away. A third type of assistance is rendered when the player returns from AFK to the computer simulation.
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145.
公开(公告)号:US20240041319A1
公开(公告)日:2024-02-08
申请号:US17817183
申请日:2022-08-03
Applicant: Sony Interactive Entertainment Inc.
Inventor: Steven Osman
IPC: A61B3/113 , G06T11/00 , G06F3/01 , A63F13/5378 , A63F13/55 , A63F13/525
CPC classification number: A61B3/113 , G06T11/00 , G06F3/013 , A63F13/5378 , A63F13/55 , A63F13/525
Abstract: A map of a person's spatial vision abilities, including areas of low acuity and areas of high acuity, may be generated from medical records or from a calibration phase. During presentation of a computer simulation such as a computer game, the map is provided to a foveated renderer to optimize which areas should be rendered most crisply. Content placement may be optimized to ensure that any critical elements to the game, for instance, any text that needs to be seen or treasures or special pickups that need to be seen clearly can be moved into regions of the player's field of view that the person has higher acuity in.
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146.
公开(公告)号:US20230293994A1
公开(公告)日:2023-09-21
申请号:US18322533
申请日:2023-05-23
Applicant: Sony Interactive Entertainment Inc.
Inventor: Steven Osman , Xiaodong Mao
IPC: A63F13/537 , H04N13/344 , G06F3/01 , A63F13/213 , A63F13/5255 , A63F13/212 , A63F13/00 , A63F13/211 , A63F13/26
CPC classification number: A63F13/537 , H04N13/344 , G06F3/011 , G06F3/013 , A63F13/213 , A63F13/5255 , A63F13/212 , A63F13/00 , A63F13/211 , A63F13/26 , A63F2300/6653
Abstract: Systems and methods for executing content to be rendered on a screen of a head mounted display (HMD) are provided. One method includes executing the content to render interactive scenes on the screen and tracking an orientation direction of the HMD when worn on a head of a user and the interactive scenes are being rendered on the screen. The method includes changing view directions into the interactive scenes based on changes in the orientation direction of the HMD, such that movements of the head of the user causes the changes in the view directions into the interactive scenes. The method further includes receiving images of a real world space using a camera of the HMD. The camera of the HMD is configured to capture a location of real world objects in the real world space relative to the user of the HMD. The method includes detecting that at least one real world object is becoming proximate to the user of the HMD and generating a warning or message to be presented to the HMD, the warning or message indicating that the user is likely to bump or contact the at least one real world object. The method further includes transitioning at least a portion of the screen to a transparent mode. The transparent mode provides at least a partial view into the real world space using the camera of the HMD.
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公开(公告)号:US11734784B2
公开(公告)日:2023-08-22
申请号:US16684102
申请日:2019-11-14
Applicant: Sony Interactive Entertainment Inc.
Inventor: Steven Osman
IPC: G06K9/00 , G06T1/00 , H04N19/467
CPC classification number: G06T1/0085 , G06T1/0028 , H04N19/467
Abstract: A watermark representing a link to an original video and/or metadata such as haptic metadata associated with the original video is embedded in the original video in such a way that a re-recording to the original video can still preserve the watermark. The watermark can be used to link to the original video or to the metadata related thereto.
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公开(公告)号:US11627359B2
公开(公告)日:2023-04-11
申请号:US17378600
申请日:2021-07-16
Applicant: Sony Interactive Entertainment Inc.
Inventor: Steven Osman , Katrine K. Chow , Saket Kumar
IPC: H04N21/266 , H04N21/2668 , G06T7/50 , G06T7/246 , G06T15/10 , G06T15/50 , G06T17/20 , H04N5/272
Abstract: Methods and systems are provided for generating a video stream for followers of an influencer during a session. The method includes capturing video images of an environment of the influencer, wherein the environment includes the influencer viewing an online content channel. The method includes detecting surface parameters in the environment and processing the surface parameters to identify three-dimensional features associated with the surface parameter. The method includes identifying a follower that is viewing the influencer. The method includes generating an overlay image for at least one of the surface parameters, the overlay image is configured for dynamic contouring to the identified three-dimensional features during the session. The overlay image is selected based on a profile of the follower so that the video stream received by the follower when viewing the influencer is customized based on the profile of the follower.
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公开(公告)号:US20220292938A1
公开(公告)日:2022-09-15
申请号:US17201922
申请日:2021-03-15
Applicant: Sony Interactive Entertainment Inc.
Inventor: Steven Osman , Brielle Powell , Rizwana Rahman
Abstract: A detachable for a computer game controller or a mobile device includes LEDs, speakers, haptic actuators, an accessory port, and other features. When attached to the phone or controller, the device can enhance the experience by adding extra sound, light, and haptics, or it can replace the game's sound with lights or haptics, replace game visuals with sounds, and replace game haptics by lights. When detached, the device can be handed to a second person to enhance the spectating experience by additional visuals, haptics and sounds and for using light or sound to indicate what actions the player is taking (to help learn the game) and allow play-along through an accessory port that supports controls. Light, sound or haptics can be used to indicate what actions the player is taking.
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公开(公告)号:US11269408B2
公开(公告)日:2022-03-08
申请号:US16814873
申请日:2020-03-10
Applicant: Sony Interactive Entertainment Inc.
Inventor: Todd Tokubo , Steven Osman , Jeffrey Roger Stafford , Crusoe Xiadong Mao , Glenn Black
IPC: G06F3/01 , G09G5/14 , H04S7/00 , A63F13/53 , A63F13/213 , A63F13/25 , A63F13/211 , G09G3/00 , G06F3/147 , G06F3/16 , A63F13/32 , A63F13/54 , A63F13/30
Abstract: A method is provided, including: receiving captured images of an interactive environment in which a head-mounted display (HMD) is disposed; receiving inertial data processed from at least one inertial sensor of the HMD; analyzing the captured images of the interactive environment and the inertial data to determine a predicted future location of the HMD; using the predicted future location of the HMD to adjust a beamforming direction of an RF transceiver in a direction that is towards the predicted future location of the HMD; tracking a gaze of a user of the HMD; predicting a movement of the gaze of the user; generating video depicting a view of a virtual environment for the HMD; wherein the regions of the view are rendered differently based on the predicted movement of the gaze of the user; wirelessly transmitting the video via the RF transceiver to the HMD using the adjusted beamforming direction.
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