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公开(公告)号:US20250047954A1
公开(公告)日:2025-02-06
申请号:US18363700
申请日:2023-08-01
Applicant: Sony Interactive Entertainment Inc.
Inventor: Michael Taylor , Coimbatore Ravi Madhavan , Richard Olabode
IPC: H04N21/81 , A63F13/86 , H04N21/233 , H04N21/239
Abstract: System, process and device configurations are provided for generating game commentary streams. Game commentary streams can include gameplay video data with voice data of multiplayer game users synchronized to one or more game events and game states in recorded gameplay. Game commentary streams may allow for selection of game play content from the perspective of a selected user and to obtain voice data of the user and one or more other users during the game session. Methods for generating a commentary stream can include receiving game commentary data from users of a multiplayer electronic game including voice data detected during the game session and generating the commentary stream to include gameplay data for the game session and selected game commentary data. User requests may be received and the commentary stream may be output for recorded game play from the perspective of one or more users of the game session.
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公开(公告)号:US20250073598A1
公开(公告)日:2025-03-06
申请号:US18456909
申请日:2023-08-28
Applicant: Sony Interactive Entertainment Inc.
Inventor: Michael Taylor , Coimbatore Ravi Madhavan , Richard Olabode
Abstract: System, process and device configurations are provided for detecting negative gameplay behavior and gameplay control. A method can include receiving gameplay data for a plurality of players for a game, wherein the gameplay data includes player input controls for the plurality of players. The process may use player input controls to detect negative gameplay behavior, such as a toxic behavior, including but not limited to a team kill, item/equipment trade fraud. Player input controls may be identified and evaluated using a model. Processes can include warning players based on patterns observed by the model and blocking toxic player input controls meant to harm other players. Processes can include determining game function responses of the game to limit outcome of the at least one player input control for the game and controlling output of the game.
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公开(公告)号:US20250041725A1
公开(公告)日:2025-02-06
申请号:US18363697
申请日:2023-08-01
Applicant: Sony Interactive Entertainment Inc.
Inventor: Michael Taylor , Coimbatore Ravi Madhavan , Richard Olabode
IPC: A63F13/54 , A63F13/355 , A63F13/798
Abstract: Systems, processes and device configurations are provided for electronic gaming control and performance based sound generation for network games, such as multiplayer or cloud based games. Processed include determining one or more sound cues for a game data stream. By generating and outputting one or more sound cues on the fly, sound feedback may be provided to compliment gameplay and a game experience. Sound cues can transform or modify audio elements of games for users and viewers of electronic gaming content. Generating sound cues may include replacing one or more assets of an electronic game, and capturing the user interaction with the modified content. Generating sound cues may include generating one or more sounds for a user, such as crowd cheers or boos, wherein the underlying game code and game content is not modified. Processes and configurations are also provided for determining sound assets of gaming content and tracking user performance.
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公开(公告)号:US20240115940A1
公开(公告)日:2024-04-11
申请号:US18134741
申请日:2023-04-14
Applicant: Sony Interactive Entertainment Inc.
Inventor: Steven Osman , Olga Rudi , Frank Lin , David Coles , Chockalingam Ravi Sundaram , Coimbatore Ravi Madhavan
IPC: A63F13/335 , A63F13/355
CPC classification number: A63F13/335 , A63F13/355
Abstract: A method for managing gameplay of a video game is provided, including: executing a session of a video game by a cloud gaming resource; streaming video generated by the session over a network to a client device associated to a player of the video game, to enable gameplay of the session by the player; detecting a loss of network connectivity between the client device and the session; responsive to detecting the loss of network connectivity, then initiating transmission of updates regarding the session, via an alternative communication channel, to a secondary device associated to the player.
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