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公开(公告)号:US11627359B2
公开(公告)日:2023-04-11
申请号:US17378600
申请日:2021-07-16
Applicant: Sony Interactive Entertainment Inc.
Inventor: Steven Osman , Katrine K. Chow , Saket Kumar
IPC: H04N21/266 , H04N21/2668 , G06T7/50 , G06T7/246 , G06T15/10 , G06T15/50 , G06T17/20 , H04N5/272
Abstract: Methods and systems are provided for generating a video stream for followers of an influencer during a session. The method includes capturing video images of an environment of the influencer, wherein the environment includes the influencer viewing an online content channel. The method includes detecting surface parameters in the environment and processing the surface parameters to identify three-dimensional features associated with the surface parameter. The method includes identifying a follower that is viewing the influencer. The method includes generating an overlay image for at least one of the surface parameters, the overlay image is configured for dynamic contouring to the identified three-dimensional features during the session. The overlay image is selected based on a profile of the follower so that the video stream received by the follower when viewing the influencer is customized based on the profile of the follower.
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公开(公告)号:US20220021921A1
公开(公告)日:2022-01-20
申请号:US17378600
申请日:2021-07-16
Applicant: Sony Interactive Entertainment Inc.
Inventor: Steven Osman , Katrine K. Chow , Saket Kumar
Abstract: Methods and systems are provided for generating a video stream for followers of an influencer during a session. The method includes capturing video images of an environment of the influencer, wherein the environment includes the influencer viewing an online content channel. The method includes detecting surface parameters in the environment and processing the surface parameters to identify three-dimensional features associated with the surface parameter. The method includes identifying a follower that is viewing the influencer. The method includes generating an overlay image for at least one of the surface parameters, the overlay image is configured for dynamic contouring to the identified three-dimensional features during the session. The overlay image is selected based on a profile of the follower so that the video stream received by the follower when viewing the influencer is customized based on the profile of the follower
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公开(公告)号:US20210299580A1
公开(公告)日:2021-09-30
申请号:US16836148
申请日:2020-03-31
Applicant: Sony Interactive Entertainment Inc.
Inventor: Katrine Chow , Saket Kumar , Steven Osman , Yuichiro Nakamura , Xavier Menendez-Pidal
IPC: A63F13/86 , A63F13/79 , A63F13/335
Abstract: A method is provided, including the following operations: analyzing gameplay data and spectator data from previous sessions of a video game, wherein the analyzing is configured to correlate a spectator preference to a gameplay condition of the video game; using the correlated spectator preference to generate an in-game recommendation for the gameplay condition; identifying the gameplay condition occurring in a current session of the video game; responsive to identifying the gameplay condition occurring in the current session, then presenting the in-game recommendations to a player of the current session of the video game.
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4.
公开(公告)号:US10661173B2
公开(公告)日:2020-05-26
申请号:US16018705
申请日:2018-06-26
Applicant: Sony Interactive Entertainment Inc.
Inventor: Saket Kumar , Komath Naveen Kumar
IPC: A63F13/00 , A63F9/24 , A63F13/54 , A63F13/424 , G10L15/22 , G10L15/18 , A63F13/215 , G10L25/63
Abstract: A device provides audible output pertaining to audio video (AV) content such as a video game based on a section of the AV content that is being presented.
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公开(公告)号:US20230326452A1
公开(公告)日:2023-10-12
申请号:US18189145
申请日:2023-03-23
Applicant: Sony Interactive Entertainment Inc.
Inventor: Zhenhao Ge , Lakshmish Kaushik , Saket Kumar , Masanori Omote
CPC classification number: G10L15/063 , G10L13/02
Abstract: Techniques are described for training neural networks on variable length datasets. The numeric representation of the length of each training sample is randomly perturbed to yield a pseudo-length, and the samples sorted by pseudo-length to achieve lower zero padding rate (ZPR) than completely randomized batching (thus saving computation time) yet higher randomness than strictly sorted batching (thus achieving better model performance than strictly sorted batching).
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公开(公告)号:US11915685B2
公开(公告)日:2024-02-27
申请号:US18189145
申请日:2023-03-23
Applicant: Sony Interactive Entertainment Inc.
Inventor: Zhenhao Ge , Lakshmish Kaushik , Saket Kumar , Masanori Omote
CPC classification number: G10L15/063 , G10L13/02
Abstract: Techniques are described for training neural networks on variable length datasets. The numeric representation of the length of each training sample is randomly perturbed to yield a pseudo-length, and the samples sorted by pseudo-length to achieve lower zero padding rate (ZPR) than completely randomized batching (thus saving computation time) yet higher randomness than strictly sorted batching (thus achieving better model performance than strictly sorted batching).
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公开(公告)号:US11524245B2
公开(公告)日:2022-12-13
申请号:US16906843
申请日:2020-06-19
Applicant: Sony Interactive Entertainment Inc.
Inventor: Steven Osman , Saket Kumar , Yuichiro Nakamura , Katrine Chow , Xavier Menendez-Pidal
Abstract: Methods and systems for improving engagement metrics of a spectator include identifying a group of spectators watching game play of a video game and generating an aggregate group profile for the group. Engagement metrics for the group are analyzed to identify engagement level of the group toward the game play of the player. One or more suggestions are provided to adjust game play of the video game so as to improve engagement level of the group toward the game play of the video game.
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公开(公告)号:US11406907B2
公开(公告)日:2022-08-09
申请号:US16836148
申请日:2020-03-31
Applicant: Sony Interactive Entertainment Inc.
Inventor: Katrine Chow , Saket Kumar , Steven Osman , Yuichiro Nakamura , Xavier Menendez-Pidal
IPC: A63F13/86 , A63F13/335 , A63F13/79
Abstract: A method is provided, including the following operations: analyzing gameplay data and spectator data from previous sessions of a video game, wherein the analyzing is configured to correlate a spectator preference to a gameplay condition of the video game; using the correlated spectator preference to generate an in-game recommendation for the gameplay condition; identifying the gameplay condition occurring in a current session of the video game; responsive to identifying the gameplay condition occurring in the current session, then presenting the in-game recommendations to a player of the current session of the video game.
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公开(公告)号:US20220148569A1
公开(公告)日:2022-05-12
申请号:US17107362
申请日:2020-11-30
Applicant: Sony Interactive Entertainment Inc.
Inventor: Zhenhao Ge , Lakshmish Kaushik , Saket Kumar , Masanori Omote
Abstract: Techniques are described for training neural networks on variable length datasets. The numeric representation of the length of each training sample is randomly perturbed to yield a pseudo-length, and the samples sorted by pseudo-length to achieve lower zero padding rate (ZPR) than completely randomized batching (thus saving computation time) yet higher randomness than strictly sorted batching (thus achieving better model performance than strictly sorted batching).
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10.
公开(公告)号:US20220068001A1
公开(公告)日:2022-03-03
申请号:US17396664
申请日:2021-08-07
Applicant: Sony Interactive Entertainment Inc.
Inventor: Lakshmish Kaushik , Saket Kumar
Abstract: Text and speech from a computer simulation are processed by a machine learning engine to animate the face of a computer avatar.
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