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公开(公告)号:US11756251B2
公开(公告)日:2023-09-12
申请号:US17396664
申请日:2021-08-07
Applicant: Sony Interactive Entertainment Inc.
Inventor: Lakshmish Kaushik , Saket Kumar
CPC classification number: G06T13/40 , G06N20/00 , G06T13/205 , G10L25/63
Abstract: Text and speech from a computer simulation are processed by a machine learning engine to animate the face of a computer avatar.
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公开(公告)号:US20220067385A1
公开(公告)日:2022-03-03
申请号:US17412134
申请日:2021-08-25
Applicant: Sony Interactive Entertainment Inc.
Inventor: Lakshmish Kaushik , Saket Kumar , Jaekwon Yoo , Kevin Zhang , Soheil Khorram , Sharath Rao , Ravi Sundaram
Abstract: Video and audio from a computer simulation are processed by a machine learning engine to identify candidate segments of the simulation for use in a video summary of the simulation. Text input is then used to reinforce whether a candidate segment should be included in the video summary. Metadata can be added to the summary showing game summary information.
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公开(公告)号:US11615782B2
公开(公告)日:2023-03-28
申请号:US17107362
申请日:2020-11-30
Applicant: Sony Interactive Entertainment Inc.
Inventor: Zhenhao Ge , Lakshmish Kaushik , Saket Kumar , Masanori Omote
Abstract: Techniques are described for training neural networks on variable length datasets. The numeric representation of the length of each training sample is randomly perturbed to yield a pseudo-length, and the samples sorted by pseudo-length to achieve lower zero padding rate (ZPR) than completely randomized batching (thus saving computation time) yet higher randomness than strictly sorted batching (thus achieving better model performance than strictly sorted batching).
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公开(公告)号:US11541317B2
公开(公告)日:2023-01-03
申请号:US16783905
申请日:2020-02-06
Applicant: Sony Interactive Entertainment Inc.
Inventor: Lakshmish Kaushik
IPC: A63F13/67 , A63F13/798 , A63F13/69
Abstract: An inexperienced computer simulation player is assisted in playing the simulation by identifying in previously-played simulations successful players in terms of simulation play. The virtual weapons selected by those players are identified and a recommendation of the weapon presented to the inexperienced player of the computer simulation.
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公开(公告)号:US11790912B2
公开(公告)日:2023-10-17
申请号:US17567873
申请日:2022-01-03
Applicant: Sony Interactive Entertainment Inc.
Inventor: Lakshmish Kaushik , Zhenhao Ge , Xiaoyu Liu
CPC classification number: G10L15/22 , G06F40/242 , G10L15/02 , G10L15/063 , G10L15/16 , G10L2015/025 , G10L2015/088
Abstract: A wake-up word for a digital assistant may be specified by a user to trigger the digital assistant to respond to the wake-up word, with the user providing one or more initial pronunciations of the wake-up word. The wake-up word may be unique, or at least not determined beforehand by a device manufacturer or developer of the digital assistant. The initial pronunciation(s) of the keyword may then be augmented with other potential pronunciations of the wake-up word that might be provided in the future, and those other potential pronunciations may then be pruned down to a threshold number of other potential pronunciations. One or more recordings of the initial pronunciation(s) of the wake-up may then be used to train a phoneme recognizer model to better recognize future instances of the wake-up word being spoken by the user or another person using the initial pronunciation or other potential pronunciations.
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公开(公告)号:US20220130384A1
公开(公告)日:2022-04-28
申请号:US17567873
申请日:2022-01-03
Applicant: Sony Interactive Entertainment Inc.
Inventor: Lakshmish Kaushik , Zhenhao Ge
IPC: G10L15/22 , G10L15/02 , G10L15/16 , G10L15/06 , G06F40/242
Abstract: A wake-up word for a digital assistant may be specified by a user to trigger the digital assistant to respond to the wake-up word, with the user providing one or more initial pronunciations of the wake-up word. The wake-up word may be unique, or at least not determined beforehand by a device manufacturer or developer of the digital assistant. The initial pronunciation(s) of the keyword may then be augmented with other potential pronunciations of the wake-up word that might be provided in the future, and those other potential pronunciations may then be pruned down to a threshold number of other potential pronunciations. One or more recordings of the initial pronunciation(s) of the wake-up may then be used to train a phoneme recognizer model to better recognize future instances of the wake-up word being spoken by the user or another person using the initial pronunciation or other potential pronunciations.
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公开(公告)号:US20210065699A1
公开(公告)日:2021-03-04
申请号:US16555616
申请日:2019-08-29
Applicant: Sony Interactive Entertainment Inc.
Inventor: Lakshmish Kaushik , Zhenhao Ge
Abstract: A wake-up word for a digital assistant may be specified by a user to trigger the digital assistant to respond to the wake-up word, with the user providing one or more initial pronunciations of the wake-up word. The wake-up word may be unique, or at least not determined beforehand by a device manufacturer or developer of the digital assistant. The initial pronunciation(s) of the keyword may then be augmented with other potential pronunciations of the wake-up word that might be provided in the future, and those other potential pronunciations may then be pruned down to a threshold number of other potential pronunciations. One or more recordings of the initial pronunciation(s) of the wake-up may then be used to train a phoneme recognizer model to better recognize future instances of the wake-up word being spoken by the user or another person using the initial pronunciation or other potential pronunciations.
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公开(公告)号:US20240115947A1
公开(公告)日:2024-04-11
申请号:US17960487
申请日:2022-10-05
Applicant: Sony Interactive Entertainment Inc.
Inventor: Sharath Rao , Lakshmish Kaushik
IPC: A63F13/537 , A63F13/65
CPC classification number: A63F13/537 , A63F13/65
Abstract: A method for integration of real-world content into a game is described. The method includes receiving a request to play the game and accessing overlay multimodal data generated from a portion of real-world multimodal data received as user generated content (RGC). The overlay multimodal data relates to authored multimodal data generated for the game. The method includes replacing the authored multimodal data in one or more scenes of the game with the overlay multimodal data.
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公开(公告)号:US20240100440A1
公开(公告)日:2024-03-28
申请号:US17948047
申请日:2022-09-19
Applicant: Sony Interactive Entertainment Inc.
Inventor: Mahdi Azmandian , Kazuyuki Arimatsu , Lakshmish Kaushik
IPC: A63F13/67 , A63F13/355 , A63F13/493 , A63F13/497 , A63F13/798 , G06N20/00
CPC classification number: A63F13/67 , A63F13/355 , A63F13/493 , A63F13/497 , A63F13/798 , G06N20/00
Abstract: Methods and systems for engaging an AI player of a user to play a video game on behalf of the user includes creating the AI player for the user using at least some of the attributes of the user, training the AI player using inputs provided by the user during game play of the video game, and providing access to the video game for game play to the AI player. The access allows the AI player to provide inputs to the video game that substantially mimics a play style of the user. Control of the game play of the video game can be transitioned to the user at any time during the game play of the AI player. The user can also control the game play of the AI player from a video recording of the game play.
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公开(公告)号:US20230326452A1
公开(公告)日:2023-10-12
申请号:US18189145
申请日:2023-03-23
Applicant: Sony Interactive Entertainment Inc.
Inventor: Zhenhao Ge , Lakshmish Kaushik , Saket Kumar , Masanori Omote
CPC classification number: G10L15/063 , G10L13/02
Abstract: Techniques are described for training neural networks on variable length datasets. The numeric representation of the length of each training sample is randomly perturbed to yield a pseudo-length, and the samples sorted by pseudo-length to achieve lower zero padding rate (ZPR) than completely randomized batching (thus saving computation time) yet higher randomness than strictly sorted batching (thus achieving better model performance than strictly sorted batching).
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