Spectator View Perspectives in VR Environments
    132.
    发明申请

    公开(公告)号:US20170266554A1

    公开(公告)日:2017-09-21

    申请号:US15461435

    申请日:2017-03-16

    Abstract: A method, system, computer readable media and cloud systems are provided for generating views of a virtual reality environment for a spectator. One example method includes enabling a spectator to view into a virtual reality environment, and control what specific content within the environment the spectator wishes to see. By allowing the spectator to move closer or further away from specific content, the spectators movement toward or away will cause an automatic scaling of content within the virtual-reality content being generated by an HMD player, that is sharing the content with the spectator. Other features include allowing a spectator to adjust the viewing angle of the content. The viewing angle of the content can be moved by allowing the spectator to reach into the content or control the content scene, and then position the content in the viewing angle that is most comfortable to the position of the spectator.

    Sound localization for user in motion

    公开(公告)号:US09736613B2

    公开(公告)日:2017-08-15

    申请号:US14706575

    申请日:2015-05-07

    Inventor: Steven Osman

    CPC classification number: H04S7/302 H04S7/304 H04S2420/01

    Abstract: Methods, apparatus, and computer programs for simulating the source of sound are provided. One method includes operations for determining a location in space of the head of a user utilizing face recognition of images of the user. Further, the method includes an operation for determining a sound for two speakers, and an operation for determining an emanating location in space for the sound, each speaker being associated with one ear of the user. The acoustic signals for each speaker are established based on the location in space of the head, the sound, the emanating location in space, and the auditory characteristics of the user. In addition, the acoustic signals are transmitted to the two speakers. When the acoustic signals are played by the two speakers, the acoustic signals simulate that the sound originated at the emanating location in space.

    Magnetic tracking of glove fingertips

    公开(公告)号:US09652038B2

    公开(公告)日:2017-05-16

    申请号:US14687527

    申请日:2015-04-15

    Inventor: Steven Osman

    CPC classification number: G06F3/014 A63F13/212 A63F2300/1012 G06F3/0346

    Abstract: A glove interface object is provided, comprising: a plurality of electromagnets positioned at a wrist area of the glove interface object; a plurality of magnetic sensors respectively positioned at fingertip areas of the glove interface object, wherein each magnetic sensor is configured to generate data indicating distances to each of the electromagnets when each of the electromagnets is activated; a controller configured to control activation of the electromagnets and reading of the magnetic sensors in a time-division multiplexed arrangement, wherein each of the magnetic sensors is read during activation of a single magnetic sensor; a transmitter configured to transmit data derived from the reading of the magnetic sensors to a computing device for processing to generate data representing a pose of a virtual hand, the virtual hand capable of being rendered in a virtual environment presented on a head-mounted display.

    EXPANDED FIELD OF VIEW RE-RENDERING FOR VR SPECTATING
    135.
    发明申请
    EXPANDED FIELD OF VIEW RE-RENDERING FOR VR SPECTATING 审中-公开
    用于VR分析的扩展视图再渲染领域

    公开(公告)号:US20160361658A1

    公开(公告)日:2016-12-15

    申请号:US15181266

    申请日:2016-06-13

    Abstract: A method is provided: comprising: receiving, by a gaming server, game state data from a player client device, the game state data being defined from a game state of a first instance of a video game that is executed by the player client device; applying, by the gaming server, the received game state data and the view direction data to a second instance of the video game that is executed by the gaming server, to generate a wide field of view (FOV) spectator video; receiving, by a video server, view direction data from a spectator client device, the view direction data being determined from a tracked pose of a head-mounted display (HMD); applying, by the video server, the view direction data to define a portion of the wide FOV spectator video, the portion of the wide FOV spectator video identifying a sub-area of the wide FOV spectator video that is less than an entire area of the wide FOV spectator video; streaming the portion of the wide FOV spectator video to the spectator client device for rendering on the HMD.

    Abstract translation: 提供了一种方法:包括:由游戏服务器从玩家客户端设备接收游戏状态数据,游戏状态数据由玩家客户端设备执行的视频游戏的第一实例的游戏状态定义; 由游戏服务器将接收到的游戏状态数据和视图方向数据应用于由游戏服务器执行的视频游戏的第二实例,以产生广视场(FOV)观众视频; 通过视频服务器接收来自观众客户端设备的方向数据,视图方向数据由头戴式显示器(HMD)的跟踪姿势确定; 由视频服务器施加视图方向数据以定义宽FOV观众视频的一部分,宽FOV观众视频的部分识别宽FOV观众视频的子区域小于所述宽FOV观众视频的整个区域 宽视角观众视频; 将宽FOV观众视频的部分流传送到观众客户端设备,以在HMD上呈现。

    AUDIO, VIDEO, SIMULATION, AND USER INTERFACE PARADIGMS
    136.
    发明申请
    AUDIO, VIDEO, SIMULATION, AND USER INTERFACE PARADIGMS 审中-公开
    音频,视频,模拟和用户界面参数

    公开(公告)号:US20160310847A1

    公开(公告)日:2016-10-27

    申请号:US15199384

    申请日:2016-06-30

    Abstract: Consumer electronic devices have been developed with enormous information processing capabilities, high quality audio and video outputs, large amounts of memory, and may also include wired and/or wireless networking capabilities. Additionally, relatively unsophisticated and inexpensive sensors, such as microphones, video camera, GPS or other position sensors, when coupled with devices having these enhanced capabilities, can be used to detect subtle features about users and their environments. A variety of audio, video, simulation and user interface paradigms have been developed to utilize the enhanced capabilities of these devices. These paradigms can be used separately or together in any combination. One paradigm automatically creating user identities using speaker identification. Another paradigm includes a control button with 3-axis pressure sensitivity for use with game controllers and other input devices.

    Abstract translation: 消费电子设备已经开发出了巨大的信息处理能力,高质量的音频和视频输出,大量的存储器,还可以包括有线和/或无线网络功能。 此外,当与具有这些增强能力的设备耦合时,相对不成熟和便宜的传感器(例如麦克风,摄像机,GPS或其他位置传感器)可用于检测关于用户及其环境的微妙特征。 已经开发出各种音频,视频,仿真和用户界面范例来利用这些设备的增强功能。 这些范例可以单独使用或以任何组合一起使用。 一个范例使用说话人识别自动创建用户身份。 另一种范例包括一个具有3轴压力敏感度的控制按钮,用于游戏控制器和其他输入设备。

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