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公开(公告)号:US20170269713A1
公开(公告)日:2017-09-21
申请号:US15461442
申请日:2017-03-16
Applicant: Sony Interactive Entertainment Inc.
Inventor: Richard Marks , Steven Osman
IPC: G06F3/0346 , A63F13/533 , A63F13/335 , G06F3/01
CPC classification number: G06F3/0346 , A63F13/335 , A63F13/5258 , A63F13/533 , A63F13/86 , A63F2300/303 , A63F2300/407 , A63F2300/8082 , G06F3/013
Abstract: A method, system, computer readable media and cloud systems are provided for generating views of a virtual reality environment for a spectator. One example method includes enabling a spectator to view into a virtual reality environment, and control what specific content within the environment the spectator wishes to see. Motions of an HMD worn by an HMD player can be tracked so as to provide a geared spectator view into the virtual reality environment. The gearing of the spectator view enables a spectator to view the virtual reality content in a more normal way which is not tied to the strict movements of the HMD worn by the HMD player. The gearing effects can be programmable or can be set based on the content being navigated by the HMD player or preferences of the individual spectators.
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公开(公告)号:US20170266554A1
公开(公告)日:2017-09-21
申请号:US15461435
申请日:2017-03-16
Applicant: Sony Interactive Entertainment Inc.
Inventor: Richard Marks , Steven Osman
IPC: A63F13/525 , A63F13/86 , A63F13/352
CPC classification number: A63F13/525 , A63F13/352 , A63F13/5255 , A63F13/86 , A63F2300/8082
Abstract: A method, system, computer readable media and cloud systems are provided for generating views of a virtual reality environment for a spectator. One example method includes enabling a spectator to view into a virtual reality environment, and control what specific content within the environment the spectator wishes to see. By allowing the spectator to move closer or further away from specific content, the spectators movement toward or away will cause an automatic scaling of content within the virtual-reality content being generated by an HMD player, that is sharing the content with the spectator. Other features include allowing a spectator to adjust the viewing angle of the content. The viewing angle of the content can be moved by allowing the spectator to reach into the content or control the content scene, and then position the content in the viewing angle that is most comfortable to the position of the spectator.
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公开(公告)号:US09736613B2
公开(公告)日:2017-08-15
申请号:US14706575
申请日:2015-05-07
Applicant: Sony Interactive Entertainment Inc.
Inventor: Steven Osman
CPC classification number: H04S7/302 , H04S7/304 , H04S2420/01
Abstract: Methods, apparatus, and computer programs for simulating the source of sound are provided. One method includes operations for determining a location in space of the head of a user utilizing face recognition of images of the user. Further, the method includes an operation for determining a sound for two speakers, and an operation for determining an emanating location in space for the sound, each speaker being associated with one ear of the user. The acoustic signals for each speaker are established based on the location in space of the head, the sound, the emanating location in space, and the auditory characteristics of the user. In addition, the acoustic signals are transmitted to the two speakers. When the acoustic signals are played by the two speakers, the acoustic signals simulate that the sound originated at the emanating location in space.
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公开(公告)号:US09652038B2
公开(公告)日:2017-05-16
申请号:US14687527
申请日:2015-04-15
Applicant: Sony Interactive Entertainment Inc.
Inventor: Steven Osman
IPC: G09G5/00 , G06F3/01 , A63F13/212 , G06F3/0346
CPC classification number: G06F3/014 , A63F13/212 , A63F2300/1012 , G06F3/0346
Abstract: A glove interface object is provided, comprising: a plurality of electromagnets positioned at a wrist area of the glove interface object; a plurality of magnetic sensors respectively positioned at fingertip areas of the glove interface object, wherein each magnetic sensor is configured to generate data indicating distances to each of the electromagnets when each of the electromagnets is activated; a controller configured to control activation of the electromagnets and reading of the magnetic sensors in a time-division multiplexed arrangement, wherein each of the magnetic sensors is read during activation of a single magnetic sensor; a transmitter configured to transmit data derived from the reading of the magnetic sensors to a computing device for processing to generate data representing a pose of a virtual hand, the virtual hand capable of being rendered in a virtual environment presented on a head-mounted display.
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135.
公开(公告)号:US20160361658A1
公开(公告)日:2016-12-15
申请号:US15181266
申请日:2016-06-13
Applicant: Sony Interactive Entertainment Inc.
Inventor: Steven Osman , Dominic Mallinson
IPC: A63F13/86 , A63F13/26 , A63F13/525 , A63F13/213 , A63F13/355
CPC classification number: A63F13/86 , A63F13/211 , A63F13/213 , A63F13/26 , A63F13/355 , A63F13/525 , A63F13/5255
Abstract: A method is provided: comprising: receiving, by a gaming server, game state data from a player client device, the game state data being defined from a game state of a first instance of a video game that is executed by the player client device; applying, by the gaming server, the received game state data and the view direction data to a second instance of the video game that is executed by the gaming server, to generate a wide field of view (FOV) spectator video; receiving, by a video server, view direction data from a spectator client device, the view direction data being determined from a tracked pose of a head-mounted display (HMD); applying, by the video server, the view direction data to define a portion of the wide FOV spectator video, the portion of the wide FOV spectator video identifying a sub-area of the wide FOV spectator video that is less than an entire area of the wide FOV spectator video; streaming the portion of the wide FOV spectator video to the spectator client device for rendering on the HMD.
Abstract translation: 提供了一种方法:包括:由游戏服务器从玩家客户端设备接收游戏状态数据,游戏状态数据由玩家客户端设备执行的视频游戏的第一实例的游戏状态定义; 由游戏服务器将接收到的游戏状态数据和视图方向数据应用于由游戏服务器执行的视频游戏的第二实例,以产生广视场(FOV)观众视频; 通过视频服务器接收来自观众客户端设备的方向数据,视图方向数据由头戴式显示器(HMD)的跟踪姿势确定; 由视频服务器施加视图方向数据以定义宽FOV观众视频的一部分,宽FOV观众视频的部分识别宽FOV观众视频的子区域小于所述宽FOV观众视频的整个区域 宽视角观众视频; 将宽FOV观众视频的部分流传送到观众客户端设备,以在HMD上呈现。
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136.
公开(公告)号:US20160310847A1
公开(公告)日:2016-10-27
申请号:US15199384
申请日:2016-06-30
Applicant: Sony Interactive Entertainment Inc.
Inventor: Gustavo Hernandez-Abrego , Xavier Menendez-Pidal , Steven Osman , Ruxin Chen , Rishi Deshpande , Care Michaud-Wideman , Richard Marks , Eric J. Larsen , Xiaodong Mao
IPC: A63F13/428 , A63F13/213 , G06F3/00 , G06F3/01 , G10L17/04
CPC classification number: A63F13/428 , A63F13/213 , A63F13/217 , G06F3/005 , G06F3/012 , G06F3/015 , G06F2203/011 , G10L17/005 , G10L17/04
Abstract: Consumer electronic devices have been developed with enormous information processing capabilities, high quality audio and video outputs, large amounts of memory, and may also include wired and/or wireless networking capabilities. Additionally, relatively unsophisticated and inexpensive sensors, such as microphones, video camera, GPS or other position sensors, when coupled with devices having these enhanced capabilities, can be used to detect subtle features about users and their environments. A variety of audio, video, simulation and user interface paradigms have been developed to utilize the enhanced capabilities of these devices. These paradigms can be used separately or together in any combination. One paradigm automatically creating user identities using speaker identification. Another paradigm includes a control button with 3-axis pressure sensitivity for use with game controllers and other input devices.
Abstract translation: 消费电子设备已经开发出了巨大的信息处理能力,高质量的音频和视频输出,大量的存储器,还可以包括有线和/或无线网络功能。 此外,当与具有这些增强能力的设备耦合时,相对不成熟和便宜的传感器(例如麦克风,摄像机,GPS或其他位置传感器)可用于检测关于用户及其环境的微妙特征。 已经开发出各种音频,视频,仿真和用户界面范例来利用这些设备的增强功能。 这些范例可以单独使用或以任何组合一起使用。 一个范例使用说话人识别自动创建用户身份。 另一种范例包括一个具有3轴压力敏感度的控制按钮,用于游戏控制器和其他输入设备。
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公开(公告)号:US12290754B2
公开(公告)日:2025-05-06
申请号:US17131048
申请日:2020-12-22
Applicant: Sony Interactive Entertainment Inc.
Inventor: Steven Osman , Jeffrey R. Stafford , Javier F. Rico , Michael G. Taylor , Todd S. Tokubo
IPC: A63F13/67 , A63F13/335 , A63F13/5375 , A63F13/795 , A63F13/798 , A63F13/85 , G06N5/04
Abstract: A method for assisting game play. The method includes monitoring game play of the user playing a gaming application, wherein the user has a defined task to accomplish, wherein the task is associated with a task type. The method includes determining a task type proficiency rule for the task type based on results of a plurality of players taking on a plurality of tasks having the task type. The method includes determining a player proficiency score for accomplishing the task based on the task type proficiency rule. The method includes determining a user predictive rate of success in accomplishing the task based on the player proficiency score, the task type proficiency rule, and the task. The method includes determining a recommendation for the user based on the user predictive rate of success.
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公开(公告)号:US20240377894A1
公开(公告)日:2024-11-14
申请号:US18648265
申请日:2024-04-26
Applicant: Sony Interactive Entertainment Inc.
Inventor: Steven Osman , Olga Rudi , Mahdi Azmandian , Jorge Arroyo Palacios , Ravi Coimbatore Madhavan
IPC: G06F3/01 , A63F13/211 , A63F13/212 , A63F13/533 , G06N20/00
Abstract: A system that teaches players gestures, for instance during the introduction of the game, and asks the player to invoke the gesture. Rather than asking the player to repeat over and over until the player succeeds, the game looks for commonality in the player's attempts, and after a small number of attempts, the game can learn how that player interprets the gesture given the player's own ability. The game can then adapt itself to look for that pattern to trigger the action.
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公开(公告)号:US12023579B2
公开(公告)日:2024-07-02
申请号:US17374979
申请日:2021-07-13
Applicant: Sony Interactive Entertainment Inc.
Inventor: Mahdi Azmandian , Steven Osman
IPC: A63F13/00 , A63F13/5252 , A63F13/5258 , A63F13/86 , G06F3/01 , G06F3/0346 , G06F3/04845 , H04L67/131
CPC classification number: A63F13/5252 , A63F13/5258 , A63F13/86 , G06F3/012 , G06F3/013 , G06F3/0346 , G06F3/04845 , A63F2300/577 , A63F2300/6669 , A63F2300/6684 , A63F2300/8082 , G06F2203/04805 , H04L67/131
Abstract: Methods and systems for spectating a live video game are presented. In one method embodiment, an operation includes providing an interface for presenting an overhead view of an interactive environment of a video game on a head mounted display (HMD). The method also provides an operation for providing a magnifying window for displaying a magnified view of the interactive environment, where the magnified view is associated with a second vantage point that is closer to the interactive environment than is a first vantage point of the overhead view. The method further provides an operation for tracking a real-world position of a controller of the spectator and moving the location of the magnifying window to correspond to the real-world position of the controller.
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公开(公告)号:US11972060B2
公开(公告)日:2024-04-30
申请号:US17817445
申请日:2022-08-04
Applicant: Sony Interactive Entertainment Inc.
Inventor: Steven Osman , Olga Rudi , Mahdi Azmandian , Jorge Arroyo Palacios , Ravi Coimbatore Madhavan
IPC: G06F3/01 , A63F13/211 , A63F13/212 , A63F13/533 , G06N20/00
CPC classification number: G06F3/017 , A63F13/211 , A63F13/212 , A63F13/533 , G06N20/00
Abstract: A system that teaches players gestures, for instance during the introduction of the game, and asks the player to invoke the gesture. Rather than asking the player to repeat over and over until the player succeeds, the game looks for commonality in the player's attempts, and after a small number of attempts, the game can learn how that player interprets the gesture given the player's own ability. The game can then adapt itself to look for that pattern to trigger the action.
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