HAPTICS METADATA IN A SPECTATING STREAM

    公开(公告)号:US20210037288A1

    公开(公告)日:2021-02-04

    申请号:US16525988

    申请日:2019-07-30

    Inventor: Steven Osman

    Abstract: Metadata indicating demanded haptic events during playback of an audio video (AV) stream is embedded with the AV stream, such that the metadata can be extracted during AV playback and rendered on the player's side as demanded. In this way, previously recorded video can be spectated during playback without losing whatever haptic experiences may have been generated for original playback without having to rely on merely deriving haptic events from audio.

    Virtual Character Inter-Reality Crossover
    92.
    发明申请

    公开(公告)号:US20200294313A1

    公开(公告)日:2020-09-17

    申请号:US16355627

    申请日:2019-03-15

    Abstract: A method is provided, including the following operations: presenting on a display device a virtual scene including a virtual character, the display device disposed in a local environment; providing a view of the local environment through a head-mounted display, the view through the head-mounted display including the display device and the virtual scene being presented thereon; animating the virtual character to show the virtual character moving from the virtual scene presented on the display device to the local environment as viewed through the head-mounted display, wherein the animating includes transitioning, from rendering the virtual character as part of the virtual scene presented on the display device, to rendering the virtual character as an augmented element in the view of the local environment provided through the head-mounted display.

    Head mounted displays (HMDs) with front facing cameras for transitioning between non-transparent modes and transparent modes

    公开(公告)号:US10722797B2

    公开(公告)日:2020-07-28

    申请号:US16027199

    申请日:2018-07-03

    Abstract: Systems and methods for executing content to be rendered on a screen of a head mounted display (HMD) are provided. One method includes executing the content to render interactive scenes on the screen and tracking an orientation direction of the HMD when worn on a head of a user and the interactive scenes are being rendered on the screen. The method includes changing view directions into the interactive scenes based on changes in the orientation direction of the HMD, such that movements of the head of the user causes the changes in the view directions into the interactive scenes. The method further includes receiving images of a real world space using a camera of the HMD. The camera of the HMD is configured to capture a location of real world objects in the real world space relative to the user of the HMD. The method includes detecting that at least one real world object is becoming proximate to the user of the HMD and generating a warning or message to be presented to the HMD, the warning or message indicating that the user is likely to bump or contact the at least one real world object. The method further includes transitioning at least a portion of the screen to a transparent mode. The transparent mode provides at least a partial view into the real world space using the camera of the HMD.

    VR comfort zones used to inform an In-VR GUI editor

    公开(公告)号:US10712900B2

    公开(公告)日:2020-07-14

    申请号:US16001901

    申请日:2018-06-06

    Abstract: A non-transitory computer readable medium having program instructions configured to cause a computing device to execute an interface editor that performs the following operations: rendering through a head-mounted display (HMD) a view of a three-dimensional virtual space, the interface editor being configured to enable placement of user interface elements in the virtual space to define a virtual reality user interface for an interactive application; wherein the interface editor is configured to define within the virtual space a central zone and a lateral zone for placement of the user interface elements; receiving, by the interface editor, input indicating an attempt to move a given user interface element from the central zone to the lateral zone; responsive to receiving the input, generating, by the interface editor, a counteractive response that opposes the attempt to move the given user interface element from the central zone to the lateral zone.

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