-
公开(公告)号:US11628368B2
公开(公告)日:2023-04-18
申请号:US17140125
申请日:2021-01-03
Applicant: Sony Interactive Entertainment Inc.
Inventor: Javier Fernandez Rico
IPC: A63F13/795 , A63F13/332 , A63F13/537
Abstract: Gamer friend devices can be detected by a gaming console and the gaming console user can be prompted to add the friend devices to a friend list, which automatically logs the friends on to the console without requiring them to manually log in. The gaming console may also be automatically configured with profile information of the friends.
-
公开(公告)号:US11474599B2
公开(公告)日:2022-10-18
申请号:US17196113
申请日:2021-03-09
Applicant: Sony Interactive Entertainment Inc.
Inventor: Andrew Young , Javier Fernandez Rico
IPC: G06F3/01 , G02B27/00 , G06F1/3231 , G06N3/04
Abstract: A method for predicting eye movement in a head mounted display (HMD). The method including tracking movement of an eye of a user with a gaze tracking system disposed in the HMD at a plurality of sample points. The method including determining velocity of the movement based on the movement of the eye. The method including determining that the eye of the user is in a saccade upon the velocity reaching a threshold velocity. The method including predicting a landing point on the display of the HMD corresponding to a direction of the eye for the saccade.
-
公开(公告)号:US11417042B2
公开(公告)日:2022-08-16
申请号:US16691478
申请日:2019-11-21
Applicant: Sony Interactive Entertainment Inc.
Inventor: Javier Fernandez Rico
Abstract: Methods and systems are provided for generating animation for non-player characters (NPCs) in a game. The method includes operations for examining a scene for an NPC that is providing voice output. The method further includes operations for examining the voice output to identify am intensity modulation of the voice output. In addition, the method further includes processing the intensity modulation to predict body language signals (BLS) for the NPC. Moreover, the BLS is used to cause features of the NPC to react consistent with an emotion content of the intensity modulation identified in the voice output.
-
公开(公告)号:US20200278759A1
公开(公告)日:2020-09-03
申请号:US16290013
申请日:2019-03-01
Applicant: Sony Interactive Entertainment Inc.
Inventor: Glenn Black , Michael Taylor , Javier Fernandez Rico
IPC: G06F3/0346 , G06F3/038
Abstract: A computer controller when in a normal orientation causes a first context of simulation play to be implemented. When inverted, the controller causes a second, different context of simulation play to be implemented.
-
公开(公告)号:US10664825B2
公开(公告)日:2020-05-26
申请号:US16044804
申请日:2018-07-25
Applicant: Sony Interactive Entertainment Inc.
Inventor: Michael Taylor , Glenn Black , Javier Fernandez Rico
Abstract: Image data from two different devices is used to identify a physical interaction between two users to authenticate a digital interaction between the users.
-
公开(公告)号:US10416669B2
公开(公告)日:2019-09-17
申请号:US15394329
申请日:2016-12-29
Applicant: SONY INTERACTIVE ENTERTAINMENT INC.
Inventor: Javier Fernandez Rico , Glenn Black , Michael Taylor , Andrew Stephen Young
Abstract: A system can determine that a simulated (e.g., virtual) weapon has hit a UAV. This can include determining a simulated position of the simulated weapon and the relative position of the UAV. The system can then determine an area of effect for the weapon and determine if the UAV was hit. The system can determine what components of the UAV were hit and to what degree. The system can then determine a simulated condition such as a damaged engine or wing. The system can then receive input for controlling the UAV and combine the input with the simulated condition to generate a control signal for the UAV. The control signal can include decreasing the power to a motor.
-
公开(公告)号:US12189850B2
公开(公告)日:2025-01-07
申请号:US18470381
申请日:2023-09-19
Applicant: Sony Interactive Entertainment Inc.
Inventor: Andrew Young , Javier Fernandez Rico
Abstract: A method for updating information for a graphics pipeline including executing in the first frame period an application on a CPU to generate primitives of a scene for a first video frame. Gaze tracking information is received in a second frame period for an eye of a user. In the second frame period a landing point on an HMD display is predicted at the CPU based at least on the gaze tracking information. A late update of the predicted landing point to a buffer accessible by the GPU is performed in the second frame period. Shader operations are performed in the GPU in the second frame period to generate pixel data based on the primitives and based on the predicted landing point, wherein the pixel data is stored into a frame buffer. The pixel data is scanned out in the third frame period from the frame buffer to the HMD.
-
公开(公告)号:US20240198240A1
公开(公告)日:2024-06-20
申请号:US18589404
申请日:2024-02-27
Applicant: Sony Interactive Entertainment Inc.
Inventor: Javier Fernandez Rico , Erik Beran , Michael Taylor , Ruxin Chen
IPC: A63F13/90 , A63F13/213 , B25J5/00 , B25J9/04 , B25J11/00 , B25J13/08 , B25J15/04 , B25J15/10 , G06F3/01 , G06F3/042 , G06F3/04817 , G06F3/16 , H04N9/31
CPC classification number: A63F13/90 , A63F13/213 , B25J5/007 , B25J9/046 , B25J11/0005 , B25J11/003 , B25J11/008 , B25J13/08 , B25J15/04 , B25J15/10 , G06F3/017 , G06F3/0425 , G06F3/04817 , G06F3/167 , H04N9/3173 , H04N9/3182 , H04N9/3185 , H04N9/3194
Abstract: Methods and systems are provided for providing real world assistance by a robot utility and interface device (RUID) are provided. A method provides for identifying a position of a user in a physical environment and a surface within the physical environment for projecting an interactive interface. The method also provides for moving to a location within the physical environment based on the position of the user and the surface for projecting the interactive interface. Moreover, the method provides for capturing a plurality of images of the interactive interface while the interactive interface is being interacted with by the use and for determining a selection of an input option made by the user.
-
公开(公告)号:US11762461B2
公开(公告)日:2023-09-19
申请号:US17678892
申请日:2022-02-23
Applicant: Sony Interactive Entertainment Inc.
Inventor: Andrew Young , Javier Fernandez Rico
CPC classification number: G06F3/013 , G06F3/015 , G06N5/046 , G06T15/005
Abstract: A method for updating information for a graphics pipeline including executing in the first frame period an application on a CPU to generate primitives of a scene for a first video frame. Gaze tracking information is received in a second frame period for an eye of a user. In the second frame period a landing point on an HMD display is predicted at the CPU based at least on the gaze tracking information. A late update of the predicted landing point to a buffer accessible by the GPU is performed in the second frame period. Shader operations are performed in the GPU in the second frame period to generate pixel data based on the primitives and based on the predicted landing point, wherein the pixel data is stored into a frame buffer. The pixel data is scanned out in the third frame period from the frame buffer to the HMD.
-
10.
公开(公告)号:US20230044972A1
公开(公告)日:2023-02-09
申请号:US17968706
申请日:2022-10-18
Applicant: Sony Interactive Entertainment Inc.
Inventor: Andrew Young , Javier Fernandez Rico
IPC: G06F3/01 , G02B27/00 , G06F1/3231 , G06N3/04
Abstract: A method for predicting eye movement in a head mounted display (HMD). The method including tracking movement of an eye of a user with a gaze tracking system disposed in the HMD at a plurality of sample points. The method including determining velocity of the movement based on the movement of the eye. The method including determining that the eye of the user is in a saccade upon the velocity reaching a threshold velocity. The method including predicting a landing point on the display of the HMD corresponding to a direction of the eye for the saccade.
-
-
-
-
-
-
-
-
-