Using gaze tracking to effect player choices in multi player interactive narratives

    公开(公告)号:US11972044B2

    公开(公告)日:2024-04-30

    申请号:US18107318

    申请日:2023-02-08

    Inventor: Warren Benedetto

    CPC classification number: G06F3/013 A63F13/213

    Abstract: The present disclosure is directed to controlling outcomes in a game that includes multiple different users playing respective roles of specific virtual characters. The multiple different users may be present at a same physical location, or the different users may be located at different physical locations when movement of their eyes is tracked. Here, a user may choose one of a set of provided selections by simply looking at the chosen selection for a period of time or by looking at the chosen selection and performing an action or gesture. This functionality allows multiple different users to control actions performed by different specific characters via an online multiplayer system. Depending on what a first user looks at, that first user or a second user may be provided with a corresponding set of selections or audio/visual content via respective gaming devices operated by the first and the second user.

    Four-sided projection for augmented reality

    公开(公告)号:US11520217B1

    公开(公告)日:2022-12-06

    申请号:US17393090

    申请日:2021-08-03

    Inventor: Warren Benedetto

    Abstract: A computer simulation may include a tabletop game in which multiple players each wearing a head-mounted display (HMD) view a tabletop projector housing with a different aspect of the game for each side of the housing. A projector assembly may be inside the housing. The housing may be a screen that unfolds into cube, and the projector projects light in all four screens so that everyone gets different perspective. A player may be enabled to switch between perspectives for different player's angles.

    TRACKING UNIQUE VIDEO GAME DIGITAL MEDIA ASSETS USING TOKENS ON A DISTRIBUTED LEDGER

    公开(公告)号:US20220355208A1

    公开(公告)日:2022-11-10

    申请号:US17315127

    申请日:2021-05-07

    Abstract: A system and method for tracking digital assets associated with video games. The digital assets may be in-game digital assets, such as in-game items or characters. The digital assets may be video game digital media assets representing moments of gameplay of a video game, such as video clips or images. The digital asset is created, and a distributed ledger tracking a history of the digital asset is created and stored across devices. A unique token for the digital asset can include a unique identifier and metadata identifying properties of the digital asset. Changes to properties of the digital asset, such as ownership, visual appearance, or metadata, can be identified in a request to update the history. A new block can be generated for, and appended to, the distributed ledger identifying the changes to the history of the digital asset. The new block can include hashes of previous blocks.

    Menu placement dictated by user ability and modes of feedback

    公开(公告)号:US11278810B1

    公开(公告)日:2022-03-22

    申请号:US17220689

    申请日:2021-04-01

    Abstract: Methods and systems are provided for placing or moving a virtual menu (e.g., virtual object) to an adjusted virtual position within a virtual reality scene based on the ability of a user. The method includes capturing, by a computing system, head mounted display (HMD) gameplay by a user of a video game being executed on the computing system. The HMD presents virtual reality scene to the user. The method includes monitoring, by the computing system, physical actions of the user while the user is wearing the HMD and interacting with the virtual reality scene during the gameplay. The method includes identifying, by the computing system, an attempt by the user to make an input at a virtual object in the virtual reality scene based on the physical actions. The method includes generating, by the computing system, a movement of the virtual object from an initial virtual position in the virtual reality scene to an adjusted virtual position in the virtual reality scene. The movement has a virtual distance and a virtual direction that is predicted for the user based a model of interactivity of the user to enable said input with the virtual object. In this way, a virtual menu (e.g., virtual object) is dynamically placed or moved to a virtual position in the virtual reality scene that can be accessible by the user.

Patent Agency Ranking