SYSTEM AND METHOD FOR MANAGING ONLINE GAMING LEAGUE

    公开(公告)号:US20180250598A1

    公开(公告)日:2018-09-06

    申请号:US15448356

    申请日:2017-03-02

    Abstract: The subject disclosure relates to systems and methods for managing an online gaming digital gaming league. In some aspects, a process of the subject technology can include operations for receiving a plurality of game-performance attributes from a league organizer, the game-performance attributes providing two or more criteria for measuring performance relative to a game title, receiving a game performance dataset, the game performance dataset comprising game-play statistics for each of a plurality of players, and determining a skill level for each of the players based on the game-performance attributes and the game-play statistics for each respective player. In some aspects, the method may further include operations for automatically ranking the players based on the respectively determined skill levels.

    Online tournament integration
    2.
    发明授权

    公开(公告)号:US12102924B2

    公开(公告)日:2024-10-01

    申请号:US18130672

    申请日:2023-04-04

    CPC classification number: A63F13/795 A63F13/798 A63F13/86

    Abstract: A plurality of game titles each associated with at least one tournament may be hosted on a gaming network platform. Real-time gameplay data in matches involving the plurality of game titles may be tracked. Each match may be associated with a stream. Memory may store stream parameters and metrics associated with the at least one tournament. A predefined achievement may be identified for the at least one tournament when the tracked gameplay data for a match meets the stored metrics. The identified achievement may be determined to meet the stream parameters. A notification may be provided to the user device that includes a link to a stream of the match.

    ONLINE TOURNAMENT INTEGRATION
    3.
    发明公开

    公开(公告)号:US20230233947A1

    公开(公告)日:2023-07-27

    申请号:US18130672

    申请日:2023-04-04

    CPC classification number: A63F13/795 A63F13/86 A63F13/798

    Abstract: A plurality of game titles each associated with at least one tournament may be hosted on a gaming network platform. Real-time gameplay data in matches involving the plurality of game titles may be tracked. Each match may be associated with a stream. Memory may store stream parameters and metrics associated with the at least one tournament. A predefined achievement may be identified for the at least one tournament when the tracked gameplay data for a match meets the stored metrics. The identified achievement may be determined to meet the stream parameters. A notification may be provided to the user device that includes a link to a stream of the match.

    ONLINE TOURNAMENT INTEGRATION
    4.
    发明申请

    公开(公告)号:US20210205711A1

    公开(公告)日:2021-07-08

    申请号:US17207679

    申请日:2021-03-21

    Abstract: A plurality of game titles each associated with at least one tournament may be hosted on a gaming network platform. Real-time gameplay data in matches involving the plurality of game titles may be tracked. Each match may be associated with a stream. Memory may store stream parameters and metrics associated with the at least one tournament. A predefined achievement may be identified for the at least one tournament when the tracked gameplay data for a match meets the stored metrics. The identified achievement may be determined to meet the stream parameters. A notification may be provided to the user device that includes a link to a stream of the match.

    Replayable activities for interactive content titles

    公开(公告)号:US12070696B2

    公开(公告)日:2024-08-27

    申请号:US17517875

    申请日:2021-11-03

    Abstract: A system and method for creating and/or administering operation of replayable activities for interactive content titles. The replayable activities may be competitive in nature and may be used to determine a ranking. A first set of data associated with an interactive content title may be received. The first set of data associated with the interactive content title may be received from an interactive content source server. The interactive content title may be is at least partially hosted at the interactive content source server. The first set of data may be associated with a replayable activity for the interactive content title. A score may be determined based on the first set of data for an associated user account. The associated user account may be placed in the ranking based on scores of other user accounts and respective sets of data associated with the replayable activity for the interactive content title.

    REPLAYABLE ACTIVITIES FOR INTERACTIVE CONTENT TITLES

    公开(公告)号:US20220143516A1

    公开(公告)日:2022-05-12

    申请号:US17517875

    申请日:2021-11-03

    Abstract: A system and method for creating and/or administering operation of replayable activities for interactive content titles. The replayable activities may be competitive in nature and may be used to determine a ranking. A first set of data associated with an interactive content title may be received. The first set of data associated with the interactive content title may be received from an interactive content source server. The interactive content title may be is at least partially hosted at the interactive content source server. The first set of data may be associated with a replayable activity for the interactive content title. A score may be determined based on the first set of data for an associated user account. The associated user account may be placed in the ranking based on scores of other user accounts and respective sets of data associated with the replayable activity for the interactive content title.

    ONLINE TOURNAMENT INTEGRATION
    7.
    发明申请

    公开(公告)号:US20190262717A1

    公开(公告)日:2019-08-29

    申请号:US15908569

    申请日:2018-02-28

    Abstract: A plurality of game titles each associated with at least one tournament may be hosted on a gaming network platform. Real-time gameplay data in matches involving the plurality of game titles may be tracked. Each match may be associated with a stream. Memory may store stream parameters and metrics associated with the at least one tournament. A predefined achievement may be identified for the at least one tournament when the tracked gameplay data for a match meets the stored metrics. The identified achievement may be determined to meet the stream parameters. A notification may be provided to the user device that includes a link to a stream of the match.

    Online tournament integration
    8.
    发明授权

    公开(公告)号:US11617961B2

    公开(公告)日:2023-04-04

    申请号:US17207679

    申请日:2021-03-21

    Abstract: A plurality of game titles each associated with at least one tournament may be hosted on a gaming network platform. Real-time gameplay data in matches involving the plurality of game titles may be tracked. Each match may be associated with a stream. Memory may store stream parameters and metrics associated with the at least one tournament. A predefined achievement may be identified for the at least one tournament when the tracked gameplay data for a match meets the stored metrics. The identified achievement may be determined to meet the stream parameters. A notification may be provided to the user device that includes a link to a stream of the match.

    Online tournament integration
    9.
    发明授权

    公开(公告)号:US10953335B2

    公开(公告)日:2021-03-23

    申请号:US15908569

    申请日:2018-02-28

    Abstract: A plurality of game titles each associated with at least one tournament may be hosted on a gaming network platform. Real-time gameplay data in matches involving the plurality of game titles may be tracked. Each match may be associated with a stream. Memory may store stream parameters and metrics associated with the at least one tournament. A predefined achievement may be identified for the at least one tournament when the tracked gameplay data for a match meets the stored metrics. The identified achievement may be determined to meet the stream parameters. A notification may be provided to the user device that includes a link to a stream of the match.

    REPLAYABLE ACTIVITIES FOR INTERACTIVE CONTENT TITLES

    公开(公告)号:US20240416249A1

    公开(公告)日:2024-12-19

    申请号:US18816439

    申请日:2024-08-27

    Abstract: A system and method for creating and/or administering operation of replayable activities for interactive content titles. The replayable activities may be competitive in nature and may be used to determine a ranking. A first set of data associated with an interactive content title may be received. The first set of data associated with the interactive content title may be received from an interactive content source server. The interactive content title may be is at least partially hosted at the interactive content source server. The first set of data may be associated with a replayable activity for the interactive content title. A score may be determined based on the first set of data for an associated user account. The associated user account may be placed in the ranking based on scores of other user accounts and respective sets of data associated with the replayable activity for the interactive content title.

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