Facilitating multigame currencies in multiple online games

    公开(公告)号:US09895613B1

    公开(公告)日:2018-02-20

    申请号:US14527809

    申请日:2014-10-30

    摘要: A system and method for facilitating multigame currencies in multiple online games and security therewith is disclosed. The multigame currencies may be “spent” and/or “earned” by the players in the individual ones of the multiple online games. A request to use the multigame currencies in a given player account in a given online game may be authenticated through a third party identity that has been associated with the given player for the given online game. In situations where such an association does not exist, a third party identity associated with the given player for any other online game may be used to authenticate the request. In situations where no third party identity is associated with the given player for any one of the online games, an association of a third party identity and the given player for the given online game may be facilitated for subsequent authentication of requests.

    Generating individual play bases in a virtual space using markup information

    公开(公告)号:US09868055B1

    公开(公告)日:2018-01-16

    申请号:US14043790

    申请日:2013-10-01

    申请人: KABAM, INC.

    摘要: A system and method for generating individual player bases in a virtual space using markup information are disclosed. Player base definitions specific individual players may be managed. The player base definitions may indicate boundaries of player bases in the virtual space, a base type for the player bases, and/or any other information related to the player bases. Player base markup information may be obtained for a given player base type. The obtained player base markup information may indicate, in a markup language format, building information regarding one or more default buildings within a player base having the given base type. Individual player bases may be generated in the virtual space base on the boundaries of the player bases as indicated in the player base definitions associated with the individual players and further based on the player base markup information for the base type of the player bases.

    Facilitating map navigation in an online game

    公开(公告)号:US09751005B1

    公开(公告)日:2017-09-05

    申请号:US14106345

    申请日:2013-12-13

    申请人: KABAM, INC.

    发明人: Ben Dong Jun Yu

    IPC分类号: A63F13/00 A63F13/30

    摘要: A system and method for facilitating navigation of a map in an online game are disclosed. A navigation mode may be provided to enable user to navigate the map by specifying a type of map features of interest to the user. In such a navigation mode, the user may provide directional control input for navigating the map to a map feature having a map feature type associated with the navigation mode; and the field of view of the map may jump from the present field of view to a new field of view corresponding to the map feature. The map feature may be selected because it is closer to a current location where the present field of view is taken in the direction indicated by the control input provided by the user than any other map features having the map feature type.

    Delayed, game-triggered online game platform registration

    公开(公告)号:US09721428B1

    公开(公告)日:2017-08-01

    申请号:US14099584

    申请日:2013-12-06

    申请人: KABAM, INC.

    发明人: Ziqiang Xu

    IPC分类号: G07F17/32

    CPC分类号: G07F17/3241

    摘要: This disclosure relates to enabling a user to access a game hosted on a game platform without registering a platform account. In implementations, a game provider may set a game trigger based on an instance of a game. In response to a determination that the game trigger is met, instructions effectuating presentation of a platform registration request to a user may be transmitted to a platform provider.

    Systems and methods for providing virtual reality content in an online game

    公开(公告)号:US09919218B1

    公开(公告)日:2018-03-20

    申请号:US15048958

    申请日:2016-02-19

    摘要: Virtual reality content in an online game may be provided by providing access to users attempting to join a game instance via virtual reality platforms and denying access to users attempting to join the game instance via non-virtual reality platforms. Virtual reality content in an online game may be provided by requiring users playing the online game via virtual reality platforms during a time period to achieve a first objective, and requiring users playing the online game via non-reality platforms during the time period to achieve a second objective. The first objective may require interaction with the virtual reality content and the second object may not require interaction with the virtual reality content. Virtual reality content in an online game may be provided by requiring all users to achieve an objective during a time period. The objective may require interaction with the virtual reality content.

    Battle attribute-based arrangement of map areas

    公开(公告)号:US09901823B1

    公开(公告)日:2018-02-27

    申请号:US15423236

    申请日:2017-02-02

    发明人: Michael Sellers

    摘要: An approach to facilitating battle-attribute-based arrangement of map areas is provided. Battle-related records that indicate battle attribute values associated with users of a game space may be maintained. Responsive to the battle attribute values associated with individual ones of the users corresponding to the battle attribute values associated with other ones of the users, generation of one or more secondary maps having secondary areas associated with the individual users that are arranged together with secondary areas associated with the other users may be initiated. For example, the secondary area associated with a first user and the secondary area associated with a second user may be arranged together in one of the secondary maps responsive to a first battle attribute value associated with the first user corresponding to a second battle attribute value associated with the second user.

    System and method for facilitating assumption of player identity in an online game

    公开(公告)号:US09889381B1

    公开(公告)日:2018-02-13

    申请号:US15495004

    申请日:2017-04-24

    IPC分类号: A63F13/00 A63F13/71

    摘要: One aspect of the disclosure relates to providing an online game for facilitating assumption of a player identity. The online game comprises a player account associated with the player. By facilitating assumption of a first player identity associated with a first player account, game support personnel and/or an administrator may be substituted for a player in the online game. The assumption of the first player identity may be accomplished through transmission and/or implementation of a private key stored on a client computing platform associated with the first player account, in order to facilitate a different client computing platform (e.g., associated with support personnel) to be authenticated to the first player account. This may allow the support personnel and/or an administrator to directly experience the player problems in the online game.

    Facilitating users to obfuscate user credentials in credential responses for user authentication

    公开(公告)号:US09876782B2

    公开(公告)日:2018-01-23

    申请号:US14923298

    申请日:2015-10-26

    申请人: KABAM, INC.

    发明人: Brian Holtz

    IPC分类号: H04L29/06

    CPC分类号: H04L63/083

    摘要: A system and method for facilitating users to obfuscate user credentials in credential responses for user authentication are disclosed. A string sequence may be presented to a user for prompting the user to input credential characters sequentially but not continuously. The string sequence may comprise a set of prompt strings containing a prompt character sequence associated with the user and a set of noise strings that do not contain the prompt character sequence. The individual prompt strings in the set of prompt strings may be composed by obfuscating the prompt sequence among noise characters. A user credential response may be received and a user provided credential may be extracted from the received user credential for user authentication.