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公开(公告)号:US11336961B2
公开(公告)日:2022-05-17
申请号:US17116775
申请日:2020-12-09
Applicant: Apple Inc.
Inventor: Jennifer L. C. Folse , Elbert D. Chen , Graham R. Clarke , Lucas Martin , William M. Bachman
IPC: H04N21/47 , A63F13/497 , H04N21/472 , H04N21/433 , H04N21/81 , H04N21/437 , H04N21/478 , H04N21/41 , H04N21/2743 , H04N21/414 , H04N21/4143 , A63F13/86
Abstract: The present disclosure generally relates to sharing application visual output. In some examples, a user of a first electronic device selects a second electronic device with which to share visual out data of an application task. In some examples, a user selects a broadcast application from one or more broadcast applications identified by the electronic device for broadcasting the visual output of an application task.
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公开(公告)号:US11330291B2
公开(公告)日:2022-05-10
申请号:US16517223
申请日:2019-07-19
Applicant: ZeniMax Media Inc.
Inventor: Michael Kopietz
IPC: H04N7/12 , H04N19/513 , H04N19/139 , H04N19/176 , H04N19/517 , A63F13/358 , H04N19/162 , H04N19/44 , A63F13/352 , A63F13/355 , A63F13/86 , H04N19/124 , H04N19/126 , H04N19/146 , H04N19/192 , H04L65/60 , H04L65/65 , H04L65/80 , H04N19/107 , H04N19/172 , A63F13/35 , A63F13/40 , A63F13/52 , H04N19/527
Abstract: Systems and methods for reducing latency through motion estimation and compensation techniques are disclosed. The systems and methods include a client device that uses transmitted lookup tables from a remote server to match user input to motion vectors, and tag and sum those motion vectors. When a remote server transmits encoded video frames to the client, the client decodes those video frames and applies the summed motion vectors to the decoded frames to estimate motion in those frames. In certain embodiments, the systems and methods generate motion vectors at a server based on predetermined criteria and transmit the generated motion vectors and one or more invalidators to a client, which caches those motion vectors and invalidators. The server instructs the client to receive input from a user, and use that input to match to cached motion vectors or invalidators. Based on that comparison, the client then applies the matched motion vectors or invalidators to effect motion compensation in a graphic interface. In other embodiments, the systems and methods cache repetitive motion vectors at a server, which transmits a previously generated motion vector library to a client. The client stores the motion vector library, and monitors for user input data. The server instructs the client to calculate a motion estimate from the input data and instructs the client to update the stored motion vector library based on the input data, so that the client applies the stored motion vector library to initiate motion in a graphic interface prior to receiving actual motion vector data from the server. In this manner, latency in video data streams is reduced.
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公开(公告)号:US20220111298A1
公开(公告)日:2022-04-14
申请号:US17512783
申请日:2021-10-28
Applicant: STEELSERIES ApS
Inventor: Jeffrey Nicholas Mahlmeister , Thomas J. Panfil , Thane Kurt Woidan , Michael John Lelli , Joel Wood Hunsley , Jason Robert Christian , Tino Soelberg
IPC: A63F13/86 , A63F13/67 , A63F13/497
Abstract: A system that incorporates the subject disclosure may include, for example, a processor that facilitates a performance of operations. The operations may include obtaining an identification of an action to monitor during a gameplay associated with a game, storing a representation of a sliding window of the gameplay in a first storage medium, monitoring, by the system, for the identification of the action during the gameplay, detecting the identification of the action during the gameplay responsive to the monitoring, and responsive to the detecting, storing the representation of the sliding window of the gameplay in a second storage medium that is different from the first storage medium. Additional embodiments are disclosed.
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公开(公告)号:US20220100261A1
公开(公告)日:2022-03-31
申请号:US17034353
申请日:2020-09-28
Applicant: International Business Machines Corporation
Inventor: Zachary A. Silverstein , Cesar Augusto Rodriguez Bravo , Hemant Kumar Sivaswamy , Carlos E. Aguilera
IPC: G06F3/01 , A63F13/213 , A63F13/86
Abstract: A method of generating a virtual reality (“VR”) experience includes detecting, using external sensors, a real-world spectator that is in a spectator space that is adjacent to a user that is wearing a VR headset and experiencing a VR space. The method also includes detecting a real-world physical state of the spectator, and rendering, in response to detecting, the spectator in the VR space as an avatar that reflects the real-world physical state of the spectator.
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公开(公告)号:US11278807B2
公开(公告)日:2022-03-22
申请号:US15476597
申请日:2017-03-31
Applicant: Sony Interactive Entertainment LLC
Inventor: Warren Benedetto , Landon Noss , Adil Sherwani , Akihiko Kusumoto , Nicole Hayashida
IPC: A63F13/537 , A63F13/63 , A63F13/86 , A63F13/35 , A63F13/5378 , A63F13/795 , A63F13/79 , A63F13/352 , A63F13/493
Abstract: A method for gaming, including establishing a first communication channel with a first computing device associated with a first user configured for implementing a first instance of a gaming application in association with a first game play of the first user. The method further including establishing a second channel with a second computing device associated with the first user. The method further including generating an interface including information related to the first game play of the first user and second game play of a second user playing the gaming application. The method further including delivering the interface and the information over the second channel to the second computing device for display concurrent with the first game play of the first user.
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公开(公告)号:US20220072422A1
公开(公告)日:2022-03-10
申请号:US17500478
申请日:2021-10-13
Inventor: Yuzhang ZHU , Lei Jiang , Junhong Wang
Abstract: A content presenting method includes: starting a 3D application, in response to an instruction, a 3D application presenting a simulated object of an end user and a virtual screen for displaying live content in a virtual environment; receiving a content source address of the live content that is provided by another user equipment on an anchor to a content providing server, and that is currently broadcasted on the content providing server; obtaining audio data and video data of the live content from the content providing server, based on the content source address; rendering the audio data and the video data to obtain video content and audio content; playing the audio content in the 3D application; obtaining content of interaction between the anchor of the video content displayed using the virtual screen and the simulated object; and displaying the video content and the content of interaction on the virtual screen.
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公开(公告)号:US11266916B2
公开(公告)日:2022-03-08
申请号:US16810762
申请日:2020-03-05
Applicant: Sony Interactive Entertainment LLC
Inventor: Warren Benedetto
IPC: A63F13/00 , A63F13/86 , A63F13/497 , G06F16/74 , H04N21/478 , A63F13/49 , A63F13/47 , A63F13/30 , H04N21/274 , H04N21/472 , A63F13/355 , A63F13/493 , A63F13/63
Abstract: A method for gaming, including receiving from a client device of a user selection of a video recording of game play of a player for a gaming application, and streaming the video recording to the client device. The video recording is associated with a snapshot captured at a first point in the recorded game play. Selection of a jump point in the recorded game play is received from the client device. An instance of the gaming application is initiated based on the snapshot to initiate a jump game play. Input commands used to direct the game play and associated with the snapshot are accessed. Image frames are generated based on the input commands for rendering at the client device, the image frames replaying the game play to the jump point. Input commands from the client device are handled beginning from the jump point for the jump game play.
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公开(公告)号:US20220062776A1
公开(公告)日:2022-03-03
申请号:US17006927
申请日:2020-08-31
Applicant: Shadman Sakib
Inventor: Shadman Sakib
IPC: A63F13/822 , G06K9/00 , G06F3/16 , H04N5/232 , G10H1/00 , H04N5/77 , G11B27/031 , A63F13/213 , A63F13/86
Abstract: A multi-functional computer implemented system for creation of videos with various effects is provided. The computer implemented system of present invention is comprising of: a guessing subsystem that allows user to create and share a video with guessing option for other users to play a guessing game while watching the video; a challenge subsystem to allow users to challenge other users for video battles; a tracking subsystem that allows user to select any specific segment of the video, determines music/audio effect present within that segment and visualizes that music effect in video too; and a gesture detection subsystem that is provided to detect the gesture of the user and perform action associated with detected gesture.
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公开(公告)号:US11241619B2
公开(公告)日:2022-02-08
申请号:US16854178
申请日:2020-04-21
Applicant: TOYOTA BOSHOKU KABUSHIKI KAISHA
Inventor: Mitsuko Hama , Nobuki Hayashi , Katsuhito Yamauchi , Asami Takayama
IPC: A63F13/537 , A63F13/212 , A63F13/86
Abstract: Provided is a contents providing system capable of inducing excitement of a spectator in a battle game. One embodiment of the present disclosure is a contents providing system including: an acquisition part acquiring, as player information, at least one of a posture, an amount of activity, and biological information from each of multiple players playing a battle game where multiple events occur simultaneously in one game space; and a processing part processing the player information acquired by the acquisition part into information-for-spectator to be provided for the spectator or an organizer of the battle game.
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公开(公告)号:US20220032202A1
公开(公告)日:2022-02-03
申请号:US17401223
申请日:2021-08-12
Applicant: Electronic Arts Inc.
Inventor: Mohamed Marwan Mattar , Igor Borovikov
IPC: A63F13/86 , A63F13/213 , A63F13/215 , A63F13/44 , A63F13/63 , A63F13/35
Abstract: The present disclosure provides a system that automatically analyzes telemetric data, biometric data, and other data associated with a gameplay session to identify events occurring during the gameplay session. The telemetric data is generated by the game application during the gameplay session. The biometric data can be generated by input devices and can generate data associated with the user. The system can be configured to identify the segments associated with recorded gameplay events from the gameplay session and use the gameplay data associated with the events to create and output video data for a gameplay segment.
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