MATCHMAKING FOR ONLINE GAMING WITH SIMULATED PLAYERS

    公开(公告)号:US20210331076A1

    公开(公告)日:2021-10-28

    申请号:US16856293

    申请日:2020-04-23

    发明人: Jesse Alan Labate

    摘要: A matchmaking system matches players for online gaming, when some of the players may be human players and others may be simulated players. The matchmaking system may determine a first skill score associated with a first player for an online game, determine a behavior simulation model for a simulated player is available for the online game, determine a second skill score associated with the behavior simulation model for the online game, and determine the behavior simulation model matches with the first player based at on the first skill score being within a threshold of the second skill score. The matchmaking system may then instantiate a simulated player based on the behavior simulation model and instantiate the online game with the first player and the simulated player.

    PROGRAM, METHOD, AND SYSTEM OF TRANSMITTING OR RECEIVING MESSAGE

    公开(公告)号:US20210308572A1

    公开(公告)日:2021-10-07

    申请号:US17350688

    申请日:2021-06-17

    申请人: Gree, Inc.

    发明人: Yusaku KAMEKAWA

    摘要: A controller receives a message from a first user terminal of user terminals belonging to a chat group. In a case where the type of the message is of a normal message, the controller transmits the message to each of the user terminals. In a case where the type of the message is selection of the game icon, the controller generates a game message according to logic corresponding to the game icon and transmits the game message to each of the user terminals.

    Method for implementing user matching and related device

    公开(公告)号:US11123642B2

    公开(公告)日:2021-09-21

    申请号:US16411676

    申请日:2019-05-14

    摘要: A method for user matching is provided. A matching request is received from a client. The matching request includes an application identifier and a user identifier. When the application identifier indicates that a matching mode for the matching request is an asynchronous mode, a matching queue identifier is obtained based on the matching request, the user identifier is added to a matching queue corresponding to the matching queue identifier, a predetermined number of user identifiers is selected from the matching queue, a matching result is generated that includes an identifier of a matching group of the selected predetermined number of user identifiers, and the matching result is sent to the client. The predetermined number of user identifiers includes the user identifier in the matching request.

    Program, method, and system of transmitting or receiving message

    公开(公告)号:US11103781B2

    公开(公告)日:2021-08-31

    申请号:US17104882

    申请日:2020-11-25

    申请人: Gree, Inc.

    发明人: Yusaku Kamekawa

    摘要: A controller receives a message from a first user terminal of user terminals belonging to a chat group. In a case where the type of the message is of a normal message, the controller transmits the message to each of the user terminals. In a case where the type of the message is selection of the game icon, the controller generates a game message according to logic corresponding to the game icon and transmits the game message to each of the user terminals.

    Systems, methods and techniques for safely and effectively coordinating video game play and other activities among multiple remote networked friends and rivals

    公开(公告)号:US11083971B2

    公开(公告)日:2021-08-10

    申请号:US15919136

    申请日:2018-03-12

    发明人: Wing Cho

    摘要: Real time interactive networked gaming is provided with two different classes of bookmarked online game players: “Friends” and “Rivals.” “Friends” are game players that are known personally. “Rivals” are game players who are not known personally but whom one has played against in the past in an online gaming scenario. Game software may allow chatting or other direct communication with “Friends” but not with “Rivals.” Rivals may be tracked to a limited degree so that for example it is possible to play against the Rival when he or she is online. Rivals may for example be players who you wish to track or keep track of, but in a manner that is safe for both you and the “rival.” When a player goes online again, he or she can see whether his or her Rivals are online and invite them to play another game. Inviting Rivals to play may be selectable, so an online player can invite Friends, Rivals or both to play.

    Targeted gaming news and content feeds

    公开(公告)号:US11080748B2

    公开(公告)日:2021-08-03

    申请号:US16220397

    申请日:2018-12-14

    摘要: A system and method for targeted gaming news and media feeds is provided. Information about an interaction by a user with an interactive content title and a plurality of interactive content titles may be stored in memory. A processor executes instructions stored in memory, wherein execution of the instructions by the processor analyzes the information stored in memory regarding interaction by a user with an interactive content title and identifies one or more keywords that characterize the user interaction with the interactive content title. Media stored in a database may be filtered based on the identified keywords and displayed within a targeted media feed on a user device of the user. The displayed targeted media may be updated based on new information regarding user interaction with the interactive content title.

    Delegating Video Game Tasks Via a Sharing Service

    公开(公告)号:US20210220746A1

    公开(公告)日:2021-07-22

    申请号:US15675281

    申请日:2017-08-11

    摘要: Video game tasks are delegated using a sharing service. A first computing device is configured to execute a game application. The first computing device can receive a request from a first user to delegate play of the game application to a second user so that the second user can attempt to complete a game task on behalf of the first user by controlling the game application from a second computing device that is associated with the second user. Control of the game application can be made available from the second computing device to the first computing device via a sharing session that is created and managed by a sharing service to which the first computing device and the second computing device are connected.

    ONLINE TOURNAMENT INTEGRATION
    90.
    发明申请

    公开(公告)号:US20210205711A1

    公开(公告)日:2021-07-08

    申请号:US17207679

    申请日:2021-03-21

    摘要: A plurality of game titles each associated with at least one tournament may be hosted on a gaming network platform. Real-time gameplay data in matches involving the plurality of game titles may be tracked. Each match may be associated with a stream. Memory may store stream parameters and metrics associated with the at least one tournament. A predefined achievement may be identified for the at least one tournament when the tracked gameplay data for a match meets the stored metrics. The identified achievement may be determined to meet the stream parameters. A notification may be provided to the user device that includes a link to a stream of the match.