Video game player, spectator and audience interaction

    公开(公告)号:US11331587B2

    公开(公告)日:2022-05-17

    申请号:US16825948

    申请日:2020-03-20

    摘要: Live camera video of video game players may be captured. Portions of the live video that include the player's faces may be inserted into the faces of characters that are controlled by the players and displayed in real-time. The players may stream video output from the video game to respective groups of spectators. The game video output may include a competition area and a competition audience that includes audience portions based on the groups of spectators that receive the game video output from the players. An audience member may be associated with a spectator, and the spectator's username, profile picture, chat messages and other spectator input may be displayed adjacent to the audience member. A queue of waiting players may be displayed simultaneously with current gameplay in the competition area, and a queued character may move to the competition area when an open competition slot becomes available.

    Method of and system for conducting multiple contests of skill with a single performance

    公开(公告)号:US11298621B2

    公开(公告)日:2022-04-12

    申请号:US16934886

    申请日:2020-07-21

    申请人: Winview, Inc.

    摘要: A method of and system for conducting multiple competitions of skill for a single performance are described herein. User generated competition groups and system generated competition groups allow users to participate in multiple competitions at once based on answering the same questions or making the same selections related to a single event. The users are informed of each competition either via email, text message or when logging into the network via a website. The users select which competitions groups to join. After joining the desired groups, the users then make their selections related to the event which are transmitted to the network where results are tabulated and transmitted back to the users. The results are separated based on each competition group, so that users can continually know where they stand in each separate competition. With multiple competition groups, users are able to have varying success from the same performance in multiple competitions.

    Collaborative diplomacy mechanics
    65.
    发明授权

    公开(公告)号:US11291918B2

    公开(公告)日:2022-04-05

    申请号:US16833042

    申请日:2020-03-27

    申请人: Zynga Inc.

    摘要: A collaborative diplomacy mechanics system for an online game is described. A player selects an ally to be engaged in a combat mode of an online social game against an enemy. The profile of the selected ally is retrieved. An ally power up weapon is generated based on the profile of the selected ally. The ally power up weapon is applied against a combat unit of an enemy of a player in the combat mode. The ally power up weapon can also be applied on a combat unit of the player in the combat mode.

    Messaging and gaming applications communication platform

    公开(公告)号:US11290404B2

    公开(公告)日:2022-03-29

    申请号:US16992907

    申请日:2020-08-13

    申请人: Snap Inc.

    摘要: Aspects of the present disclosure involve a system comprising a computer-readable storage medium storing at least one program and a method for providing a platform that facilitates communication between a messaging application and a web-based gaming application. The web-based gaming application is launched, via the platform, from the messaging application. Context of the messaging application from which the web-based gaming application was launched is determined. The context of the messaging application is communicated, via the platform, to the web-based gaming application. A feature of the messaging application is integrated, via the platform, into the web-based gaming application based on the context from which the web-based gaming application was launched.

    Group wagering system
    67.
    发明授权

    公开(公告)号:US11278817B2

    公开(公告)日:2022-03-22

    申请号:US16790163

    申请日:2020-02-13

    申请人: CFPH, LLC

    IPC分类号: A63F13/795

    摘要: Some embodiments include a fantasy sports game. In some embodiments, an expected performance value may be determined that may affect the outcomes of a fantasy game. In some embodiments, player location may affect available opponents for a game. Groups may play against one another in a fantasy competition. Various examples of fantasy gaming options are given.

    Non-transitory computer-readable recording medium and method for controlling communication between a server device and a terminal device

    公开(公告)号:US11247132B2

    公开(公告)日:2022-02-15

    申请号:US17039721

    申请日:2020-09-30

    申请人: GREE, INC.

    发明人: Hiroshi Kawahara

    摘要: A non-transitory computer-readable recording medium containing a program, which, when executed by processing circuitry of a terminal device that communicates with a server device, causes the processing circuitry to: execute a game part, the server device being for storing ranking information including a plurality of first points each corresponding to each of a plurality of user groups to each of which one or more users belong, the ranking information also including a rank of each user group determined based on the corresponding first point; in response to an execution result of the game part satisfying a first condition, transmit, to the server device, a request for changing the first point corresponding to a first user group among the user groups to which the user of the terminal device belongs; and receive, from the server device, the ranking information updated based on the first point after being changed.