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公开(公告)号:US11331587B2
公开(公告)日:2022-05-17
申请号:US16825948
申请日:2020-03-20
IPC分类号: A63F13/86 , A63F13/655 , A63F13/42 , A63F13/795
摘要: Live camera video of video game players may be captured. Portions of the live video that include the player's faces may be inserted into the faces of characters that are controlled by the players and displayed in real-time. The players may stream video output from the video game to respective groups of spectators. The game video output may include a competition area and a competition audience that includes audience portions based on the groups of spectators that receive the game video output from the players. An audience member may be associated with a spectator, and the spectator's username, profile picture, chat messages and other spectator input may be displayed adjacent to the audience member. A queue of waiting players may be displayed simultaneously with current gameplay in the competition area, and a queued character may move to the competition area when an open competition slot becomes available.
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公开(公告)号:US11298621B2
公开(公告)日:2022-04-12
申请号:US16934886
申请日:2020-07-21
申请人: Winview, Inc.
IPC分类号: A63F13/795 , A63F13/798 , A63F13/332 , A63F13/335 , G07F17/32 , A63F13/35 , A63F13/537 , A63F13/816 , A63F13/30
摘要: A method of and system for conducting multiple competitions of skill for a single performance are described herein. User generated competition groups and system generated competition groups allow users to participate in multiple competitions at once based on answering the same questions or making the same selections related to a single event. The users are informed of each competition either via email, text message or when logging into the network via a website. The users select which competitions groups to join. After joining the desired groups, the users then make their selections related to the event which are transmitted to the network where results are tabulated and transmitted back to the users. The results are separated based on each competition group, so that users can continually know where they stand in each separate competition. With multiple competition groups, users are able to have varying success from the same performance in multiple competitions.
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公开(公告)号:US11298620B2
公开(公告)日:2022-04-12
申请号:US16913622
申请日:2020-06-26
申请人: NINTENDO CO., LTD.
发明人: Hideki Konno
IPC分类号: A63F13/795 , A63F13/2145 , A63F13/426 , A63F13/44 , A63F13/46 , A63F13/52 , A63F13/798 , A63F13/822
摘要: A game system includes: a versus game processing section configured to perform a versus game process against another player; an index data storage section configured to store index data that varies in accordance with a win/loss result in a versus game; an index update section configured to update the index data on the basis of a win/loss result of a player; a first parameter change section configured to change a first parameter associated with a first object included in a predetermined development target, when the index data has satisfied a predetermined condition; and a presentation section configured to present an image of the first object in which the changed parameter is reflected, to the player.
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公开(公告)号:US20220105428A1
公开(公告)日:2022-04-07
申请号:US17555027
申请日:2021-12-17
申请人: Winview, Inc.
发明人: David B. Lockton , Mark K. Berner , Mark J. Micheli , David Lowe
IPC分类号: A63F13/358 , A63F13/335 , A63F13/332 , A63F13/216 , A63F13/795 , A63F13/338 , H04N21/472 , H04N21/61 , H04N5/04 , H04N21/436 , H04N21/27 , H04N21/43 , H04N21/435 , H04N21/478 , A63F13/22 , A63F13/92 , H04N21/2385 , H04N21/258 , H04N21/442 , H04N21/45 , A63F13/32 , A63F13/285 , A63F13/50 , H04N21/24
摘要: A method of and system for handling latency issues encountered in producing real-time entertainment such as games of skill synchronized with live or taped televised events is described herein. There are multiple situations that are dealt with regarding latencies in receiving a television signal with respect to real-time entertainment based on the unfolding games played along with the telecasts. Systemic delays, arbitrarily imposed delays of a broadcast signal and variances in the precise broadcast times of taped television programs have to be equalized so as to provide fair entertainment.
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公开(公告)号:US11291918B2
公开(公告)日:2022-04-05
申请号:US16833042
申请日:2020-03-27
申请人: Zynga Inc.
IPC分类号: A63F13/795 , A63F13/798 , A63F13/58 , H04L67/131
摘要: A collaborative diplomacy mechanics system for an online game is described. A player selects an ally to be engaged in a combat mode of an online social game against an enemy. The profile of the selected ally is retrieved. An ally power up weapon is generated based on the profile of the selected ally. The ally power up weapon is applied against a combat unit of an enemy of a player in the combat mode. The ally power up weapon can also be applied on a combat unit of the player in the combat mode.
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公开(公告)号:US11290404B2
公开(公告)日:2022-03-29
申请号:US16992907
申请日:2020-08-13
申请人: Snap Inc.
IPC分类号: A63F13/87 , H04L51/10 , A63F13/795 , A63F13/48 , G06F3/0482 , G06F3/16
摘要: Aspects of the present disclosure involve a system comprising a computer-readable storage medium storing at least one program and a method for providing a platform that facilitates communication between a messaging application and a web-based gaming application. The web-based gaming application is launched, via the platform, from the messaging application. Context of the messaging application from which the web-based gaming application was launched is determined. The context of the messaging application is communicated, via the platform, to the web-based gaming application. A feature of the messaging application is integrated, via the platform, into the web-based gaming application based on the context from which the web-based gaming application was launched.
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公开(公告)号:US11278817B2
公开(公告)日:2022-03-22
申请号:US16790163
申请日:2020-02-13
申请人: CFPH, LLC
发明人: Lee Amaitis , Matthew Holt , Quinton Singleton , Ian Epstein
IPC分类号: A63F13/795
摘要: Some embodiments include a fantasy sports game. In some embodiments, an expected performance value may be determined that may affect the outcomes of a fantasy game. In some embodiments, player location may affect available opponents for a game. Groups may play against one another in a fantasy competition. Various examples of fantasy gaming options are given.
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公开(公告)号:US20220080306A1
公开(公告)日:2022-03-17
申请号:US17531596
申请日:2021-11-19
申请人: Winview, Inc.
发明人: David B. Lockton , Mark K. Berner , Mark J. Micheli , David Lowe
IPC分类号: A63F13/358 , A63F13/335 , A63F13/332 , A63F13/216 , A63F13/795 , A63F13/338 , H04N21/472 , H04N21/61 , H04N5/04 , H04N21/436 , H04N21/27 , H04N21/43 , H04N21/435 , H04N21/478 , A63F13/22 , A63F13/92 , H04N21/2385 , H04N21/258 , H04N21/442 , H04N21/45 , A63F13/32 , A63F13/285 , A63F13/50 , H04N21/24
摘要: A method of and system for handling latency issues encountered in producing real-time entertainment such as games of skill synchronized with live or taped televised events is described herein. There are multiple situations that are dealt with regarding latencies in receiving a television signal with respect to real-time entertainment based on the unfolding games played along with the telecasts. Systemic delays, arbitrarily imposed delays of a broadcast signal and variances in the precise broadcast times of taped television programs have to be equalized so as to provide fair entertainment.
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公开(公告)号:US11266914B2
公开(公告)日:2022-03-08
申请号:US16824473
申请日:2020-03-19
申请人: Electronic Arts Inc.
发明人: Harold Henry Chaput , Jesse Hans Stokes Harder , Daniel Lee Kading , John Christopher Epler , John Kolen , Navid Aghdaie , Kazi Atif-Uz Zaman , Kenneth Alan Moss , Thomas Murray Perlinski , Graham Francis Scott
IPC分类号: A63F13/795 , A63F13/335 , A63F13/47 , A63F13/822 , A63F13/493 , A63F13/48
摘要: A video game includes a single player mode where completion of storyline objectives advances the single player storyline. The video game also includes a multiplayer mode where a plurality of players can play on an instance of a multiplayer map. Storyline objectives from the single player mode are selected and made available for completion to players in the multiplayer mode, and the single player storylines can be advanced by players completing respective storyline objectives while playing in the multiplayer mode. Combinations of storyline objectives are selected from pending storyline objectives for players connecting to a multiplayer game for compatibility with multiplayer maps. Constraints can be used to determine compatibility.
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公开(公告)号:US11247132B2
公开(公告)日:2022-02-15
申请号:US17039721
申请日:2020-09-30
申请人: GREE, INC.
发明人: Hiroshi Kawahara
IPC分类号: A63F13/798 , A63F13/35 , A63F13/795 , A63F13/46
摘要: A non-transitory computer-readable recording medium containing a program, which, when executed by processing circuitry of a terminal device that communicates with a server device, causes the processing circuitry to: execute a game part, the server device being for storing ranking information including a plurality of first points each corresponding to each of a plurality of user groups to each of which one or more users belong, the ranking information also including a rank of each user group determined based on the corresponding first point; in response to an execution result of the game part satisfying a first condition, transmit, to the server device, a request for changing the first point corresponding to a first user group among the user groups to which the user of the terminal device belongs; and receive, from the server device, the ranking information updated based on the first point after being changed.
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