-
公开(公告)号:US10957050B2
公开(公告)日:2021-03-23
申请号:US16688403
申请日:2019-11-19
Applicant: Intel Corporation
Inventor: Hugues Labbe , Tomer Bar-On , John G. Gierach , Gabor Liktor , Andrew T. Lauritzen
IPC: G06T7/194 , G06T15/20 , G06T7/00 , G06T7/11 , H04N19/597 , H04N21/2343 , H04N19/46 , H04N19/587 , H04N21/81 , H04N19/132 , H04N21/478 , H04N19/167 , H04N19/436 , H04N21/4402 , G06T15/50 , H04N21/00 , H04N19/40
Abstract: Systems, apparatuses and methods may provide for technology that partitions a three-dimensional (3D) scene into a plurality of layers including at least a foreground layer and a background layer. Additionally, the foreground layer may be rendered at a first rate and the background layer may be rendered at a second frame rate, wherein the first frame rate is greater than the second frame rate. In one example, the foreground layer and the background layer are composited into a frame.
-
公开(公告)号:US10861216B2
公开(公告)日:2020-12-08
申请号:US15482709
申请日:2017-04-07
Applicant: Intel Corporation
Inventor: Carsten Benthin , Ingo Wald , Gabor Liktor , Johannes Guenther , Elmoustapha Ould-Ahmed-Vall
Abstract: An apparatus and method for performing BVH compression and decompression concurrently with stores and loads, respectively. For example, one embodiment comprises: bounding volume hierarchy (BVH) construction circuitry to build a BVH based on a set of input primitives, the BVH comprising a plurality of uncompressed coordinates; traversal/intersection circuitry to traverse one or more rays through the BVH and determine intersections with the set of input primitives using the uncompressed coordinates; store with compression circuitry to compress the BVH including the plurality of uncompressed coordinates to generate a compressed BVH with compressed coordinates and to store the compressed BVH to a memory subsystem; and load with decompression circuitry to decompress the BVH including the compressed coordinates to generate a decompressed BVH with the uncompressed coordinates and to load the decompressed BVH with uncompressed coordinates to a cache and/or a set of registers accessible by the traversal/intersection circuitry.
-
公开(公告)号:US10740953B2
公开(公告)日:2020-08-11
申请号:US16235583
申请日:2018-12-28
Applicant: Intel Corporation
Inventor: Kai Xiao , Michael Apodaca , Carson Brownlee , Thomas Raoux , Joshua Barczak , Gabor Liktor
Abstract: Apparatus and method for bottom-up BVH refit. For example, one embodiment of an apparatus comprises: a hierarchical acceleration data structure generator to construct an acceleration data structure comprising a plurality of hierarchically arranged nodes; traversal hardware logic to traverse one or more rays through the acceleration data structure; intersection hardware logic to determine intersections between the one or more rays and one or more primitives within the hierarchical acceleration data structure; a node unit comprising circuitry and/or logic to perform refit operations on nodes of the hierarchical acceleration data structure, the refit operations to adjust spatial dimensions of one or more of the nodes; and an early termination evaluator to determine whether to proceed with refit operations or to terminate refit operations for a current node based on refit data associated with one or more child nodes of the current node.
-
公开(公告)号:US10672175B2
公开(公告)日:2020-06-02
申请号:US15489177
申请日:2017-04-17
Applicant: Intel Corporation
Inventor: Devan Burke , Adam T. Lake , Jeffery S. Boles , John H. Feit , Karthik Vaidyanathan , Abhishek R. Appu , Joydeep Ray , Subramaniam Maiyuran , Altug Koker , Balaji Vembu , Murali Ramadoss , Prasoonkumar Surti , Eric J. Hoekstra , Gabor Liktor , Jonathan Kennedy , Slawomir Grajewski , Elmoustapha Ould-Ahmed-Vall
Abstract: An embodiment of an electronic processing system may include an application processor, persistent storage media communicatively coupled to the application processor, and a graphics subsystem communicatively coupled to the application processor. The system may include one or more of a draw call re-orderer communicatively coupled to the application processor and the graphics subsystem to re-order two or more draw calls, a workload re-orderer communicatively coupled to the application processor and the graphics subsystem to re-order two or more work items in an order independent mode, a queue primitive included in at least one of the two or more draw calls to define a producer stage and a consumer stage, and an order-independent executor communicatively coupled to the application processor and the graphics subsystem to provide tile-based order independent execution of a compute stage. Other embodiments are disclosed and claimed.
-
公开(公告)号:US10373365B2
公开(公告)日:2019-08-06
申请号:US15483409
申请日:2017-04-10
Applicant: Intel Corporation
Inventor: Hugues Labbe , Tomer Bar-On , Gabor Liktor , Andrew T. Lauritzen , John G. Gierach
Abstract: Systems, apparatuses and methods may provide for technology that receives, at a topology shader in a graphics pipeline, an object description and generates, at the topology shader, a set of polygons based on the object description. Additionally, the set of polygons may be sent to a vertex shader.
-
公开(公告)号:US10290141B2
公开(公告)日:2019-05-14
申请号:US15488824
申请日:2017-04-17
Applicant: Intel Corporation
Inventor: Jonathan Kennedy , Gabor Liktor , Jeffery S. Boles , Slawomir Grajewski , Balaji Vembu , Travis T. Schluessler , Abhishek R. Appu , Ankur N. Shah , Joydeep Ray , Altug Koker , Jacek Kwiatkowski
Abstract: Systems, apparatuses, and methods may provide for technology to process graphics data in a virtual gaming environment. The technology may identify, from graphics data in a graphics application, redundant graphics calculations relating to common frame characteristics of one or more graphical scenes to be shared between client game devices of a plurality of users and calculate, in response to the identified redundant graphics calculations, frame characteristics relating to the one or more graphical scenes. Additionally, the technology may send, over a computer network, the calculation of the frame characteristics to the client game devices.
-
57.
公开(公告)号:US20180308277A1
公开(公告)日:2018-10-25
申请号:US15494778
申请日:2017-04-24
Applicant: Intel Corporation
Inventor: Prasoonkumar Surti , Karthik Vaidyanathan , Atsuo Kuwahara , Hugues Labbe , Sameer Kp , Jonathan Kennedy , Abhishek R. Appu , Jeffery S. Boles , Balaji Vembu , Michael Apodaca , Slawomir Grajewski , Gabor Liktor , David M. Cimini , Andrew T. Lauritzen , Travis T. Schluessler , Murali Ramadoss , Abhishek Venkatesh , Joydeep Ray , Kai Xiao , Ankur N. Shah , Altug Koker
CPC classification number: G06T15/405 , G06T1/20 , G06T11/40 , G06T15/005 , G06T15/30 , G06T15/40 , G06T17/20 , G06T2210/52
Abstract: The systems, apparatuses and methods may provide a way to adaptively process and aggressively cull geometry data. Systems, apparatuses and methods may provide for processing, by a positional only shading pipeline (POSH), geometry data including surface triangles for a digital representation of a scene. More particularly, systems, apparatuses and methods may provide a way to identify surface triangles in one or more exclusion zones and non-exclusion zones, and cull surface triangles surface triangles in one or more exclusion zones.
-
公开(公告)号:US20180286053A1
公开(公告)日:2018-10-04
申请号:US15477005
申请日:2017-04-01
Applicant: Intel Corporation
Inventor: Hugues Labbe , Tomer Bar-On , John G. Gierach , Gabor Liktor , Andrew T. Lauritzen
IPC: G06T7/194 , G06T15/20 , G06T7/00 , G06T7/11 , H04N19/597
Abstract: Systems, apparatuses and methods may provide for technology that partitions a three-dimensional (3D) scene into a plurality of layers including at least a foreground layer and a background layer. Additionally, the foreground layer may be rendered at a first rate and the background layer may be rendered at a second frame rate, wherein the first frame rate is greater than the second frame rate. In one example, the foreground layer and the background layer are composited into a frame.
-
公开(公告)号:US12223585B2
公开(公告)日:2025-02-11
申请号:US18376098
申请日:2023-10-03
Applicant: INTEL CORPORATION
Inventor: Karol Szerszen , Prasoonkumar Surti , Gabor Liktor , Karthik Vaidyanathan , Sven Woop
Abstract: Apparatus and method for grouping rays based on quantized ray directions. For example, one embodiment of an apparatus comprises: An apparatus comprising: a ray generator to generate a plurality of rays; ray direction evaluation circuitry/logic to generate approximate ray direction data for each of the plurality of rays; ray sorting circuitry/logic to sort the rays into a plurality of ray queues based, at least in part, on the approximate ray direction data.
-
60.
公开(公告)号:US12125133B2
公开(公告)日:2024-10-22
申请号:US18371614
申请日:2023-09-22
Applicant: Intel Corporation
Inventor: Gabor Liktor , Karthik Vaidyanathan , Jefferson Amstutz , Atsuo Kuwahara , Michael Doyle , Travis Schluessler
CPC classification number: G06T15/005 , G06T1/60 , G06T15/06 , G06T2210/21
Abstract: Apparatus and method for speculative execution of hit and intersection shaders on programmable ray tracing architectures. For example, one embodiment of an apparatus comprises: single-instruction multiple-data (SIMD) or single-instruction multiple-thread (SIMT) execution units (EUs) to execute shaders; and ray tracing circuitry to execute a ray traversal thread, the ray tracing engine comprising: traversal/intersection circuitry, responsive to the traversal thread, to traverse a ray through an acceleration data structure comprising a plurality of hierarchically arranged nodes and to intersect the ray with a primitive contained within at least one of the nodes; and shader deferral circuitry to defer and aggregate multiple shader invocations resulting from the traversal thread until a particular triggering event is detected, wherein the multiple shaders are to be dispatched on the EUs in a single shader batch upon detection of the triggering event.
-
-
-
-
-
-
-
-
-