Passive Word Detection with Sound Effects
    41.
    发明申请

    公开(公告)号:US20190057688A1

    公开(公告)日:2019-02-21

    申请号:US15677518

    申请日:2017-08-15

    Inventor: Glenn Black

    Abstract: A system, method, and processor-readable storage medium for providing sound effects are disclosed. An example method comprises receiving an audio signal associated with a speech of a user, performing speech recognition on the audio signal to identify one or more recognized words, identifying at least one trigger word among the one or more recognized words, and providing to the user at least one sound effect associated with the at least one trigger word. The speech recognition can be implemented by a trained machine-learning system. The sound effects can be provided to the user and optionally to other users, for example, via a network gaming environment. The sound effects can also be adjusted or selected based on a conversational context, user identification, and/or audio characteristics of the received audio signal. The system for providing sound effects can include a smart speaker, mobile device, game console, television device, and the like.

    Peripheral devices having dynamic weight distribution to convey sense of weight in HMD environments

    公开(公告)号:US10022625B2

    公开(公告)日:2018-07-17

    申请号:US15690094

    申请日:2017-08-29

    Abstract: Methods and systems for adjusting a weight of a peripheral device while presenting content to a head mounted display are disclosed. One method includes processing instructions for rendering a virtual reality scene in the head mounted display. The virtual reality scene includes a virtual object. The method also includes receiving pairing of the peripheral device for use with the head mounted display for rendering the virtual reality scene and determining a movement of the virtual object. The method causes sending of instructions to the peripheral device for execution by a controller of the peripheral device to move a weight in the peripheral device. The weight is moved to provide a correlation to the determined movement of the virtual object.

    GLOVES THAT INCLUDE HAPTIC FEEDBACK FOR USE WITH HMD SYSTEMS
    48.
    发明申请
    GLOVES THAT INCLUDE HAPTIC FEEDBACK FOR USE WITH HMD SYSTEMS 审中-公开
    包括与HMD系统一起使用的HAPTIC反馈信息

    公开(公告)号:US20160363997A1

    公开(公告)日:2016-12-15

    申请号:US15181257

    申请日:2016-06-13

    CPC classification number: G06F3/014 G06F3/016

    Abstract: A glove interface object is provided, comprising: a plurality of fluid channels disposed on a palmar side of the glove interface object, the fluid channels containing a magnetic fluid; a plurality of electromagnets positioned on the palmar side of the glove interface object, each of the plurality of electromagnets being configured when activated to generate a magnetic field that acts on at least a portion of the magnetic fluid; a controller configured to control activation and deactivation of the electromagnets based on received haptic feedback data.

    Abstract translation: 提供了一种手套接口物体,包括:设置在手套接口物体的手掌侧的多个流体通道,流体通道包含磁性流体; 多个电磁铁位于手套接口物体的手掌侧上,多个电磁体中的每一个被配置为在被激活时产生作用在至少一部分磁性流体上的磁场; 控制器,被配置为基于接收的触觉反馈数据来控制电磁体的激活和去激活。

    CONTROLLER USE BY HAND-TRACKED COMMUNICATOR AND GESTURE PREDICTOR

    公开(公告)号:US20250021166A1

    公开(公告)日:2025-01-16

    申请号:US18352611

    申请日:2023-07-14

    Abstract: A method including capturing a deformed gesture performed by a communicator, wherein the deformed gesture corresponds to a defined gesture that is intended by the communicator. The method including providing the deformed gesture that is captured to an artificial intelligence (AI) model configured to classify a predicted gesture corresponding to deformed gesture. The method including performing an action based on the predicted gesture. The method including capturing at least one multimodal cue to verify the predicted gesture. The method including determining that the predicted gesture is incorrect based on the at least one multimodal cue. The method including providing feedback to the AI model indicating that the predicted gesture is incorrect for training and updating the AI model. The method including classifying an updated predicted gesture corresponding to the deformed gesture using the AI model that is updated.

    AI MODELING FOR VIDEO GAME COACHING AND MATCHMAKING

    公开(公告)号:US20240424408A1

    公开(公告)日:2024-12-26

    申请号:US18819278

    申请日:2024-08-29

    Abstract: A method is provided, including: recording gameplay data from one or more sessions of a video game, the one or more sessions defined for interactive gameplay of a user; training a machine learning model using the gameplay data, wherein the training configures the machine learning model to imitate the interactive gameplay of the user; after the training, exposing the machine learning model to one or more scenarios of the video game, such that the machine learning model generates gameplay decisions in response to the one or more scenarios; evaluating the gameplay decisions of the machine learning model in response to the one or more scenarios to determine one or more descriptive features of the user's gameplay; using the determined descriptive features of the user's gameplay to provide a recommendation to the user.

Patent Agency Ranking