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公开(公告)号:US20250010180A1
公开(公告)日:2025-01-09
申请号:US18591752
申请日:2024-02-29
Applicant: Sony Interactive Entertainment Inc.
Inventor: Glenn Black , Steven Osman
Abstract: A method including receiving an input from a user for an interaction application that is executing. The method including receiving a first plurality of multimodal cues from a plurality of trackers, wherein each of the plurality of trackers is configured to track a corresponding cue using artificial intelligence. The method including providing the first plurality of multimodal cues to an artificial intelligence (AI) model configured to classify one or more emotions of a user, wherein the AI model generates a first predicted emotion based on the first plurality of multimodal cues. The method including determining a modification to content generated by the interaction application in response to the input, wherein the modification to the content is determined based on the predicted emotion. The method including providing the modification to the interaction application, wherein the interaction application is configured to generate modified content based on the modification.
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公开(公告)号:US20240367060A1
公开(公告)日:2024-11-07
申请号:US18593580
申请日:2024-03-01
Applicant: Sony Interactive Entertainment Inc.
Inventor: Andrew Young , Celeste Bean , Steven Osman
IPC: A63F13/87 , A63F13/533 , A63F13/56 , A63F13/65 , A63F13/812 , G06F3/01
Abstract: Systems and methods for enabling communication between users are described. One of the methods includes receiving, via a computer network, data regarding a plurality of real gestures made by a first user via a first user account. The data regarding the plurality of real gestures is received from a client device. The method further includes determining, from the data, whether a speed of occurrence of the plurality of real gestures is greater than a predetermined speed. After determining that the speed of occurrence of the plurality of real gestures is greater than the predetermined speed, the method includes determining one or more meanings of a combination of the plurality of real gestures. The method includes communicating the one or more meanings of the combination via a virtual avatar, controlled by the first user via the first user account, to a second user.
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公开(公告)号:US12059624B2
公开(公告)日:2024-08-13
申请号:US17863350
申请日:2022-07-12
Applicant: Sony Interactive Entertainment Inc.
Inventor: Steven Osman , Jeffrey R. Stafford , Javier F. Rico
IPC: A63F13/67 , A63F13/422 , A63F13/45 , A63F13/5375
CPC classification number: A63F13/67 , A63F13/422 , A63F13/45 , A63F13/5375
Abstract: A method for gaming. The method includes assigning a default game play profile to a user, wherein the default game play profile includes a default game play style that simulates human game play, and wherein the default game play profile is configured to control game play for the user based on the default game play style. The method includes monitoring a plurality of game plays of the user playing a plurality of gaming applications. The method includes generating a user game play profile of the user by adjusting the default game play style based on the plurality of game plays, wherein the user game play profile incudes a user game play style customized to the user. The method includes controlling an instance of a first gaming application based on the user game play style of the user game play profile.
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公开(公告)号:US12042729B2
公开(公告)日:2024-07-23
申请号:US18322533
申请日:2023-05-23
Applicant: Sony Interactive Entertainment Inc.
Inventor: Steven Osman , Xiaodong Mao
IPC: A63F13/537 , A63F13/00 , A63F13/211 , A63F13/212 , A63F13/213 , A63F13/26 , A63F13/5255 , G06F3/01 , H04N13/344
CPC classification number: A63F13/537 , A63F13/00 , A63F13/211 , A63F13/212 , A63F13/213 , A63F13/26 , A63F13/5255 , G06F3/011 , G06F3/013 , H04N13/344 , A63F2300/6653
Abstract: Systems and methods for executing content to be rendered on a screen of a head mounted display (HMD) are provided. One method includes executing the content to render interactive scenes on the screen and tracking an orientation direction of the HMD when worn on a head of a user and the interactive scenes are being rendered on the screen. The method includes changing view directions into the interactive scenes based on changes in the orientation direction of the HMD, such that movements of the head of the user causes the changes in the view directions into the interactive scenes. The method further includes receiving images of a real world space using a camera of the HMD. The camera of the HMD is configured to capture a location of real world objects in the real world space relative to the user of the HMD. The method includes detecting that at least one real world object is becoming proximate to the user of the HMD and generating a warning or message to be presented to the HMD, the warning or message indicating that the user is likely to bump or contact the at least one real world object. The method further includes transitioning at least a portion of the screen to a transparent mode. The transparent mode provides at least a partial view into the real world space using the camera of the HMD.
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公开(公告)号:US20240024783A1
公开(公告)日:2024-01-25
申请号:US17870546
申请日:2022-07-21
Inventor: Victoria Walker , Olga Rudi , Aslanta Chen , Phoenix Nitta-Hill , Charles McCoy , Steven Osman
Abstract: Certain aspects of the present disclosure include systems and techniques for generating content that indicates a sensation associated with audio. One example method generally includes monitoring audio to be played during display of an associated portion of an interactive content stream provided over a communication network to at least one viewing device during an interactive session, and analyzing, via a machine learning component, the audio to determine a sensation associated with at least a portion of the audio. The method may also include determining an effect indicating the sensation, wherein the effect is associated with one or more output devices associated with the at least one viewing device, and outputting an indication of the effect to the associated output devices, wherein the effect is configured to be output along with the audio in real-time with the display of the associated portion of the interactive content stream.
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公开(公告)号:US11792581B2
公开(公告)日:2023-10-17
申请号:US17392938
申请日:2021-08-03
Applicant: Sony Interactive Entertainment Inc.
Inventor: Steven Osman , Danjeli Schembri
IPC: H04R25/00
CPC classification number: H04R25/554 , H04R25/405 , H04R2225/43 , H04S2420/01
Abstract: A hearing aid that includes a microphone, a signal processor, and a speaker transmits a signal to a computer. The signal transmitted to the computer can be the input to the microphone (before processing) or the output to the speaker (after processing). This enables the capturing of a HRTF that does not or that does include the enhancements of the hearing aids.
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公开(公告)号:US11654358B2
公开(公告)日:2023-05-23
申请号:US17589892
申请日:2022-01-31
Applicant: Sony Interactive Entertainment Inc.
Inventor: Steven Osman , Xiaodong Mao
IPC: A63F13/537 , H04N13/344 , G06F3/01 , A63F13/213 , A63F13/5255 , A63F13/212 , A63F13/00 , A63F13/211 , A63F13/26
CPC classification number: A63F13/537 , A63F13/00 , A63F13/211 , A63F13/212 , A63F13/213 , A63F13/26 , A63F13/5255 , G06F3/011 , G06F3/013 , H04N13/344 , A63F2300/6653
Abstract: Systems and methods for executing content to be rendered on a screen of a head mounted display (HMD) are provided. One method includes executing the content to render interactive scenes on the screen and tracking an orientation direction of the HMD when worn on a head of a user and the interactive scenes are being rendered on the screen. The method includes changing view directions into the interactive scenes based on changes in the orientation direction of the HMD, such that movements of the head of the user causes the changes in the view directions into the interactive scenes. The method further includes receiving images of a real world space using a camera of the HMD. The camera of the HMD is configured to capture a location of real world objects in the real world space relative to the user of the HMD. The method includes detecting that at least one real world object is becoming proximate to the user of the HMD and generating a warning or message to be presented to the HMD, the warning or message indicating that the user is likely to bump or contact the at least one real world object. The method further includes transitioning at least a portion of the screen to a transparent mode. The transparent mode provides at least a partial view into the real world space using the camera of the HMD.
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公开(公告)号:US20230041038A1
公开(公告)日:2023-02-09
申请号:US17392938
申请日:2021-08-03
Applicant: Sony Interactive Entertainment Inc.
Inventor: Steven Osman , Danjeli Schembri
IPC: H04R25/00
Abstract: A hearing aid that includes a microphone, a signal processor, and a speaker transmits a signal to a computer. The signal transmitted to the computer can be the input to the microphone (before processing) or the output to the speaker (after processing). This enables the capturing of a HRTF that does not or that does include the enhancements of the hearing aids.
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公开(公告)号:US11524245B2
公开(公告)日:2022-12-13
申请号:US16906843
申请日:2020-06-19
Applicant: Sony Interactive Entertainment Inc.
Inventor: Steven Osman , Saket Kumar , Yuichiro Nakamura , Katrine Chow , Xavier Menendez-Pidal
Abstract: Methods and systems for improving engagement metrics of a spectator include identifying a group of spectators watching game play of a video game and generating an aggregate group profile for the group. Engagement metrics for the group are analyzed to identify engagement level of the group toward the game play of the player. One or more suggestions are provided to adjust game play of the video game so as to improve engagement level of the group toward the game play of the video game.
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公开(公告)号:US11471765B2
公开(公告)日:2022-10-18
申请号:US17107202
申请日:2020-11-30
Applicant: Sony Interactive Entertainment Inc.
Inventor: Mark Sherry , Steven Osman
IPC: A63F13/42 , A63F13/2145 , G06N20/10
Abstract: A computer simulation controller such as a PlayStation® Dual Shock® computer game controller has a touchpad to input text with a “palm graffiti” or “unistrokes” type alphabet. As each letter is drawn, it is saved as a file such as a postscript file which is basically a story of the cursor coordinates (started at (1,1) move to (1,3) etc. From there, plural (e.g., fifteen (15)) coordinates (even distribution) are sampled across the set of coordinates to obtain the cardinal directions (N, NE, E, etc.) between them, which are encoded for data processing.
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