Abstract:
System and methods for increasing the engagement of a guest with experiences provided at a destination using an interactive gaming system controllably operating a multiplicity of game access points. Game access points scan an individual guest passing through a detection zone to determine the amount and use of themed products such as clothing being worn, or themed articles and devices being carried (where devices include active glasses for use in selectively revealing secret messages). Scanning comprises wireless electronic means such as RFID tags embedded in clothing, articles, and devices, and image processing of images. The combination of sensing methods confirms both presence and current used (e.g., currently “being worn or carried.”) Guest may pre-associate with “themed personas” where scanning is indicative of one or more personas and used to change the guest's destination experience accordingly. The system encourages the purchase and wearing of destination products as advantageous to gaming goals.
Abstract:
System and methods for providing multiple distinct and private video streams, where the streams are temporally and spatially overlapping, and a person uses a visual aid to substantially perceive a single distinct stream from within the multiplicity. A preferred embodiment using two or more projectors comprising a composite of three or more private streams implements the combination of spatial and temporal filtering for steam differentiation. Composite streams from multiple projectors are temporally synchronized, and each composite stream comprises one or more private streams, wherein two or more private streams are temporally interleaved. Each composite stream comprises a succession of spatially composite images. A spatially composite image comprises two or more spatially differentiable private images belonging to different distinct private image streams. One or more visual aids are capable of passively or actively differentiating between combinations of temporal and spatial differentiable private images comprising private streams.
Abstract:
An entity enabled interactive gaming platform for deepening the engagement of a customer with an entity comprising and entity global eco-system and an interactive gaming system where the entity alters the provision of a product or service to a customer based at least in part upon any one of or any combination of game play datum associated with the customer having played an entity game. The global eco-system comprises a game structure including game rules, a game database and game overlay descriptions sufficient for printing or otherwise creating a physical game overlay. The interactive gaming system comprises a physical game board with a replaceable physical game overlay, game app and one or more electronically trackable physical game pieces including an identifier, where the replaceable game overlay is printed or otherwise created based at least in part upon the game overlay descriptions associated with the entity game to be played.
Abstract:
A physical-virtual gaming system comprising a game board including a multiplicity of physical locations, a game overlay including a multiplicity of logical locations, and game pieces for moving throughout the logical locations. The system tracks the physical locations of the game pieces and translates these physical locations into the logical locations using pre-known physical-to-logical location mapping information. Game boards, game overlays and game pieces can be individualized with their own unique identifiers. As game pieces are moved, a game database comprising at least current game piece locations and the game state are maintained. Based at least in part upon the current game piece locations and game state the system provides actions including outputting any of virtual content and information on any of a shared or private computing device running a game app. Actions also include causing changes to game devices including wearables.
Abstract:
System and methods for providing simultaneous public and private video, where a private viewer looking through an eye filter perceives the private video while a public viewer not looking through an eye filter perceives the public video. First a public image is generated and linearly polarized. The public image is then modulated to further encode a private image using an additional liquid crystal modulating layer. The modulated public image including the encoded private image is then received and filtered by various embodiments of passive or active eye filters comprising various combinations of spatial, temporal or spatial-temporal filters. The eye filters optionally include identifying means such that the system provides customized private images to selected eye filters. Means for providing private audio simultaneous with the private video are also shown. The system can be implemented as either a display or a projector and used in a destination-wide gaming system.
Abstract:
A gaming platform including an interactive gaming system comprising multiple game access points physically distributed throughout a destination for conducting a physical-virtual game. Gamers carry electronically detectable identification means for identification at each game access point. Various mobile gaming devices are specified for accepting gamer input and for outputting game directives and content providing unique experiences including secret messages, all in accordance with the on-going game state. Participation earns sales benefits including the ability to purchase special themed toys or to receive discounts. A sales point is a variation of a game access point where the gamer makes a purchase effected by sales benefits and is identified and tracked within the sales point such that displays and actuatable devices in the store respond to the gamer. Gamers use or wear purchased products as gear to increase their in-game opportunities. The system summons gamers to destination game parts including themed characters.
Abstract:
An integrated sports scorekeeping and entertainment system (101, 102, 103). The system accepts game information from manually operated scorekeeping devices (100-4c, 100-4d, 100-8, 100-7) and automatic performance content generation sub-systems (201), for combining into either control commands and/or information that outputs to scoreboards (100-3), primary lighting systems (100-L and 400-J8a), secondary lighting systems (400-J8b), music systems (400-J5), video systems (400-J6), goal score indicators (400-J7), dynamic advertising displays (400-J9), etc. The system (101, 102, 103) includes a universal scoreboard interface (100-6) that inputs pertinent game information in the form of a virtual scoreboard for translation into the physical signals for controlling the scoreboard (100-3), without the need or use of the Scoreboard's native control console (100-2).