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1.
公开(公告)号:US12220644B2
公开(公告)日:2025-02-11
申请号:US17848020
申请日:2022-06-23
Applicant: Konami Digital Entertainment Co., Ltd.
Inventor: Kazuhiko Uehara , Shigeru Chiba , Junki Hirai , Kai Inoue , Akira Sakai , Tsuguo Shinpo , Toshiaki Kanahara
IPC: A63F13/00 , A63F13/792 , A63F13/86 , A63F13/87
Abstract: A watching system by which a game video is distributed to display devices of a plurality of watching users has: a computer; the computer accepting viewer operations by the plurality of watching users; the computer evaluating a mutual relationship of input of the viewer operation by each of the plurality of watching users; and the computer controlling an operation effect corresponding to the viewer operation so as to change based on evaluation result of the mutual relationship.
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公开(公告)号:US20250037697A1
公开(公告)日:2025-01-30
申请号:US18913262
申请日:2024-10-11
Applicant: Voyetra Turtle Beach, Inc.
Inventor: David Zepp , Travis Kettering
IPC: G10K11/178 , A63F13/215 , A63F13/25 , A63F13/87 , H04R1/10 , H04R3/00 , H04R5/033 , H04R5/04
Abstract: A method and system for daisy chaining tournament audio controllers, where the method comprises, in a headset coupled to a first audio controller, the first audio controller being in a daisy chain of audio controllers: receiving a chat signal from a second audio controller in the daisy chain of audio controllers, receiving a microphone signal from a microphone in the headset, summing the chat signal with the microphone signal, communicating the summed signal to a third audio controllers in the daisy chain, and communicating the chat signal to the headset. The microphone signal may be removed from the summed chat signal and microphone signal by adding a second microphone signal 180 degrees out of phase with the microphone signal. The chat signal may be summed with the microphone signal at an amplitude set by a user of the headset after the removal of the microphone signal.
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公开(公告)号:US20250032907A1
公开(公告)日:2025-01-30
申请号:US18913684
申请日:2024-10-11
Applicant: Voyetra Turtle Beach, Inc.
Inventor: Carmine J. Bonanno
Abstract: A gaming unit and producing a game-audio output of a varying volume level and a chat-voice output is connected to headphones adapted to be worn by a player of the unit and connected to the gaming unit for making the chat-voice output and the game-audio output audible to the player. A circuit or software associated with the headphones can increase the chat-voice volume level generally proportionately to the game-audio volume level.
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公开(公告)号:US20240399260A1
公开(公告)日:2024-12-05
申请号:US18804527
申请日:2024-08-14
Applicant: SEGA CORPORATION
Inventor: Takahiro Otomo
IPC: A63F13/795 , A63F13/35 , A63F13/87
Abstract: A non-transitory computer readable recording medium storing instructions for a video game that cause a computer to execute: receiving an input signal from a first player for forming a party consisting of one or more pieces of game content; in response to a second player employing the formed party, identifying the first player who formed the formed party; and in response to the second player employing the formed party, and in response to a third player also employing the formed party after being employed by the second player, granting a reward to the identified first player.
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5.
公开(公告)号:US20240388548A1
公开(公告)日:2024-11-21
申请号:US18790059
申请日:2024-07-31
Inventor: Hongdou Wang
IPC: H04L51/04 , A63F13/87 , H04L51/063
Abstract: This application discloses a message processing method and apparatus, an electronic device, a storage medium, and a program product. The method comprises: causing to be displayed, by a first terminal device, a message control in a first screen of a first player object in a virtual scene, the message control being configured for editing a message that comprises a quick reply control, the quick reply control being configured for a quick reply to the message; and transmitting, in response to a transmission instruction for an edited message that has been edited by the first player object using the message control, the edited message to a second terminal device associated with a second player object, wherein the edited message comprises the quick reply control when displayed on the second terminal device displaying a second screen matching the first screen, and wherein a reply message is generated using the quick reply control when the second player object triggers the quick reply control.
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公开(公告)号:US20240382858A1
公开(公告)日:2024-11-21
申请号:US18788874
申请日:2024-07-30
Applicant: KING.COM LIMITED
Inventor: Kim AHLSTROM , Patrik STYMNE , Joakim BRUNNESTOM
Abstract: A first user device is provided. Via the user interface a first computer implemented game within a messaging application can be selected. The first computer implemented game is related, but different, to second computer implemented game. Game play in one of the first and second computer implemented game is dependent on game play in the other of the first and second computer implemented games.
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公开(公告)号:US12145070B2
公开(公告)日:2024-11-19
申请号:US17567521
申请日:2022-01-03
Applicant: Global Tel*Link Corporation
Inventor: Stephen Hodge
Abstract: In the present disclosure, systems and methods are described for video gaming in a controlled environment facility. A video game server allows tenants of a controlled environment facility to play video games that are served and monitored by the video game server. In embodiments, users may initiate a game session to play games in a single player mode, competitive multiplayer or cooperative multiplayer mode depending on the game being played. The video game server maintains block lists for each user such that those users may not initiate or engage in the same game sessions with each other. In game sessions with two or more users, the video game server allows users to communicate via audio or text communications. The video game server may monitor those communications for potential security concerns. Users may also view videos of previously completed or live game sessions, subject to similar security monitoring measures.
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公开(公告)号:US20240367060A1
公开(公告)日:2024-11-07
申请号:US18593580
申请日:2024-03-01
Applicant: Sony Interactive Entertainment Inc.
Inventor: Andrew Young , Celeste Bean , Steven Osman
IPC: A63F13/87 , A63F13/533 , A63F13/56 , A63F13/65 , A63F13/812 , G06F3/01
Abstract: Systems and methods for enabling communication between users are described. One of the methods includes receiving, via a computer network, data regarding a plurality of real gestures made by a first user via a first user account. The data regarding the plurality of real gestures is received from a client device. The method further includes determining, from the data, whether a speed of occurrence of the plurality of real gestures is greater than a predetermined speed. After determining that the speed of occurrence of the plurality of real gestures is greater than the predetermined speed, the method includes determining one or more meanings of a combination of the plurality of real gestures. The method includes communicating the one or more meanings of the combination via a virtual avatar, controlled by the first user via the first user account, to a second user.
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公开(公告)号:US12128303B2
公开(公告)日:2024-10-29
申请号:US18201512
申请日:2023-05-24
Applicant: GREE, INC.
Inventor: Yusaku Kamekawa
IPC: A63F13/50 , A63F13/795 , A63F13/87 , A63F13/88 , H04L51/046
CPC classification number: A63F13/50 , A63F13/795 , A63F13/87 , A63F13/88 , H04L51/046 , A63F2300/572
Abstract: A controller receives a message from a first user terminal of user terminals belonging to a chat group. In a case where the type of the message is a normal message, the controller transmits the message to each of the user terminals. In a case where the type of the message is selection of the game icon, the controller generates a game message according to logic corresponding to the game icon and transmits the game message to each of the user terminals.
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公开(公告)号:US12115457B2
公开(公告)日:2024-10-15
申请号:US17696365
申请日:2022-03-16
Applicant: Sony Interactive Entertainment Inc.
Inventor: Arthur Salazar , Xiaohan Zhang
Abstract: A machine learning (ML) model is used to identify spam messages and spammers in computer game settings based on learned gamer behavior. Message text may also be used. An evaluator module receives the score(s) from the ML model(s) indicating whether a particular message is spam and when the score(s) satisfy a threshold, passes the message to a punishment module to determine whether the warn, suspend, or ban the sending account.
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