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公开(公告)号:US20250058228A1
公开(公告)日:2025-02-20
申请号:US18451789
申请日:2023-08-17
Applicant: Sony Interactive Entertainment Inc.
Inventor: Victoria Dorn , Mahdi Azmandian
IPC: A63F13/67 , A63F13/213 , A63F13/215
Abstract: A method for generating a character for use in a video game is provided, including: receiving captured video of a user; analyzing the captured video to identify movements of the user; using the identified movements of the user to define one or more animations of a character; receiving descriptive input generated by the user; determining game-specific constraints for the character in the video game; using the descriptive input and the game-specific constraints to prompt a generative artificial intelligence (AI) to generate visual elements of the character; using the character for gameplay of a video game, wherein using the character includes rendering the character having the generated visual elements and triggering the animations during the gameplay.
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公开(公告)号:US20250041720A1
公开(公告)日:2025-02-06
申请号:US18230067
申请日:2023-08-03
Applicant: SONY INTERACTIVE ENTERTAINMENT INC.
Inventor: Ellana Fortuna , Kristie Ramirez , Elizabeth Juenger , Victoria Dorn , Celeste Bean , Bethany Tinklenberg , Mahdi Azmandian , Sarah Karp , Ritagya Meharishi , Xi Zhou
Abstract: Systems and methods for dynamic content display generation for multiple device setups are provided. Supplemental content files associated with an interactive content title may be stored in memory in association with parameters specific to different types of user devices. A current interactive session associated with a first device may be monitored and determined to include a virtual environment presentation associated with the interactive content title. A type of a secondary device associated with the user may be identified. A supplemental content package may be generated for the secondary device based on a selected set of supplemental content and a set of the parameters associated with the type of the secondary device. The supplemental content package may be provided to the secondary device during the current interactive session, and the secondary device may generate a presentation of the selected set of supplemental content files in accordance with the set of parameters.
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公开(公告)号:US12186672B2
公开(公告)日:2025-01-07
申请号:US17817171
申请日:2022-08-03
Applicant: Sony Interactive Entertainment Inc.
Inventor: Steven Osman , Olga Rudi , Mahdi Azmandian , Jorge Arroyo Palacios
IPC: A63F13/87 , A63F13/215 , A63F13/537 , G06F3/16 , G06F21/62 , G10L15/22 , G10L15/26 , G10L25/57
Abstract: Privacy of a conversation between a computer game player and an entity such as a person or virtual assistant is preserved by various techniques so that other players of the computer game who are not part of the conversation cannot apprehend the conversation. The conversation may be voice or txt but is not an online chat associated with the computer game.
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公开(公告)号:US20240045986A1
公开(公告)日:2024-02-08
申请号:US17817200
申请日:2022-08-03
Applicant: Sony Interactive Entertainment Inc.
Inventor: Steven Osman , Olga Rudi , Mahdi Azmandian , Jorge Arroyo Palacios
CPC classification number: G06F21/6245 , G06F3/16 , G10L25/78 , G06F21/567 , G06F2221/032
Abstract: To protect a user's privacy by reducing a malicious developer's ability to eavesdrop on unwitting HMD users by converting signals from a motion sensor in the HMD to speech or speaker recognition, a microphone can record ambient sound and voice which is subtracted from the motion sensor data before the sensor data is made available to the game developer. In another technique, a band pass filter subtracts frequency in the sensor signals within the voice range. Still a third technique blends statistical noise into the motion sensor signal before passing to game developers to obfuscate the user's speech. The amount by which voice components in the motion signal are eliminated or obfuscated can be tuned by a person or app.
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公开(公告)号:US20240045508A1
公开(公告)日:2024-02-08
申请号:US17817445
申请日:2022-08-04
Applicant: Sony Interactive Entertainment Inc.
Inventor: Steven Osman , Olga Rudi , Mahdi Azmandian , Jorge Arroyo Palacios , Ravi Coimbatore Madhavan
IPC: G06F3/01 , A63F13/533 , A63F13/211 , A63F13/212 , G06N20/00
CPC classification number: G06F3/017 , A63F13/533 , A63F13/211 , A63F13/212 , G06N20/00
Abstract: A system that teaches players gestures, for instance during the introduction of the game, and asks the player to invoke the gesture. Rather than asking the player to repeat over and over until the player succeeds, the game looks for commonality in the player's attempts, and after a small number of attempts, the game can learn how that player interprets the gesture given the player's own ability. The game can then adapt itself to look for that pattern to trigger the action.
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公开(公告)号:US20230388705A1
公开(公告)日:2023-11-30
申请号:US17828668
申请日:2022-05-31
Inventor: Bethany Tinklenberg , Victoria Dorn , Mahdi Azmandian
CPC classification number: H04R3/04 , G06F3/165 , H04R29/001 , H04R1/08
Abstract: Systems and methods for dynamic audio optimization associated with digital content are provided. One or more audio profiles including one or more audio settings for one or more audio output devices available to a user may be stored in memory. An incoming audio stream associated with a current interactive session of the user and real-world audio within an identified real-world space where the user is located may be monitored. One or more audio deviations may be detected based on a comparison of the incoming audio stream and the real-world audio within the identified real-world space. An audio profile associated with the current interactive session may be automatically recalibrated to modify at least one of the audio settings. The audio output device may then process audio of the incoming audio stream in accordance with the at least one modified audio setting.
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公开(公告)号:US20230381652A1
公开(公告)日:2023-11-30
申请号:US17828861
申请日:2022-05-31
Inventor: Olga Rudi , Kristine Young , Mahdi Azmandian , Jin Zhang , Sarah Karp , Sepideh Karimi , Elizabeth Juenger
IPC: A63F13/5375 , A63F13/44 , A63F13/67
CPC classification number: A63F13/5375 , A63F13/44 , A63F13/67 , A63F2300/305 , A63F2300/5553 , A63F2300/6027 , A63F2300/638
Abstract: Methods and systems for cooperative or coached gameplay in virtual environments are disclosed. Memory may store a content control profile regarding a set of control input associated with an action in a virtual environment of a digital content title. A request may be received from a set of one or more users associated with different source devices regarding cooperative gameplay of the digital content title. At least one virtual avatar may be generated for an interactive session of the digital content title in response to the request. A plurality of control inputs may be received from the plurality of different source devices and combined into a combination set of control inputs. Generating the combination set of control input may be based on the content control profile. Virtual actions associated with the virtual avatar may be controlled within the virtual environment in accordance with the combination set of control inputs.
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公开(公告)号:US12300221B2
公开(公告)日:2025-05-13
申请号:US17827680
申请日:2022-05-28
Applicant: Sony Interactive Entertainment Inc.
Inventor: Mahdi Azmandian
Abstract: A method for executing a session of a video game is provided, including the following operations: recording speech of a player engaged in gameplay of the session of the video game; analyzing a game state generated by the execution of the session of the video game, wherein analyzing the game state identifies a context of the gameplay; analyzing the recorded speech using the identified context of the gameplay and a speech recognition model, to identify textual content of the recorded speech; applying the identified textual content as a gameplay input for the session of the video game.
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公开(公告)号:US12245008B2
公开(公告)日:2025-03-04
申请号:US17828668
申请日:2022-05-31
Inventor: Bethany Tinklenberg , Victoria Dorn , Mahdi Azmandian
Abstract: Systems and methods for dynamic audio optimization associated with digital content are provided. One or more audio profiles including one or more audio settings for one or more audio output devices available to a user may be stored in memory. An incoming audio stream associated with a current interactive session of the user and real-world audio within an identified real-world space where the user is located may be monitored. One or more audio deviations may be detected based on a comparison of the incoming audio stream and the real-world audio within the identified real-world space. An audio profile associated with the current interactive session may be automatically recalibrated to modify at least one of the audio settings. The audio output device may then process audio of the incoming audio stream in accordance with the at least one modified audio setting.
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公开(公告)号:US20250058222A1
公开(公告)日:2025-02-20
申请号:US18933922
申请日:2024-10-31
Inventor: Olga Rudi , Kristine Young , Mahdi Azmandian , Jin Zhang , Sarah Karp , Sepideh Karimi , Elizabeth Juenger
IPC: A63F13/5375 , A63F13/44 , A63F13/67
Abstract: Methods and systems for cooperative or coached gameplay in virtual environments are disclosed. Memory may store a content control profile regarding a set of control input associated with an action in a virtual environment of a digital content title. A request may be received from a set of one or more users associated with different source devices regarding cooperative gameplay of the digital content title. At least one virtual avatar may be generated for an interactive session of the digital content title in response to the request. A plurality of control inputs may be received from the plurality of different source devices and combined into a combination set of control inputs. Generating the combination set of control input may be based on the content control profile. Virtual actions associated with the virtual avatar may be controlled within the virtual environment in accordance with the combination set of control inputs.
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