CUSTOM CHARACTER CREATION BASED ON BODY MOVEMENT AND USER INPUT DATA

    公开(公告)号:US20250058228A1

    公开(公告)日:2025-02-20

    申请号:US18451789

    申请日:2023-08-17

    Abstract: A method for generating a character for use in a video game is provided, including: receiving captured video of a user; analyzing the captured video to identify movements of the user; using the identified movements of the user to define one or more animations of a character; receiving descriptive input generated by the user; determining game-specific constraints for the character in the video game; using the descriptive input and the game-specific constraints to prompt a generative artificial intelligence (AI) to generate visual elements of the character; using the character for gameplay of a video game, wherein using the character includes rendering the character having the generated visual elements and triggering the animations during the gameplay.

    SECOND SCREEN SYNCHRONIZATION AND HANDOFF

    公开(公告)号:US20250041720A1

    公开(公告)日:2025-02-06

    申请号:US18230067

    申请日:2023-08-03

    Abstract: Systems and methods for dynamic content display generation for multiple device setups are provided. Supplemental content files associated with an interactive content title may be stored in memory in association with parameters specific to different types of user devices. A current interactive session associated with a first device may be monitored and determined to include a virtual environment presentation associated with the interactive content title. A type of a secondary device associated with the user may be identified. A supplemental content package may be generated for the secondary device based on a selected set of supplemental content and a set of the parameters associated with the type of the secondary device. The supplemental content package may be provided to the secondary device during the current interactive session, and the secondary device may generate a presentation of the selected set of supplemental content files in accordance with the set of parameters.

    DYNAMIC AUDIO OPTIMIZATION
    6.
    发明公开

    公开(公告)号:US20230388705A1

    公开(公告)日:2023-11-30

    申请号:US17828668

    申请日:2022-05-31

    CPC classification number: H04R3/04 G06F3/165 H04R29/001 H04R1/08

    Abstract: Systems and methods for dynamic audio optimization associated with digital content are provided. One or more audio profiles including one or more audio settings for one or more audio output devices available to a user may be stored in memory. An incoming audio stream associated with a current interactive session of the user and real-world audio within an identified real-world space where the user is located may be monitored. One or more audio deviations may be detected based on a comparison of the incoming audio stream and the real-world audio within the identified real-world space. An audio profile associated with the current interactive session may be automatically recalibrated to modify at least one of the audio settings. The audio output device may then process audio of the incoming audio stream in accordance with the at least one modified audio setting.

    Methods for examining game context for determining a user's voice commands

    公开(公告)号:US12300221B2

    公开(公告)日:2025-05-13

    申请号:US17827680

    申请日:2022-05-28

    Inventor: Mahdi Azmandian

    Abstract: A method for executing a session of a video game is provided, including the following operations: recording speech of a player engaged in gameplay of the session of the video game; analyzing a game state generated by the execution of the session of the video game, wherein analyzing the game state identifies a context of the gameplay; analyzing the recorded speech using the identified context of the gameplay and a speech recognition model, to identify textual content of the recorded speech; applying the identified textual content as a gameplay input for the session of the video game.

    Dynamic audio optimization
    9.
    发明授权

    公开(公告)号:US12245008B2

    公开(公告)日:2025-03-04

    申请号:US17828668

    申请日:2022-05-31

    Abstract: Systems and methods for dynamic audio optimization associated with digital content are provided. One or more audio profiles including one or more audio settings for one or more audio output devices available to a user may be stored in memory. An incoming audio stream associated with a current interactive session of the user and real-world audio within an identified real-world space where the user is located may be monitored. One or more audio deviations may be detected based on a comparison of the incoming audio stream and the real-world audio within the identified real-world space. An audio profile associated with the current interactive session may be automatically recalibrated to modify at least one of the audio settings. The audio output device may then process audio of the incoming audio stream in accordance with the at least one modified audio setting.

    COOPERATIVE AND COACHED GAMEPLAY
    10.
    发明申请

    公开(公告)号:US20250058222A1

    公开(公告)日:2025-02-20

    申请号:US18933922

    申请日:2024-10-31

    Abstract: Methods and systems for cooperative or coached gameplay in virtual environments are disclosed. Memory may store a content control profile regarding a set of control input associated with an action in a virtual environment of a digital content title. A request may be received from a set of one or more users associated with different source devices regarding cooperative gameplay of the digital content title. At least one virtual avatar may be generated for an interactive session of the digital content title in response to the request. A plurality of control inputs may be received from the plurality of different source devices and combined into a combination set of control inputs. Generating the combination set of control input may be based on the content control profile. Virtual actions associated with the virtual avatar may be controlled within the virtual environment in accordance with the combination set of control inputs.

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