TOKEN FOR BOARD GAMES
    1.
    发明公开

    公开(公告)号:US20240198207A1

    公开(公告)日:2024-06-20

    申请号:US18287197

    申请日:2022-04-19

    发明人: Diego FORLINI

    IPC分类号: A63F3/00

    摘要: The invention has as its scope a token for board games comprising a rigid body (11) of substantially planar shape and having a substantially hexagonal perimeter, where on the outer sides of the perimeter of the rigid body (11) there are, in an alternating manner, an interlocking seat (12) and a attachment element (14), where the attachment element (14) is complementary to the interlocking seat (12), so that each of the interlocking seats (12) is configured to accommodate a respective attachment element (14) belonging to a different hexagonal token. The invention further comprises a prefabricated block (100) comprising a plurality of game tokens.

    Board game and method of play
    2.
    发明授权
    Board game and method of play 有权
    棋盘游戏和玩法

    公开(公告)号:US08857817B2

    公开(公告)日:2014-10-14

    申请号:US13902799

    申请日:2013-05-25

    IPC分类号: A63F3/00

    摘要: A game board surrounded and partially supported by perimeter walls that extend above and below the playing surface of the game board. The game board has a plurality of sockets for holding either covers, projectile coins, or player tokens, and a smaller plurality of those sockets have holes through the game board. Supporting the game board from underneath is a deflection structure that deflects projected tokens which fall though the holes and urges them out through elongated openings at the bottom of each wall. Projectors, such as catapults, are mounted slidingly on each perimeter wall. Players have covers with which they can cover a portion of the holes on their “properties. The board has designated paths for player token movement according to turn and a die role. An elevated socket is provided. The rules for an exemplary game to be played with the game board are explained.

    摘要翻译: 由游戏板的游戏表面上方和下方延伸的周边墙壁包围并部分支撑的游戏板。 游戏板具有多个用于保持盖,弹体币或玩家标记的插座,并且较小的多个这些插座具有穿过游戏板的孔。 从下面支撑游戏板是一种偏转结构,其偏转通过孔落下的投影令牌,并通过每个墙壁底部的细长开口将它们推出。 投影仪,如弹射器,滑动地安装在每个周围的墙壁上。 玩家拥有覆盖物,可以覆盖其“属性”上的一部分孔。 董事会根据轮转和模具角色指定玩家令牌运动的路径。 提供一个高架插座。 对游戏板进行示范性游戏的规则进行说明。

    BOARD GAME AND METHOD OF PLAY
    3.
    发明申请
    BOARD GAME AND METHOD OF PLAY 有权
    棋盘游戏和玩法

    公开(公告)号:US20130320623A1

    公开(公告)日:2013-12-05

    申请号:US13902799

    申请日:2013-05-25

    IPC分类号: A63F3/00

    摘要: A game board surrounded and partially supported by perimeter walls that extend above and below the playing surface of the game board. The game board has a plurality of sockets for holding either covers, projectile coins, or player tokens, and a smaller plurality of those sockets have holes through the game board. Supporting the game board from underneath is a deflection structure that deflects projected tokens which fall though the holes and urges them out through elongated openings at the bottom of each wall. Projectors, such as catapults, are mounted slidingly on each perimeter wall. Players have covers with which they can cover a portion of the holes on their “properties. The board has designated paths for player token movement according to turn and a die role. An elevated socket is provided. The rules for an exemplary game to be played with the game board are explained.

    摘要翻译: 由游戏板的游戏表面上方和下方延伸的周边墙壁包围并部分支撑的游戏板。 游戏板具有多个用于保持盖,弹体币或玩家标记的插座,并且较小的多个这些插座具有穿过游戏板的孔。 从下面支撑游戏板是一种偏转结构,其偏转通过孔落下的投影令牌,并通过每个墙壁底部的细长开口将它们推出。 投影仪,如弹射器,滑动地安装在每个周围的墙壁上。 玩家拥有盖子,可以覆盖他们的“属性”上的一部分洞穴,该棋盘根据转弯和模具角色指定玩家令牌运动的路径,提供一个高架插座,一个示范游戏的规则 与游戏板解释。

    Methods of play for board games
    4.
    发明授权
    Methods of play for board games 有权
    棋盘游戏方法

    公开(公告)号:US08128090B2

    公开(公告)日:2012-03-06

    申请号:US12683290

    申请日:2010-01-06

    申请人: Curtis Paul

    发明人: Curtis Paul

    IPC分类号: A63F3/00

    摘要: Methods of play for board games are disclosed. In an embodiment, a method of play for a board game with a game board having a plurality of spaces includes the steps of: (a) providing a first player game piece having a strength value; (b) providing a first chance device capable of indicating chance values; (c) determining the movement of the first player game piece among the spaces of the game board; and (d) determining that the first player game piece located on a first space has defeated a second player game piece located on a second space adjacent to the first space, wherein the determinations in steps (c) and (d) are each based on both the strength value of the first player game piece and a chance value provided by the first chance device.

    摘要翻译: 披露了棋盘游戏的方法。 在一个实施例中,具有具有多个空间的游戏板的棋盘游戏方法包括以下步骤:(a)提供具有强度值的第一玩家游戏棋子; (b)提供能够指示机会值的第一机会装置; (c)确定第一玩家游戏棋子在游戏板的空间中的移动; 和(d)确定位于第一空间上的第一玩家游戏件已经击败位于与第一空间相邻的第二空间上的第二玩家游戏,其中步骤(c)和(d)中的确定各自基于 第一玩家游戏的强度值和第一机会装置提供的机会值。

    Game apparatus and method of play for manual or computer application
    5.
    发明授权
    Game apparatus and method of play for manual or computer application 有权
    用于手动或计算机应用的游戏装置和播放方法

    公开(公告)号:US08123225B2

    公开(公告)日:2012-02-28

    申请号:US12928518

    申请日:2010-12-14

    IPC分类号: A63F3/00

    摘要: A game apparatus for play by at least two players, having game pieces that are manually rotated in at least four slideably mounted, apertured slats, each having at least four apertures with a rotating game piece, and a base assembly for slideably mounting the slats, such that the slats can be moved, and the game pieces rotated in the apertures, at the option of each of the players who take turns in playing the game. The game pieces are generally grouped in two different colors. The number of slats are generally the same as the number of apertures, and are preferably four or eight in number. The method of play by two players of apparatus involves each of the players taking turns that are selected from two possible moves: rotating a game piece in one of the apertures on one of the slats or linearly displacing one of the slats one stop. The game commences with all pieces on the board rotated to a neutral color, and with no home area for determining opening and winning of the game. A winner is determined when a player has a predetermined number of game pieces in a predetermined arrangement, generally four or eight in a row, or in a diamond or other configuration and where the configuration is not a home area. Also included is a virtual game board in which the game is controlled by a computer or group of computers as well as on the Internet.

    摘要翻译: 一种用于由至少两名玩家进行游戏的游戏装置,具有在至少四个可滑动地安装的多孔板条中手动旋转的游戏件,每个具有至少四个具有旋转游戏件的孔,以及用于可滑动地安装板条的基座组件, 使得可以移动板条,并且可以在轮流玩游戏的每个玩家的选项中使球片在孔中旋转。 游戏件通常分为两种不同的颜色。 板条的数量通常与孔的数量相同,优选数量为四个或八个。 两个装置的玩家玩的方法涉及从两个可能的移动中选出的每个玩家轮流:在其中一个板条上的一个孔中旋转一个游戏件,或者直线地移动一个板条一个停止。 游戏开始时,棋盘上的所有棋子都转动为中性色彩,没有任何家庭区域确定开场和获胜。 当玩家具有预定排列的预定数量的游戏棋子时,确定一般胜利者,一般为四个或八个,或者以钻石或其它配置,并且其中该配置不是归属区域。 还包括虚拟游戏板,其中游戏由计算机或一组计算机以及因特网来控制。

    Itinerary fulfillment travel game and method of play
    6.
    发明申请
    Itinerary fulfillment travel game and method of play 审中-公开
    行程履行旅游游戏和玩法

    公开(公告)号:US20100283203A1

    公开(公告)日:2010-11-11

    申请号:US12463649

    申请日:2009-05-11

    申请人: Mark Alan Smith

    发明人: Mark Alan Smith

    IPC分类号: A63F3/04

    摘要: Disclosed is an entertaining, enlightening, and educational travel related game, and method of play, in which players compete to fulfill predetermined itineraries. Each player's itinerary is determined prior to the beginning of the game by the random distribution of itinerary cards, which relate directly, on a one to one basis, to travel destinations located on the game pathway. Distinct playing pieces are provided to represent each player's “family”, as well as tokens that represent each player's travel allowance, and a die to determine the extent of movement. The path also contains several spaces relating to instruction cards that may advance or impede the player's collection of the said itinerary. The winner is the first player to successfully visit all the travel destinations on his or her individual itinerary and then return all of his or her “family members” back to his or her home position.

    摘要翻译: 披露了一种娱乐,启发和教育的旅游相关游戏和游戏方法,其中玩家竞争实现预定的行程。 每个玩家的行程在游戏开始之前通过随机分配的行程卡来确定,这些行程卡一一对应地直接涉及位于游戏路径上的旅行目的地。 提供独特的玩具来表示每个玩家的“家庭”,以及代表每个玩家的旅行津贴的标记,以及一个模具来确定运动的程度。 该路径还包含与指令卡有关的几个空间,这些空间可能推进或妨碍玩家收集所述行程。 获胜者是成功访问他或她个人行程上所有旅游目的地的第一个玩家,然后将他或她的所有“家庭成员”退回到他的首位。

    LAMP CHESS MODULE
    7.
    发明申请
    LAMP CHESS MODULE 审中-公开
    灯泡模块

    公开(公告)号:US20090230622A1

    公开(公告)日:2009-09-17

    申请号:US12327227

    申请日:2008-12-03

    申请人: Jiahn-Chang WU

    发明人: Jiahn-Chang WU

    IPC分类号: A63F3/02

    摘要: A chess piece is embedded with a light unit; a central lead and peripheral lead are made on its bottom. A chess board comprises a top electrode plate and a bottom electrode place. The top electrode plate has a plurality holes where the central leads electrically couples to a bottom electrode plate. The chess piece is lit when placed in position on a chess board where the central lead electrically couples to the bottom electrode plate and the peripheral lead electrically couples to the top electrode plate.

    摘要翻译: 一个棋子嵌入一个灯光单元; 中心引线和外围引线在其底部。 棋盘包括顶电极板和底电极。 顶部电极板具有多个孔,其中心引线电耦合到底部电极板。 当棋子放置在棋盘上的位置上时,中央引线电耦合到底部电极板,并且外围引线电耦合到顶部电极板。

    STRUCTURE FOR A BOARD GAME
    8.
    发明申请
    STRUCTURE FOR A BOARD GAME 审中-公开
    板块游戏的结构

    公开(公告)号:US20080197567A1

    公开(公告)日:2008-08-21

    申请号:US12038510

    申请日:2008-02-27

    IPC分类号: A63F3/00

    摘要: A structure for a board game, constituted of a regular geometrically shaped body with a vertical axis of symmetry. This body is horizontally subdivided into independent levels (1 to 6), rotational about the axis of symmetry of the body, and they have recesses (7) on the side surfaces in which game pieces of an equal contour (10-11) can be coupled.

    摘要翻译: 用于棋盘游戏的结构,由具有垂直对称轴的规则几何形状的主体构成。 这个身体被水平地分为独立的水平(1到6),围绕身体的对称轴旋转,并且它们在侧表面上具有凹槽(7),其中相等轮廓(10-11)的游戏件可以 耦合。

    Game of donuts
    9.
    发明授权
    Game of donuts 失效
    甜甜圈的游戏

    公开(公告)号:US07029010B2

    公开(公告)日:2006-04-18

    申请号:US10846411

    申请日:2004-05-17

    IPC分类号: A63F3/00

    摘要: The invention is a combined card, dice, and peg board game which 3 to 6 players can play. It consists of one peg board with two start/finish lines, two separate start/finish areas, and four pegging tracks within the outline of the game's name. On each pegging track are a plurality of “donut!” circles separated from each other by the same number of peg holes. Equipment for the game includes a deck of 52 cards of 4 aces through 4 duces, one pair of dice, six pairs of different colored pegs, one rule booklet, and a pad of game tracking sheets. As players accumulate tricks, make their bid, and land on “donut!” circles, they peg points towards the finish. The first player to cross the designated finish line wins the game. The invention is a fun game of bidding strategy and surprise.

    摘要翻译: 本发明是3到6名玩家可以玩的组合卡,骰子和棋盘游戏。 它包括一个具有两个开始/终点线,两个单独的开始/完成区域以及游戏名称轮廓内的四个钉住轨迹的钉板。 每个挂钩轨道上都有多个“甜甜圈!” 圆圈由相同数量的孔洞彼此分开。 游戏设备包括一套52张4张A4的卡片,一张骰子,一对骰子,六张不同颜色的钉子,一本规则小册子和一个游戏追踪表。 随着玩家积累的技巧,出价,放在“甜甜圈”上。 圆圈,他们指向终点。 第一名穿越指定终点线的球员赢得比赛。 本发明是招标策略和惊喜游戏。

    Portable board multi-game set
    10.
    发明授权
    Portable board multi-game set 失效
    便携板多游戏机

    公开(公告)号:US06991232B1

    公开(公告)日:2006-01-31

    申请号:US10846752

    申请日:2004-05-14

    申请人: Ann Rachel Yufa

    发明人: Ann Rachel Yufa

    IPC分类号: A63F3/00

    摘要: This invention provides the portable (pocket size) board multi-game set for playing chess, checker or backgammon games. An improved portable board multi-game set includes the set of chess and checker/backgammon pieces each including the piece opening, inclosure and director, a game board comprising two foldable half-boards coupled to each other by the hinges, chess/checker field layer, a backgammon field layer, and the apertures located on the side of the board intended for chess/checker games and providing the prevention of the piece's misplacement off the center of the squares on the chess/checker game field by passage of the piece's director into aperture. The portable board game set also comprises a compartment for storage of the pieces.

    摘要翻译: 本发明提供了用于下棋,棋子或西洋双陆棋游戏的便携式(袖珍)板多游戏机。 一种改进的便携式棋盘多游戏机包括一套象棋和棋盘/步步高装置,每个棋子包括开片,内阁和导演,游戏板包括由铰链彼此耦合的两个可折叠半板,棋/棋盘场层 ,一个步步高场地层,以及位于棋盘侧面的孔,用于国际象棋/棋盘游戏,并通过片段导演通过棋子游戏场防止该棋子错位于棋盘/棋盘游戏场上。 光圈。 便携式棋盘游戏机还包括用于存放片的隔间。