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公开(公告)号:US07543819B2
公开(公告)日:2009-06-09
申请号:US11642259
申请日:2006-12-20
申请人: Geoffrey Cox
发明人: Geoffrey Cox
IPC分类号: A63F1/00
CPC分类号: A63F1/00 , A63F9/18 , A63F2003/00025
摘要: The present invention provides a progressive fact or trivia game. In one embodiment, the present invention is implemented as a series of cards, each having a unique multiple choice question as well as a unique number or other identifying indicia placed conspicuously thereon. After each possible answer to the question, another number or identifying indicia appears referencing a separate card in the series. When a player answers a question from a given card, the number or other indicia placed beside the player's answer indicates the next card to which the player should proceed. The next card holds the next question for the player to answer. The present invention can be implemented through physical cards or electronically over a network, for example.
摘要翻译: 本发明提供了渐进的事实或琐事游戏。 在一个实施例中,本发明被实现为一系列卡,每个卡具有唯一的多项选择问题以及明显放置在其上的唯一号码或其他识别标记。 在问题的每个可能的答案之后,出现另一个数字或识别标记,引用该系列中的单独的卡。 当玩家从给定的卡片中回答问题时,放置在玩家答案旁边的数字或其他标记表示玩家应该继续进行的下一张牌。 下一张卡持有玩家回答的下一个问题。 例如,本发明可以通过物理卡或通过网络电子地实现。
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公开(公告)号:US20070158909A1
公开(公告)日:2007-07-12
申请号:US11642259
申请日:2006-12-20
申请人: Geoffrey Cox
发明人: Geoffrey Cox
CPC分类号: A63F1/00 , A63F9/18 , A63F2003/00025
摘要: The present invention provides a progressive fact or trivia game. In one embodiment, the present invention is implemented as a series of cards, each having a unique multiple choice question as well as a unique number or other identifying indicia placed conspicuously thereon. After each possible answer to the question, another number or identifying indicia appears referencing a separate card in the series. When a player answers a question from a given card, the number or other indicia placed beside the player's answer indicates the next card to which the player should proceed. The next card holds the next question for the player to answer. The present invention can be implemented through physical cards or electronically over a network, for example.
摘要翻译: 本发明提供了渐进的事实或琐事游戏。 在一个实施例中,本发明被实现为一系列卡,每个卡具有唯一的多项选择问题以及明显放置在其上的唯一号码或其他识别标记。 在问题的每个可能的答案之后,出现另一个数字或识别标记,引用该系列中的单独的卡。 当玩家从给定的卡片中回答问题时,放置在玩家答案旁边的数字或其他标记表示玩家应该继续进行的下一张牌。 下一张卡持有玩家回答的下一个问题。 例如,本发明可以通过物理卡或通过网络电子地实现。
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公开(公告)号:US6019372A
公开(公告)日:2000-02-01
申请号:US28827
申请日:1998-02-24
CPC分类号: A63F3/0423 , A63F1/10 , A63F2003/00025 , A63F2250/1084
摘要: A rhyming word game including a game board having a plurality of advancement zones which contain a plurality of advancement positions defining a movement path. At the base of each advancement zone is a start position. All advancement zones lead to a mutual finish position in the center of the game board. There are a number of game pieces which are positionable on each of the plurality of advancement positions for movement from the start position to the finish position. There are a number of playing cards which have a plurality of clues and a corresponding number of rhyming answers. The answers are definitions, interpretations, or associations of the clues. There also exists a timing apparatus used to limit the amount of time players have to respond with the correct rhyming answers to the given clues from the playing cards. The time varies according to the position of a player's game piece on the game board. When players respond with the correct rhyming answers within the allotted time, they advance one position toward the finish position. The first player to advance to the finish position wins the game.
摘要翻译: 一种押韵词游戏,包括具有多个前进区的游戏板,该游戏板包含多个定义移动路径的前进位置。 在每个升级区的基地是开始位置。 所有进阶区域都会在游戏中心的相互完成位置。 存在可以从多个前进位置中的每一个上定位用于从起始位置移动到完成位置的多个游戏件。 有许多扑克牌具有多个线索和相应数量的韵律答案。 答案是线索的定义,解释或关联。 还存在一个计时装置,用于限制玩家必须用扑克牌给出的线索的正确韵律答案来响应的时间量。 时间根据玩家在游戏板上游戏的位置而变化。 当玩家在规定的时间内回答正确的韵律回答时,他们会向完成位置前进一个位置。 第一个进入完成位置的玩家赢得了比赛。
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公开(公告)号:US5607160A
公开(公告)日:1997-03-04
申请号:US585115
申请日:1996-01-11
IPC分类号: A63F3/00
CPC分类号: A63F3/001 , A63F2003/00025 , A63F2250/1068
摘要: The present invention is directed toward an educational and entertaining game that challenges the players knowledge, artistic and theatrical talents. The game is played by rolling a die and moving a game piece the appropriate number of spaces. The object of the game is to move completely around the pathway on the gameboard before the opposing teams. The pathway contains letters designating which category of play the team must perform. The three categories are Q-Question, D-Draw, and A-Act. Playing cards are included which contain the various questions, draw and act words to perform. Answers to the questions, as well as the reference to where in the Bible one can find the answer, are provided on the playing cards. Additionally, the gameboard has some spaces designated as open-play spaces in which the opposing teams may attempt to correctly solve the category first in order to discontinue the playing teams turn and advance around the playingboard. A team's play continues until they are unsuccessful at correctly answering the category within the allotted time or until they have successfully answered three consecutive categories. The pathway of spaces are three intersecting arcs that, when followed, return to the original Alpha/Omega space. The three categories of the game are presented to invoke all the players' talents and provide competitiveness between persons with different talents, while incorporating learning, fun and interaction.
摘要翻译: 本发明涉及一种教育和娱乐游戏,挑战玩家的知识,艺术和戏剧人才。 游戏是通过滚动一个模具和移动一个游戏件的适当数量的空格。 游戏的对象是在对手的队伍之前,在游戏板上的路径上完全移动。 该路径包含指定团队必须执行哪个类别的字母的字母。 这三个类别是Q-Question,D-Draw和A-Act。 包括纸牌,其中包含各种问题,绘制和行为要执行的单词。 有关问题的答案,以及参考圣经中可以找到答案的地方,都是在扑克牌上提供的。 此外,游戏板具有指定为开放空间的一些空间,其中对方的队伍可能尝试首先正确地解决该类别,以便中止游戏队伍转向和推进扑克牌。 球队的比赛继续进行,直到他们在分配时间内正确回答分类失败或直到成功回答连续三个类别为止。 空间的路径是三个相交的弧线,当跟随时,它们返回到原始的Alpha / Omega空间。 提供三类游戏,以引用所有玩家的才能,并提供具有不同人才的人之间的竞争力,同时结合学习,乐趣和互动。
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公开(公告)号:US4940239A
公开(公告)日:1990-07-10
申请号:US272111
申请日:1988-11-16
申请人: John O. Tuttle
发明人: John O. Tuttle
CPC分类号: A63F3/04 , A63F2003/00025 , A63F3/00006 , A63F9/18
摘要: The game apparatus includes a plurality of player position marking pieces, a game board having a playing area with an endless path arranged to divide symmetrically the playing area into smaller areas for receiving individual decks of question and answer playing cards. The path is divided into interconnecting subdivisions and includes category and bonus indicia on the subdivisions. Each one of the playing cards contains a quotation or a definition with a missing word on one side, and the correct missing word to complete the quotation or definition on the reverse side of the card. The playing cards are divided into subject matter categories that are distinguishable from one another and are placed according to categories into the smaller areas on the playing board. The position marking pieces are initially placed on the game board on any subdivision bearing a bonus indicia, and thereafter are moved manually traveling along the path in any desired direction where only the number of subdivisions is determined by a move determining device and the player successfully completes a selected quotation or definition by identifying a missing word.
摘要翻译: 游戏装置包括多个玩家位置标记片,游戏板具有游戏区域,该游戏区域具有设置成将游戏区域对称地分成较小区域的无尽路径,用于接收单个问答扑克牌。 该路径分为互连子区,并在子区域中包括类别和奖励标记。 每一张扑克牌都包含一个报价单或一边缺少单词的定义,以及正确的缺失单词以完成卡背面的报价或定义。 扑克牌被划分成彼此区分的主题类别,并且根据类别被放置在玩板上的较小区域中。 位置标记件最初放置在具有奖励标记的任何细分上的游戏板上,然后在任何所需方向上沿着路径手动地移动,其中只有移动确定装置确定了细分数,并且玩家成功完成 通过识别缺失的单词来选择报价或定义。
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公开(公告)号:US3650534A
公开(公告)日:1972-03-21
申请号:US3650534D
申请日:1970-04-10
申请人: FRANK W COLLETT
发明人: COLLETT FRANK W
CPC分类号: A63F3/00697 , A63F3/00091 , A63F9/0413 , A63F2003/00025 , A63F2003/0063 , A63F2003/00725 , A63F2003/00826 , A63F2011/0062
摘要: A game apparatus for simulating rocket travel including blastoff and splashdown and including a board having an orbit path around which the playing pieces may travel a variable number of times a determined by chance. A playing piece having three different attitudes, with a base for each attitude having a special shape, is provided carrying magnetically attached markers and is moved about the game board which has separate sockets each shaped to accept one of the special shape bases of the game piece in one of its several attitudes. Dice are used to provide the element of chance in the game.
摘要翻译: 一种用于模拟火箭旅行的游戏装置,包括爆炸和飞溅,并且包括具有轨道路径的板,玩家可以在该轨道上行进由机会决定的可变次数。 具有三种不同姿态的玩具,具有用于具有特殊形状的每种姿态的底座,设置有携带附着标记的游戏板,并且在游戏板周围移动,该游戏板具有单独的插座,每个插座成形为接受游戏件的特殊形状基座中的一个 在其中的几种态度之一。 骰子用于在游戏中提供机会元素。
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公开(公告)号:US20180236349A1
公开(公告)日:2018-08-23
申请号:US15438904
申请日:2017-02-22
申请人: Vivian A Armbrester
发明人: Vivian A Armbrester
CPC分类号: A63F3/00003 , A63F3/00006 , A63F3/00176 , A63F3/0023 , A63F3/00697 , A63F3/00895 , A63F3/0457 , A63F3/0478 , A63F9/18 , A63F11/00 , A63F11/0074 , A63F2003/00025 , A63F2003/00066 , A63F2003/0011 , A63F2003/00233 , A63F2003/00747 , A63F2003/00943 , A63F2011/0086 , G09B19/00 , G09B19/22
摘要: DIA-STAR is a star shaped game board that operates by playing in a clockwise position. All 6 players choose a star game piece, roll the dice and begin moving from the 12:00 position, proceeding towards the right direction. There are various board locations. Each location will direct you what to do. In “Stoney Row” section, you will collect the stones from the area you land in. To win you collect all 12 stones or collect $700. The loser reaches −$300. In “Tribal Parkway” section, you will have to pull a DIA-STAR card and answer or follow instructions. Some of the cards require you to obtain information by Googling on the World Wide Web.DIA-STAR provides educational information as you make stops along the way. It promotes social interaction, cognitive skills, expands knowledge in science & humanity and encourages further research and studies. Includes easy-to-read instructions.
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公开(公告)号:US08857817B2
公开(公告)日:2014-10-14
申请号:US13902799
申请日:2013-05-25
IPC分类号: A63F3/00
CPC分类号: A63F3/00176 , A63F3/00006 , A63F7/2427 , A63F7/249 , A63F2003/00025 , A63F2003/00394 , A63F2003/00485 , A63F2003/00504 , A63F2003/00583 , A63F2007/345 , A63F2009/0273
摘要: A game board surrounded and partially supported by perimeter walls that extend above and below the playing surface of the game board. The game board has a plurality of sockets for holding either covers, projectile coins, or player tokens, and a smaller plurality of those sockets have holes through the game board. Supporting the game board from underneath is a deflection structure that deflects projected tokens which fall though the holes and urges them out through elongated openings at the bottom of each wall. Projectors, such as catapults, are mounted slidingly on each perimeter wall. Players have covers with which they can cover a portion of the holes on their “properties. The board has designated paths for player token movement according to turn and a die role. An elevated socket is provided. The rules for an exemplary game to be played with the game board are explained.
摘要翻译: 由游戏板的游戏表面上方和下方延伸的周边墙壁包围并部分支撑的游戏板。 游戏板具有多个用于保持盖,弹体币或玩家标记的插座,并且较小的多个这些插座具有穿过游戏板的孔。 从下面支撑游戏板是一种偏转结构,其偏转通过孔落下的投影令牌,并通过每个墙壁底部的细长开口将它们推出。 投影仪,如弹射器,滑动地安装在每个周围的墙壁上。 玩家拥有覆盖物,可以覆盖其“属性”上的一部分孔。 董事会根据轮转和模具角色指定玩家令牌运动的路径。 提供一个高架插座。 对游戏板进行示范性游戏的规则进行说明。
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公开(公告)号:US20130320623A1
公开(公告)日:2013-12-05
申请号:US13902799
申请日:2013-05-25
IPC分类号: A63F3/00
CPC分类号: A63F3/00176 , A63F3/00006 , A63F7/2427 , A63F7/249 , A63F2003/00025 , A63F2003/00394 , A63F2003/00485 , A63F2003/00504 , A63F2003/00583 , A63F2007/345 , A63F2009/0273
摘要: A game board surrounded and partially supported by perimeter walls that extend above and below the playing surface of the game board. The game board has a plurality of sockets for holding either covers, projectile coins, or player tokens, and a smaller plurality of those sockets have holes through the game board. Supporting the game board from underneath is a deflection structure that deflects projected tokens which fall though the holes and urges them out through elongated openings at the bottom of each wall. Projectors, such as catapults, are mounted slidingly on each perimeter wall. Players have covers with which they can cover a portion of the holes on their “properties. The board has designated paths for player token movement according to turn and a die role. An elevated socket is provided. The rules for an exemplary game to be played with the game board are explained.
摘要翻译: 由游戏板的游戏表面上方和下方延伸的周边墙壁包围并部分支撑的游戏板。 游戏板具有多个用于保持盖,弹体币或玩家标记的插座,并且较小的多个这些插座具有穿过游戏板的孔。 从下面支撑游戏板是一种偏转结构,其偏转通过孔落下的投影令牌,并通过每个墙壁底部的细长开口将它们推出。 投影仪,如弹射器,滑动地安装在每个周围的墙壁上。 玩家拥有盖子,可以覆盖他们的“属性”上的一部分洞穴,该棋盘根据转弯和模具角色指定玩家令牌运动的路径,提供一个高架插座,一个示范游戏的规则 与游戏板解释。
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公开(公告)号:US07325805B2
公开(公告)日:2008-02-05
申请号:US11247077
申请日:2005-10-11
申请人: Sally Ritchie , Sharon Ragner
发明人: Sally Ritchie , Sharon Ragner
IPC分类号: A63F3/00
CPC分类号: A63F3/00119 , A63F9/18 , A63F2003/00018 , A63F2003/00025 , A63F2003/0428 , A63F2009/188
摘要: A game and a method of playing a game are provided that teach the concepts necessary for a polished musical performance. In one embodiment, the game comprises a game board that provides a path of movement for a playing pawn controlled by each player. The path of movement comprises a plurality of areas or “stores”, each store designating a different category of music theory. The game also comprises means for directing each player as to how to move their respective playing pawn along the path of movement and into each of the plurality of stores. An object of the game is to successfully move a playing pawn into each one of the series of stores and correctly answer music theory questions relevant to the category of music theory covered by that store. In case the player does not have adequate understanding of a particular music category designated by a store, a separate game is provided to further develop the player's understanding of the category. Each separate game is played differently and apart from the board game and with different playing pawns, rules, etc. According to this method, students can, at separate times, play the individual games to help develop proficiency in those areas.
摘要翻译: 提供游戏和玩游戏的方法,其教导抛光的演奏所必需的概念。 在一个实施例中,游戏包括一个游戏板,该游戏板为由每个玩家控制的玩耍棋子提供移动路径。 运动路径包括多个区域或“商店”,每个商店指定不同类别的音乐理论。 游戏还包括用于指导每个玩家关于如何沿着移动路径移动其各自的玩耍棋子并进入多个商店中的每一个的装置。 游戏的一个目标是成功地将一个棋子移动到一系列商店中,并正确回答与该商店所涵盖的音乐理论类别相关的音乐理论问题。 如果玩家对商店指定的特定音乐类别没有足够的理解,则提供单独的游戏以进一步发展玩家对该类别的理解。 每个单独的游戏的玩法不同,除了棋盘游戏和不同的棋子,规则等。根据这种方法,学生可以在不同的时间玩单独的游戏,以帮助开发这些领域的熟练程度。
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