摘要:
A board game comprises one or more game objects such as a game board and game pieces, at least one memory device and at least one controller. Each of the game objects comprise a globally unique identifier and dynamic characteristic values associated with the unique identifier, stored in the memory device, that define the characteristics/attributes of the corresponding game object when used in the game. A user is able to play the game by utilizing the game objects according to their characteristic values. During the course of game play, the events of the game are able to dynamically change the characteristic values of each game object affected by the event. Similarly, outside of game play, external events are also able to dynamically change the characteristic values of a game object. These characteristic values are able to be kept and updated during and in between games.
摘要:
An interactive board game with a mystical appearance is disclosed and a method of playing the same. The interactive board game includes a game board with an internal mechanism, a plurality of position indicating markers for moving along a three dimensional path, a plurality of randomly selectable instruction cards, and a plurality of randomly selectable indicia. Players accumulate weapons, charms, and points throughout the game while attempting to slay a dragon.
摘要:
A board game system comprises one or more game objects, a processing device, a memory device and one or more cameras. Each of the game objects comprise a unique visual marker positioned on a top surface of the game object, wherein the unique visual marker comprises a series of concentric rings that represent data that uniquely identifies the game object. As a result, during the course of game play, the location and identification of the game objects are able to be determined by the processing device by analyzing images captured by the one or more cameras of the visual markers of the game objects on the game board. The processing device is able to compare the data of the visual markers to a table stored in the memory device that associates the data with a specific game object.
摘要:
The present invention is directed to a method of game play for an electronic sequence matching game wherein participants attempt to make selections in the correct sequential order for a sequence of a plurality of selections. The method may include providing a plurality of game figures and a plurality of receptacles adapted to receive one of the game figures, with the number of receptacles being equal to the number of selections in the sequence, determining sequence numbers associating each of the receptacles with one of the selections of the sequence, storing the sequence numbers of the receptacles, and initializing a counter to an initial value. The method of game play may further include prompting a participant to select one of the game figures, determining whether a participant selected a game figure in the correct position in the sequence by comparing the sequence number of the receptacle corresponding to the selected game figure to the counter value, and outputting a correct selection sound corresponding to the sequence number associated with the receptacle corresponding to the selected game figure after determining that the participant selected the game figure in the correct position in the sequence. Alternatively, the method may output an incorrect selection sound corresponding to the sequence number associated with the receptacle corresponding to the selected game figure after determining that the participant selected the game figure in the incorrect position in the sequence. After the participant's selection, the meth of game play may increment the counter value after determining that the participant selected the game figure in the correct position in the sequence.
摘要:
A game wherein players move their game pieces around a pathway through multiple chambers is described. Moreover, the game may be portable. In some cases, the game apparatus may be carried in a plastic case that resembles a hard-backed book. The game components may be based on an individual chapter from a published children's book or novel.
摘要:
A game wherein players move their game pieces across a multi-level playing field while trying to capture target pieces and avoid a chaser piece is described. Moreover, the game may be portable. In some cases, the game apparatus may be carried in a plastic case that resembles a hard-backed book. The game components may be based on an individual chapter from a published children's book or novel.
摘要:
To be played by two or more players, a game with interchangeable pieces, including, at least one gameboard having a base and an upper exposed surface, the upper exposed surface defining a play area which is divided into a plurality of similarly oriented, geometrically shaped scoring sections, defined by a plurality of peripheral edge portions at least two distinct sets of identifying scoring pieces, and at least two distinct sets of boarder pieces, each player having an individually identifiable set of the scoring pieces and the boarder pieces, the boarder pieces being removably positionable along a select one of the peripheral edge portions of one of the scoring sections, such that each of the scoring sections may be enclosed by placing one of the boarder pieces along all of the peripheral edge portions of that scoring section, and the scoring pieces being similarly securable within an enclosed one of the scoring sections. The game further including a plurality of playing cards, each having indicia printed thereon corresponding to indicia on select ones of the scoring sections of the playing area, such that the selection of one of the playing cards may be clearly designated.
摘要:
A multi-level board game is set forth wherein a pair of players each are protective of their individual castle or "Keep". Each player is provided with a plurality of tokens representing Vassals, a Wizard, a plurality of Archers, and an Earthstone. The object of the game is to travel the board game from a player's Home Keep to an opposing player's Keep or to alternatively remove the opponents players, overpower the opponents Earthstone, or move the Demon player to overtake an opponent's Earthstone. The players are moved by a predetermined orientation relative to each other or alternatively may use pyramidal dice to determine the number and type of movement employed. Each player's Wizard and three Archers have powers to destroy opponents during the course of the game.
摘要:
A system, device and method for determining the position of objects comprising one or more furniture items and/or building structures having one or more sensors and a controller coupled to the sensors. The sensors detect when one or more objects having at least one sensor tag are positioned proximate one of the sensors and transmit a signal to the controller including an identifier of the object and the sensor that detected the objects. As a result, the controller is able to track the position of the objects in relation to the furniture and/or building structures preventing the items from being lost and increasing efficiency when looking for misplaced objects.
摘要:
An intelligent game system and apparatus comprises one or more sensors, a controller, a projector, one or more game pieces and one or more foldable three-dimensional terrain pieces. The game board and terrain pieces comprise one or more sensors each having an identifier for sensing when a game piece or terrain piece is located on the game board and/or terrain piece. The sensors obtain object information from the game pieces and/or terrain pieces and transfer the object information to a controller. The sensors of the terrain pieces transfer the object information to the sensor of the terrain piece below them until the bottom terrain piece transfer the object information to a game board sensor. The controller is thereby able to track properties of the game and/or terrain pieces, such as position, and adjust the gameplay accordingly.