Role-playing game with interactive cards and game devices, namely in the form of linear and rotary slide rules, novel use of dice, tactical combat, word-based magic, and dynamic attrition
    1.
    发明授权
    Role-playing game with interactive cards and game devices, namely in the form of linear and rotary slide rules, novel use of dice, tactical combat, word-based magic, and dynamic attrition 失效
    角色扮演游戏与互动卡和游戏设备,即以线性和旋转幻灯片规则的形式,小说使用骰子,战术作战,基于字的魔法和动态磨损

    公开(公告)号:US07118107B2

    公开(公告)日:2006-10-10

    申请号:US10167969

    申请日:2002-06-13

    IPC分类号: A63F3/00

    摘要: Provided herein is a role-playing game with physical game devices, cards, and dice as well as rules for their use. Gamers assume the roles of imaginary characters in a fictitious storyline and use game devices, cards and dice to facilitate conflict resolution in the domains of physical combat, magical forces, and technological abilities. Game devices are interactive slide rules that force strategic resource allocation and exhibit dynamic attrition. Cards representing skill with certain devices may be inserted into ports of those name devices to modify their performance. Cards representing maaic words combine together according to the desian on the card perimeter and rules of grammar, allowing characters to compose many magic effects from a relatively smaller set of magic words. Gamma components are customizable and may be obtained from retail outlets. Internet download sites, trading with other enthusiasts, and winning components at tournaments.

    摘要翻译: 本文提供的是具有物理游戏设备,卡片和骰子以及其使用规则的角色扮演游戏。 游戏玩家在虚构的故事情节中承担虚构人物的角色,并使用游戏设备,卡片和骰子来促进物理战斗,魔法力量和技术能力领域的冲突解决。 游戏设备是交互式幻灯片规则,强制战略资源分配和动态消耗。 表示某些设备的技能的卡可以插入到这些名称设备的端口中以修改其性能。 代表马克文字的卡片根据卡片周边的设计和语法规则组合在一起,允许角色从相对较小的魔术单词组成许多魔法效果。 Gamma组件是可定制的,可以从零售商处获得。 互联网下载网站,与其他爱好者交易,并在比赛中获胜组件。

    Board game to catch a thief
    2.
    发明授权
    Board game to catch a thief 失效
    棋盘游戏抓贼

    公开(公告)号:US5033752A

    公开(公告)日:1991-07-23

    申请号:US543085

    申请日:1990-06-25

    申请人: Vivian M. Bunting

    发明人: Vivian M. Bunting

    IPC分类号: A63F3/00

    CPC分类号: A63F3/00148

    摘要: A board game involving plural players moving plural pairs of masked ball player piece characters in accordance with directions produced by at least two sets of chancge elements such as cards wherein the directions direct the players to move one or more characters in a particular manner along a progressive path or to and from sections of the board adjoining the progressive path and wherein one of the masked characters moved by one of the players is known to at least that player as being a jewel thief. The object of the game for the player moving the thief game piece is to move the thief to the last place on the path which leads to escape and winning the game, whereas, the object for opposing players is that of apprehending the thief before escape.

    摘要翻译: 一种棋盘游戏,涉及多个玩家根据由至少两组诸如卡片之类的诸如棋牌元素所产生的指示来移动多对屏蔽的球员角色,其中方向指示玩家以特定方式沿着渐进的方式移动一个或多个角色 路径或者与板的与逐步路径相邻的部分,并且其中由一个玩家移动的一个掩蔽角色已知至少该玩家作为宝石小偷。 移动小偷游戏的玩家的游戏的目的是将小偷移动到导致逃脱并赢得游戏的路径上的最后一个地方,而对方的对象则是在逃跑之前抓住小偷。

    Educational board game
    3.
    发明授权
    Educational board game 失效
    教育板游戏

    公开(公告)号:US4714255A

    公开(公告)日:1987-12-22

    申请号:US872602

    申请日:1986-06-10

    IPC分类号: A63F3/00

    CPC分类号: A63F3/00148 A63F9/18

    摘要: A question and answer game involving the field of criminal justice includes a game board, playing tokens, a die and cards. The board includes two playing tracks upon which the playing tokens move. The tracks consist of playing spaces having indicia thereon that relates to different question and answer categories. The two tracks intersect at various points and the intersection points are connected to a retaining area via a path. The retaining areas are in turn connected to one of the two tracks via a one-way path. The cards contain questions and answers relating to three levels of difficulty. Prior to the start of the game, players choose a particular level of difficulty. Thereafter, a player landing on one of the intersection points has the option of answering a question from a higher level of difficulty than that chosen by the player before the start of the game. Correctly answering the question will allow the player to move along the one-way path to a position further ahead on one of the tracks than the player would have been had the player not landed on the intersection point.

    摘要翻译: 涉及刑事司法领域的问答游戏包括游戏板,玩标记,死亡卡和卡片。 该板包括两个播放轨迹,播放标记在其上移动。 轨道由具有与其不同的问题和答案类别的标记的游戏空间组成。 两条轨道在各个点处相交,并且交点经由路径连接到保持区域。 保持区域又通过单向路径连接到两个轨道之一。 卡包含与三个难度级别有关的问题和答案。 在游戏开始之前,玩家选择了特定的难度级别。 此后,在其中一个交叉点上登陆的玩家可以选择从开始游戏之前由玩家选择的难度更高的难度来回答问题。 正确地回答问题将允许玩家沿着单向路径移动到其中一条轨道上的位置,而不是玩家在交点上没有降落的位置。

    Earthquake game device
    4.
    发明授权
    Earthquake game device 失效
    地震游戏装置

    公开(公告)号:US4343475A

    公开(公告)日:1982-08-10

    申请号:US233439

    申请日:1981-02-11

    申请人: Irvin S. Stader

    发明人: Irvin S. Stader

    IPC分类号: A63F3/00 A63F9/00

    CPC分类号: A63F9/00 A63F3/00148

    摘要: A game device including a generally horizontally disposed building board of wood or other rigid material having a hole in one portion of the surface thereof which communicates with a downwardly inclined tubular member in the form of a tunnel having transverse ridges in the lower surface thereof. A plurality of building blocks of wood or other material are provided in order to construct a toy block building on the building board and heavy metal balls are provided for rolling movement through the tube or tunnel with engagement of the heavy ball with the ridges causing the building board to shake and also to produce a noise to simulate the conditions which exist during an earthquake. The blocks are optionally interconnected by pins to produce an earthquake-proof building, a spinner is provided to control operation of the game and picture puzzles are provided on opposite sides of the building blocks, thus enabling multiple games to be played.

    摘要翻译: 一种游戏装置,包括大致水平布置的木材或其他刚性材料的建筑板,其在其表面的一部分中具有孔,所述建筑板的下表面中具有横向脊的隧道形式的向下倾斜的管状构件。 为了在建筑板上构建一个玩具块建筑物,提供了多个木质或其他材料的建筑物块,并提供重金属球,用于通过管子或隧道进行滚动运动,重球与脊的啮合导致建筑物 震动,并产生噪音,以模拟地震期间存在的情况。 块可选地通过引脚相互连接以产生防震建筑物,提供用于控制游戏操作的旋转器,并且在构建块的相对侧上提供图片拼图,从而可以播放多个游戏。

    Game board with pivotal planar member
    5.
    发明授权
    Game board with pivotal planar member 失效
    具有枢转平面构件的游戏板

    公开(公告)号:US4132412A

    公开(公告)日:1979-01-02

    申请号:US726974

    申请日:1976-09-27

    申请人: John D. Birdsall

    发明人: John D. Birdsall

    IPC分类号: A63F3/00 A63F3/04

    摘要: A game is provided which includes a game board having a first planar member representative of the sea, with the upper edge of the first planar member representing the horizon. A second planar member, representing a ship, is pivotally mounted to the first planar member in essentially co-planar relationship therewith, so that as the second planar member is turned about its pivot axis, the ship represented thereby moves behind the first planar member and thereby sinks below the surface of the sea. The second planar member also has a rescue ship inscribed thereon, so that when the second planar member is fully turned through 180.degree., so as to position the first ship behind the first planar member, the rescue ship is revealed on the horizon. The game board also includes a third planar member adjacent the upper edge thereof and in essentially co-planar relationship therewith, and which is clipped to the first planar member. The third planar member represents the sky. The second planar member is mounted to be disposed between the first and third planar members.

    摘要翻译: 提供游戏,其包括具有代表海的第一平面构件的游戏板,第一平面构件的上边缘表示水平线。 代表船的第二平面构件以与其基本上共平面的关系枢转地安装到第一平面构件,使得当第二平面构件围绕其枢转轴线转动时,由此表示的船移动到第一平面构件后面,并且 从而沉入海面以下。 第二平面构件还具有刻录在其上的救援船,使得当第二平面构件完全转过180°时,为了将第一艘船定位在第一平面构件后面,救援船在地平线上露出。 游戏板还包括与其上边缘相邻并且与其基本上共平面关系的第三平面构件,并且被夹持到第一平面构件。 第三平面构件代表天空。 第二平面构件安装成设置在第一和第三平面构件之间。

    Board game
    8.
    发明申请
    Board game 审中-公开
    棋盘游戏

    公开(公告)号:US20050093235A1

    公开(公告)日:2005-05-05

    申请号:US10979550

    申请日:2004-11-01

    摘要: Apparatus and rules for a game played with at least two teams of players are disclosed. A first team has a first objective and a second team has a second objective. In some embodiments, a first objective is to collect a predetermined set of items, and a second objective is to determine a piece of information, which may be based at least in part on the items the first team attempts to collect. The game may be played according to a predetermined theme, such as good vs. evil, “cops and robbers,” or the like, and may be based on characters, events, locations portrayed in a particular popular culture phenomenon, i.e. in a book, comic book, movie, TV show, or the like.

    摘要翻译: 披露了与至少两队球员进行比赛的装置和规则。 第一个团队有第一个目标,第二个团队有第二个目标。 在一些实施例中,第一目的是收集预定的项目集合,第二目标是确定一条信息,其可以至少部分地基于第一团队尝试收集的项目。 游戏可以根据预定的主题进行播放,例如好与坏,“警察和强盗”等,并且可以基于特定流行文化现象中描绘的人物,事件,位置,即在书中 ,漫画,电影,电视节目等。

    Game played in a darkened room
    9.
    发明申请
    Game played in a darkened room 审中-公开
    游戏在黑暗的房间里玩

    公开(公告)号:US20030067115A1

    公开(公告)日:2003-04-10

    申请号:US09972827

    申请日:2001-10-09

    IPC分类号: A63F003/00

    摘要: A game played in a darkened room includes a playing surface defining playing features and a lighting source positioned to illuminate the playing surface and configured to provide multiple lighting modes. The appearance of the playing features change in response to changing lighting modes.

    摘要翻译: 在昏暗的房间中玩的游戏包括限定播放特征的播放表面和定位成照亮播放表面并被配置为提供多种照明模式的照明源。 播放功能的外观随着照明模式的变化而变化。

    JESTER BOARD GAME
    10.
    发明申请
    JESTER BOARD GAME 审中-公开
    JESTER BOARD游戏

    公开(公告)号:US20030001337A1

    公开(公告)日:2003-01-02

    申请号:US09893057

    申请日:2001-06-28

    IPC分类号: A63F003/00

    摘要: A multiple board game to challenge individual participants to be the first to proceed from the first board through a second and third game on a second board. The main board is designed with the printed rectangular blocks arranged around the perimeter of the board leaving an open area in the center of the board for a penalty area. Two further areas within the center space are designated for game cards. The central portion is generally decorated as a lake or moat surrounding the dungeon. The lake is inhabited by dragons.

    摘要翻译: 一个多板游戏,挑战个人参与者成为第一个从第一个板进行第二和第三个游戏在第二个板上。 主板设计为在板的周边布置的打印的矩形块,在板的中心放置一个开放区域,用于惩罚区域。 指定中心空间的另外两个区域用于游戏卡。 中央部分通常装饰为围着地下城的湖泊或护城河。 这个湖泊是有龙的。