BOARD GAME SYSTEM AND METHOD OF PLAYING THE SAME WITH SOCIAL LEISURE AND DRINKING THEME

    公开(公告)号:US20220266127A1

    公开(公告)日:2022-08-25

    申请号:US17184069

    申请日:2021-02-24

    申请人: Shellreter Owens

    发明人: Shellreter Owens

    IPC分类号: A63F9/18 A63F3/00 A63F1/04

    摘要: A method of playing a board game, includes the steps of providing a game board, plastic cups, a pair of player chance devices, three separate decks of player cards, players' markers, assigning a host, establishing an order of players, selecting each player's marker, placing each said marker at the start zone of the game board, rolling a chance device to establishing an order of player's turns, rolling a chance device to establish each player's movement on the board as defined by game rules, combination of numbers and symbols on the chance device, and instructions on the board spaces, performing a set of tasks for continuous clockwise rotational movement from the start zone until the player reaches the end zone without quitting, being terminated, or otherwise disqualified.

    MULTI-CHALLENGE GAME WITH ACCRUED TIME

    公开(公告)号:US20220176236A1

    公开(公告)日:2022-06-09

    申请号:US17680768

    申请日:2022-02-25

    IPC分类号: A63F9/24 A63F9/18 A63G33/00

    摘要: A method for a game to be played by a team of players including offering the team of players a first challenge, the team of players having the ability to accrue time in the first challenge, and offering the team of players a final challenge, the time allocated for completing the final challenge including at least any time accrued by the team of players in the first challenge.

    GAMIFIED SOCIAL MEDIA
    4.
    发明申请

    公开(公告)号:US20210379482A1

    公开(公告)日:2021-12-09

    申请号:US16894765

    申请日:2020-06-06

    申请人: Shadman Sakib

    发明人: Shadman Sakib

    IPC分类号: A63F9/18 A63F13/35

    摘要: A gamified social media platform is provided to encourage interaction and communication among its users and make it more exciting. The platform of present invention allows its user to communicate through a server of the platform by accessing the server using any smart user device. The present platform allows author user to upload a thought, image or video over the server which gets distributed among the author user's friends and followers without disclosing the detail of the author user and the recipient user only can comment after guessing the correct author user as a guessing game.

    VIRTUAL EDUCATIONAL EXPERIENCE WITH 3D SOUND SPATIALIZATION

    公开(公告)号:US20210280077A1

    公开(公告)日:2021-09-09

    申请号:US16810851

    申请日:2020-03-06

    摘要: The present invention discloses a multiple-choice-question based quiz platform facilitating the generation, development, delivery, and management of educational tests with interactive participation by students in terms of visual and audio guidance. The system utilizes 3D virtual sound spatialization and the movement and orientation of a mobile computing device to enhance the learning experience of users. Each quiz question and answer choice is associated with a certain orientation of the mobile device and a 3D virtual sound of a certain direction. By completing quizzes in this immersive 3D virtual sound environment, the user enhances his or her learning experience by making learning fun, and enhances his or her memory and retention of the learning content.

    PHYSICAL-EVENT-BASED, RANDOM-NUMBER-GENERATION-AND-USE APPARATUS AND METHOD

    公开(公告)号:US20210081177A1

    公开(公告)日:2021-03-18

    申请号:US17023541

    申请日:2020-09-17

    申请人: Adam Anderson

    发明人: Adam Anderson

    IPC分类号: G06F7/58 A63F9/18

    摘要: Unpredictable action of a physical device provides a truly random number from a “smart top,” including a spinner, preferably self-centering, such as a segment of a sphere. A housing containing a CPU and memory device is made to rotate in a plane parallel to a supporting surface, that plane containing the maximum moment of inertia of the apparatus. A central axis, located or self-locating, near a center of mass of the apparatus provides a contact “point” (pointed or not), shaped to reduce a moment arm of friction acting on the device when spinning on a rigid surface. Executables (programs) track rotation about the central axis, outputting a corresponding random number to other executables using it to control a meaningful outcome. One embodiment may be implemented in a smart phone equipped with a self-centering spinner.

    Word-forming and word-guessing game

    公开(公告)号:US10850185B2

    公开(公告)日:2020-12-01

    申请号:US16250339

    申请日:2019-01-17

    申请人: Ted J. Fechser

    发明人: Ted J. Fechser

    摘要: A method for playing a word-forming and word-guessing board game (10) between at least a first player and a second player includes (i) each of the players selecting a letter tile set (20), a card deck (22) and a dice set (26); (ii) each of the players utilizing a predetermined number of letter tiles (20) from their letter tile set (20) to form a word that is hidden from each of the other players; (iii) the first player utilizing their card deck (22) and their dice set (26) to win an opportunity to guess the word of any of the other players; and (iv) the first player making a guess of the word of any of the other players.

    Methods, Systems, and Apparatus for Physically Active Work-driven Gaming

    公开(公告)号:US20200298059A1

    公开(公告)日:2020-09-24

    申请号:US16894090

    申请日:2020-06-05

    申请人: James P Janniello

    发明人: James P Janniello

    IPC分类号: A63B24/00 A63F9/18 G07F17/32

    摘要: Methods, systems, and apparatus for performing a work-driven game are described. An indication of a completion of a performance of a work event is obtained from a work processing system, the work event contributing to a production of a work product. A completion of a performance of an exercise event is obtained from an exercise machine. A combined value of the work event and the exercise event is determined and a gaming asset associated with the work-driven game is awarded in a game processing system in response to the indication of the completion of the performance of the work event and the completion of the performance of the exercise event, the gaming asset awarded being based on the combined value.

    Skills Game
    9.
    发明申请
    Skills Game 审中-公开

    公开(公告)号:US20200206604A1

    公开(公告)日:2020-07-02

    申请号:US16722954

    申请日:2019-12-20

    申请人: Mattel, Inc.

    发明人: Eric Skifstrom

    摘要: A skills game includes at least a trackable drawing device and an electronic device. The trackable drawing device includes one or more illumination sources configured to illuminate an illumination area of the trackable drawing device. The electronic device is configured to track a location of the illumination area when the illumination area is illuminated a specific frequency by the one or more illumination sources. The electronic device also generates a drawing on a display of the electronic device based on tracking of the location.