Love adventure board game
    1.
    发明授权

    公开(公告)号:US09636570B2

    公开(公告)日:2017-05-02

    申请号:US14196276

    申请日:2014-03-04

    IPC分类号: A63F3/00

    摘要: A game designed to promote communication and encourage partners to build stronger relationships. The game includes a game board, dice, game pieces, skill connector pieces, love chips, friendship gems, and instructional game cards. The game board includes a track having spaces identifying relationship skills of compromise, independence, intimacy, and support. The track also includes spaces identifying reflective life skills of love, reignite, encourage, night-out and doghouse. Each game piece comprises two complementary player pieces having a handle and a contoured base. The skill connector pieces are configured as sections of a jigsaw puzzle that interlock with complementary jigsaw puzzle sections to form a ring-shaped puzzle. Each puzzle section corresponds to one of the relationship skills identified on the track. The instructional game cards include gamble, love, intimacy, and encouragement cards. When the ring-shaped puzzle is completely assembled, the game is won.

    Game playable in multiple phases and incorporating collectibles
    2.
    发明授权
    Game playable in multiple phases and incorporating collectibles 有权
    游戏在多个阶段可玩,并且收集收藏品

    公开(公告)号:US09314690B2

    公开(公告)日:2016-04-19

    申请号:US13079976

    申请日:2011-04-05

    申请人: Jonah C. Kagen

    发明人: Jonah C. Kagen

    摘要: A game is playable in two phases. In a first phase, a player is required to perform certain tasks, after which the player earns a collectible item. In a second phase, the player uses the earned collectible item to play a board game. The first phase may include multiple stages, and the game may be constructed such that a game piece is awarded for completing each stage. Alternatively, the collectible item may be awarded only after completing the last stage. Certain tasks may comprise at least one of solving problems, achieving certain goals, answering questions, solving puzzles, etc.

    摘要翻译: 一个游戏分两个阶段播放。 在第一阶段,玩家需要执行某些任务,之后玩家获得可收集的物品。 在第二阶段,玩家使用所赚取的收藏物品来玩棋盘游戏。 第一阶段可以包括多个阶段,并且可以构造游戏,使得游戏件被授予用于完成每个阶段。 或者,可以仅在完成最后阶段之后才可以获得收藏品。 某些任务可以包括解决问题,实现某些目标,回答问题,解决难题等中的至少一个

    Board game apparatus and method of play
    5.
    发明申请
    Board game apparatus and method of play 审中-公开
    棋盘游戏机和玩法

    公开(公告)号:US20120256375A1

    公开(公告)日:2012-10-11

    申请号:US13066256

    申请日:2011-04-11

    申请人: Joseph Sambriski

    发明人: Joseph Sambriski

    IPC分类号: A63F3/00

    摘要: The present invention comprises a board game for teaching basic arithmetic and mathematical operations (such as addition and subtraction) to children in need of such skills. The game board includes a continuous playing path having a series of playing positions there along, with each of the positions requiring a player to roll combinations of polyhedral dice and using mathematical operations to achieve a score for each turn along the playing path. Play proceeds as described above until a predetermined total amount of points is achieved.

    摘要翻译: 本发明包括用于对需要这种技能的儿童进行基本算术和数学运算(例如加法和减法)的棋盘游戏。 游戏板包括连续的播放路径,其中具有一系列的播放位置,其中每个位置要求玩家滚动多面体骰子的组合,并使用数学运算来实现沿着播放路径的每个回合的得分。 如上所述的播放进行直到达到预定的总点数。

    METHOD AND APPARATUS FOR PLAYING A GAME
    6.
    发明申请
    METHOD AND APPARATUS FOR PLAYING A GAME 有权
    播放游戏的方法和设备

    公开(公告)号:US20120129599A1

    公开(公告)日:2012-05-24

    申请号:US13300357

    申请日:2011-11-18

    IPC分类号: G06F17/00 A63F3/00

    摘要: The present invention is a game of verbal charades. In one embodiment, the game is played using a game board, game pieces, a die, a timer, various sets of cards, and an electronic medium containing imitations of people. The game may be played with multiple teams or players or with one person. In another embodiment, the game is played on a portable media device. In another embodiment, the game board includes electronic features allowing the game to be played primarily using the game board. In another embodiment, the game board, cards, timer, and die are represented on a television or other electronic screen.

    摘要翻译: 本发明是一种口头的游戏。 在一个实施例中,使用游戏板,游戏机,模具,定时器,各种卡片以及包含人的模仿的电子媒体播放游戏。 该游戏可能会与多个球队或球员或一个人一起玩。 在另一个实施例中,游戏在便携式媒体设备上播放。 在另一个实施例中,游戏板包括允许使用游戏板主要玩游戏的电子功能。 在另一个实施例中,游戏板,卡,计时器和管芯被代表在电视或其他电子屏幕上。

    Educational Game
    8.
    发明申请
    Educational Game 审中-公开
    教育游戏

    公开(公告)号:US20090220925A1

    公开(公告)日:2009-09-03

    申请号:US12084772

    申请日:2006-11-13

    申请人: Gladys Reihana

    发明人: Gladys Reihana

    IPC分类号: G09B19/22

    摘要: An apparatus and method for playing an educational game suitable for one or more players that comprises a question set of ‘priming questions’, a question set of ‘token questions’, one or more substrate to define a playing surface of plural playing zones, wherein each playing zone relates to an individual subject matter and has a pathway of consecutive playing and has (1) a pathway of consecutive playing positions that are marked with an indicia to indicate a priming question, (2) at least one or more playing zones being marked to indicate an association with a token question, (3) each pathway being adapted to continue into and from that of another playing zone; said apparatus also including a movement generator and a playing piece for the players. The rules consist or comprise that when a playing piece becomes associated with a playing position associated with a priming question that player is asked the priming question. If that is incorrectly answered the player passes to the next player. If correctly answered then that first player is asked a token question. Said apparatus for said educational game is characterised in that said primer question facilitates the ability of a player to correctly answer the token questions. Aso disclosed is a playing board that is adjustable in size to suite the number of players and/or duration of game to be played.

    摘要翻译: 一种用于播放适合于一个或多个玩家的教育游戏的装置和方法,其包括“启动问题”的问题集,“令牌问题”的问题集合,用于限定多个游戏区域的游戏表面的一个或多个基板,其中 每个游戏区域涉及个体主题并且具有连续播放的途径,并且具有(1)标记有标记的连续播放位置的路径以指示启动问题,(2)至少一个或多个播放区域是 标记为表示与令牌问题的关联,(3)每个路径适于继续进入和离开另一个游戏区的路径; 所述装置还包括用于玩家的运动发生器和玩具。 这些规则包括或者包括当一个游戏片段与一个播放位置相关联的播放位置相关联时,播放器被询问是引发问题。 如果这是不正确的回答,玩家传递给下一个玩家。 如果正确回答,那么第一名玩家被问到一个令牌问题。 用于所述教育游戏的所述装置的特征在于,所述引导问题有助于玩家正确地回答令牌问题的能力。 Aso披露的是一个可以调整大小的玩板,以适应玩家的数量和/或要播放的游戏持续时间。

    Board Game about Principles of Democracy and Politics
    9.
    发明申请
    Board Game about Principles of Democracy and Politics 审中-公开
    关于民主与政治原理的棋盘游戏

    公开(公告)号:US20080237982A1

    公开(公告)日:2008-10-02

    申请号:US11695117

    申请日:2007-04-02

    IPC分类号: A63F3/00

    摘要: A game apparatus and method for playing an educational and recreational game about principles of democracy and politics is disclosed. The game includes a board, member certificates as well as a first set of cards about key aspects necessary for the function of a democratic society, which bear instructions to be enacted by the players and a second set of cards elated to spaces in which players will create political organizations and support democracy pillars, these cards also bear specific instructions to be enacted by the players. The game includes moving a player piece along a path of movement on the game board. A booklet including topical questions for educational purpose may also be provided.

    摘要翻译: 披露了一个关于民主与政治原则的教育娱乐游戏的游戏装置和方法。 该游戏包括一个董事会成员证书,以及第一套关于民主社会功能所必需的关键方面的卡片,其中载有玩家颁布的指示和第二套卡片,其中玩家将会播放 创建政治组织和支持民主支柱,这些卡片还将具有由玩家颁布的具体指示。 该游戏包括沿游戏板上的移动路径移动玩家片段。 还可以提供包含用于教育目的的专题问题的小册子。

    Cheerleader action-figure board game
    10.
    发明授权
    Cheerleader action-figure board game 有权
    啦啦队员动作图板游戏

    公开(公告)号:US07350782B2

    公开(公告)日:2008-04-01

    申请号:US11160987

    申请日:2005-07-19

    IPC分类号: A63F3/00

    摘要: The present invention relates to an action-figure type board game wherein players advance their game pieces around a dividedly spaced instructional peripheral track in accordance with a die being thrown, subsequently allowing a player's poseable cheerleader figure to be launched and propelled gymnastically-like airborne at a plurality of athletic competition stations, and then land upright on landing surfaces using interlocking “hook and loop” fastener material, simulating the physical skills and tumbling routines that are performed by Competitive Cheerleaders, and in order to win, collect the majority plurality of awards referred to as “trophy” cards.

    摘要翻译: 本发明涉及一种动作图型棋盘游戏,其中玩家根据被投掷的骰子沿着分开间隔的教学外围轨道推进其游戏片段,随后允许玩家的可摆姿态的啦啦队员身材发起和推进, 多个运动竞赛站,然后使用联锁“钩环”紧固件将其着陆在地面上,模拟竞争啦啦队队员进行的身体技能和翻滚练习,并为了赢得多数奖项 简称“奖杯”牌。