Gesture recognition device and method for sensing multi-factor assertion

    公开(公告)号:US12153739B2

    公开(公告)日:2024-11-26

    申请号:US18334045

    申请日:2023-06-13

    Abstract: A gesture-recognition (GR) device is disclosed that includes a capacitive touch sensor panel and a controller. The capacitive touch sensor panel comprises a plurality of sensing pads arranged in a cylindrical pattern inside a handle of the GR device and detects a multi-factor touch assertion at a set of sensing pads of the plurality of sensing pads. The controller transmits a driving signal to each of the plurality of sensing pads for the detection of the multi-factor touch assertion, generates an assertion signal, determines a signal sequence based on the assertion signal, and converts a current inactive state of the GR device to an active state based on a validation of the determined signal sequence corresponding to the multi-factor touch assertion and an inferred user intent.

    SYSTEM AND METHOD FOR RESILIENCY TESTING AT A SESSION LEVEL

    公开(公告)号:US20240223488A1

    公开(公告)日:2024-07-04

    申请号:US18148009

    申请日:2022-12-29

    CPC classification number: H04L43/50 H04L43/022 H04L43/067 H04L43/0823

    Abstract: Provided is a system and method for resiliency testing at a session level. A fault injection request is received from a client device associated with a user, via a user interface. The fault injection request defines an active impairment of one of a service or an endpoint with a blast radius restricted to a scope of the received fault injection request. The scope of the received fault injection request corresponds to a first session in a production environment or a lower environment. A client request is received from the client device within the blast radius of the active impairment. Based on the fault injection request and a persistence within the blast radius, the one of the service or the endpoint is impaired in the first session. A response, received from an entity associated with the one of the service or the endpoint, is transmitted to the client device.

    Efficient real-time shadow rendering

    公开(公告)号:US11908062B2

    公开(公告)日:2024-02-20

    申请号:US17630145

    申请日:2020-07-27

    Inventor: Bo Li

    Abstract: A method for real-time shadow rendering using cached shadow maps and deferred shading by a video processor of a game console or the like includes, for at least each key frame of video output, determining a viewpoint for a current key frame based on user input, filtering a texel of a frame-specific shadow map based on a dynamic mask wherein the texel is filtered, for a shadowed light, from a static shadow map and a dynamic shadow map or from the static shadow map only, based on the dynamic mask value for the texel, and rendering the current key frame based on the frame-specific shadow map and a deferred-shadow rendering algorithm. The method enables efficient rendering of thousands of shadowed lights in large environments by consumer-grade game consoles.

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