Abstract:
A fixed rate compressor is used to perform variable rate texture compression. A texture image is accessed. A block size used to compress the image is automatically varied over the image to achieve variable rate texture compression. The block size may be selected to reduce the compressed texture image size and adapted in local regions of the texture image based on quality considerations, such as a quality condition that an error for each block be less that a threshold error. The restriction on block size and block types may be selected to perform decompression with hardware conventionally used to perform decompression of fixed-rate blocks. The quality condition may be user-selectable by a user input to provide additional control over the tradeoffs between quality and compression.
Abstract:
Provided is a method of performing coverage merging in a shading stage of a graphics system. The method includes: performing a draw call on primitives and rasterizing the primitives into blocks of pixels; selecting the draw call for merge testing of individual blocks; performing a depth test on the individual blocks; in response to the depth test being satisfied, merging partially covered fragments of the same draw call of one of the block of pixels to form a merged block of pixels; and performing shading of the merged block of pixels on a draw call basis.
Abstract:
A graphics system supports variable rate compression and decompression of texture data and color data. An individual block of data is analyzed to determine a compression data type from a plurality of different compression data types having different compression lengths. The compression data types may include a compression data type for a block having a constant (flat) pixel value over n×n pixels, compression data type in which a subset of 3 or 4 values represents a plane or gradient, and wavelet or other compression type to represent higher frequency content. Additionally, metadata indexing provides information to map between an uncompressed address to a compressed address. To reduce the storage requirement, the metadata indexing permits two or more duplicate data blocks to reference the same piece of compressed data.
Abstract:
An apparatus, system and method is provided to determine a motion of pixels in local regions of a scene, classify the motion into a speed category, and make decisions on how to render blocks of pixels. In one implementation the motion in a tile is classified into at least three different speed regimes. If the pixels in a tile are in a quasi-static speed regime, a determination is made whether or not to reuse a fraction of pixels from the previous frame. If the pixels are determined to be in a high speed regime, a decision is made whether or not a sampling rate may be reduced.
Abstract:
Provided is a method of performing coverage merging in a shading stage of a graphics system. The method includes: performing a draw call on primitives and rasterizing the primitives into blocks of pixels; selecting the draw call for merge testing of individual blocks; performing a depth test on the individual blocks; in response to the depth test being satisfied, merging partially covered fragments of the same draw call of one of the block of pixels to form a merged block of pixels; and performing shading of the merged block of pixels on a draw call basis.
Abstract:
A graphics system includes a reconstruction unit that utilizes higher order polynomials, such as cubic splines, to reconstruct missing pixel data. The computational work to perform interpolation with higher order polynomials, such as cubic splines, is reduced by pre-calculating weights for each sparse sample pattern. The pre-calculated weights may be stored as stencils and used during runtime to perform interpolation.
Abstract:
Signal processing may include determining a first component common to a first input signal and a second input signal and extracting the first component from at least one of the first input signal or the second input signal, a second component from the first input signal, and a second component from the second input signal. The second component of the first input signal may be different from the second component of the second input signal. An operation may be performed using the extracted, second components. The first component may be combined with a result of the operation.
Abstract:
An apparatus, system and method is provided to determine a motion of pixels in local regions of a scene, classify the motion into a speed category, and make decisions on how to render blocks of pixels. In one implementation the motion in a tile is classified into at least three different speed regimes. If the pixels in a tile are in a quasi-static speed regime, a determination is made whether or not to reuse a fraction of pixels from the previous frame. If the pixels are determined to be in a high speed regime, a decision is made whether or not a sampling rate may be reduced.
Abstract:
Signal processing may include determining a first component common to a first input signal and a second input signal and extracting the first component from at least one of the first input signal or the second input signal, a second component from the first input signal, and a second component from the second input signal. The second component of the first input signal may be different from the second component of the second input signal. An operation may be performed using the extracted, second components. The first component may be combined with a result of the operation.
Abstract:
In a graphics processing system pixel data and vertex coordinate information from a previous frame is buffered and provided to the current frame. A decision is made in the current frame whether pixel data from the previous frame may be reused. In one implementation if the speed of pixels in a tile is less than a quasi-static speed threshold a decision is made whether or not to reuse a fraction of pixels from the previous frame.